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Splatoon 2/Save

98 bytes added, 00:42, 31 October 2018
Encoding
in the save footer, in which also stores the initialization vector and the CMAC
for authentication. The CMAC key is generated from the same
<code>sead::Random</code> object after the encryption key. The key is generated by <code>Cmn::SaveDataFactory::Impl::IEncodedAllAccessor::createKey</code>.
The shuffling for save body takes place after it is encrypted. The game
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