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Splatoon 2/Textures

Revision as of 02:22, 3 November 2018 by SuperDaStar (talk | contribs)

Textures are used to give models in-game color and depth. The types of textures are explained below. (Brief descriptions are being used to start this page off. Much more will be added later.)

Albedo

Albedo, or Diffuse textures, are used to give models base colors. The textures are commonly ended with alb.

Normal Maps

Normal Map textures are used to mimic the lighting of depth. The texture is most commonly a blue-purple color with varying hues of pink, purple, blue, and (when it comes to more dramatic effects), and yellow-green. The textures are commonly ended with nrm.

Color Image Light Bounce Direction
Light Blue   No change, base color
Light Green-Yellow   Light bounces north
Light Pink   Light bounces east
Purple   Light bounces south
Blue   Light bounces west