Splatoon 2/Textures
Revision as of 02:06, 3 November 2018 by SuperDaStar (talk | contribs) (SuperDaStar moved page Textures to Deep Sea Knowledge:Splatoon 2/Textures: Wrong location)
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Textures are used to give models in-game color and depth. The types of textures are explained below. (Brief descriptions are being used to start this page off. Much more will be added later.)
Albedo
Albedo, or Diffuse textures, are used to give models base colors. The textures are commonly ended with alb
.
Normal Maps
Normal Map textures are used to mimic the lighting of depth. The texture is most commonly a blue-purple color with varying hues of pink, purple, blue, and (when it comes to more dramatic effects), and yellow-green. The textures are commonly ended with nrm
.
Color | Light Bounce Direction |
---|---|
Light Blue | No change, base color |
Light Green-Yellow | Light bounces north |
Light Pink | Light bounces east |
Purple | Light bounces south |
Blue | Light bounces west |