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Splatoon 2/Textures

Revision as of 02:03, 3 November 2018 by SuperDaStar (talk | contribs) (Created page with "{{WIP}} '''Textures''' are used to give models in-game color and depth. The types of textures are explained below. (Brief descriptions are being used to start this page off....")
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Textures are used to give models in-game color and depth. The types of textures are explained below. (Brief descriptions are being used to start this page off. Much more will be added later.)

Albedo

Albedo, or Diffuse textures, are used to give models base colors. The textures are commonly ended with alb.

Normal Maps

Normal Map textures are used to mimic the lighting of depth. The texture is most commonly a blue-purple color with varying hues of pink, purple, blue, and (when it comes to more dramatic effects), and yellow-green. The textures are commonly ended with nrm.

Color Light Bounce Direction
Light Blue No change, base color
Light Green-Yellow Light bounces north
Light Pink Light bounces east
Purple Light bounces south
Blue Light bounces west