Difference between revisions of "Splatoon 2/Textures"

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m (SuperDaStar moved page Deep Sea Knowledge:Splatoon 2/Textures to Splatoon 2/Textures: Wrong location)
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|-
 
|-
 
! Color
 
! Color
 +
! Image
 
! Light Bounce Direction
 
! Light Bounce Direction
 
|-
 
|-
 
| Light Blue
 
| Light Blue
 +
|[[File:NormalMapDefaultBlue.png|50px]]
 
| No change, base color
 
| No change, base color
 
|-
 
|-
 
| Light Green-Yellow
 
| Light Green-Yellow
 +
|[[File:NormalMapGreenYellow.png|50px]]
 
| Light bounces north
 
| Light bounces north
 
|-
 
|-
 
| Light Pink
 
| Light Pink
 +
|[[File:NormalMapLightPink.png|50px]]
 
| Light bounces east
 
| Light bounces east
 
|-
 
|-
 
| Purple
 
| Purple
 +
|[[File:NormalMapPurple.png|50px]]
 
| Light bounces south
 
| Light bounces south
 
|-
 
|-
 
| Blue
 
| Blue
 +
|[[File:NormalMapBlue.png|50px]]
 
| Light bounces west
 
| Light bounces west
 
|}
 
|}

Revision as of 02:22, 3 November 2018

Textures are used to give models in-game color and depth. The types of textures are explained below. (Brief descriptions are being used to start this page off. Much more will be added later.)

Albedo

Albedo, or Diffuse textures, are used to give models base colors. The textures are commonly ended with alb.

Normal Maps

Normal Map textures are used to mimic the lighting of depth. The texture is most commonly a blue-purple color with varying hues of pink, purple, blue, and (when it comes to more dramatic effects), and yellow-green. The textures are commonly ended with nrm.

Color Image Light Bounce Direction
Light Blue NormalMapDefaultBlue.png No change, base color
Light Green-Yellow NormalMapGreenYellow.png Light bounces north
Light Pink NormalMapLightPink.png Light bounces east
Purple NormalMapPurple.png Light bounces south
Blue NormalMapBlue.png Light bounces west