This page is under construction
This page is incomplete as not all TestFields have been documented currently. This page will be updated as more are documented.
TWITTER LINKS FOR VIDEOS WILL BE REPLACED WHEN IMPROVEMENTS TO THESE RECREATED TESTFIELDS CAN BE MADE!
TestFields are the testing maps used by Splatoon 2's developers to test various features and gimmicks present in the game. Most of them reference models and objects no longer found in the game's files, meaning they won't load in the final game without modifications.
|Filename (Map.pack)||Real Name (Blitz.bmutre)||Image/Video||Description|
|TestField_208_x_Msn||N/A (?)||Video (Twitter)||Early version of Octo Valley stage "Paradise Lanes"|
|TestField_1173_Vss||TestUpland_4mVLift||Inkblot Academy with only the object pictured being broken.
(This may be false as the real name of the TestField implies changes may have been made to the Tower Control's Tower or similar.)
|TestField_Old_Athletic00_Vss||Old_Athletic_Vss||N/A||Original layout of Camp Triggerfish from Splatoon 1.|
|TestField_Old_Amida00_Vss||Old_Amida_Vss||Video (Twitter)||Original layout of Port Mackerel from Splatoon 1.|
|TestField03_Msn||TF03_RivalTest||Video (Twitter)||Octo Valley enemy testing.
(Octolings may spawn if able to walk on ground (if the map's real name is anything to go off of), further testing will be done when more control over map objects can be obtained.)
|TestField04_Msn||TF04_EnemyTest||Video (Twitter)||Enemy testing map. Features different "sectors" of enemy formations. Also includes an unused(?) Splatoon 1-style inkrail.|
|TestField06_Ttr||TF06_TutorialTest||N/A||Earlier version of the tutorial. Minimal changes to object placement.|
|TestField06_TutorialTest||N/A||Video (Twitter)||Very early version of the tutorial. Object layout doesn't fit with the final model, and the current restoration crashes (likely due to missing text triggers).|
|TestField897_Msn||TF897_AllMsnEnemy_Test||Video (Twitter)||Enemy testing map that includes all Octo Valley enemies.|