PTCL (File Format)
Revision as of 05:59, 19 December 2018 by OatmealDome (talk | contribs) (correct data type for possible file size in GRSN/C)
A Particle file contains data for particle effects.
All offsets are relative to the containing (sub-)section.
Contents
Header
Offset | Type | Description |
---|---|---|
0x0 | String | "VFXB[space][space][space][space]" (0x5646584220202020 ) magic number
|
0x8 | UInt8 | Zero? |
0x9 | UInt8 | Graphics API version |
0xA | UInt16 | VFX API version |
0xC | UInt16 | Endianness (0xFFFE for little, 0xFEFF for big)
|
0xE | UInt16 | Unknown |
0x10 | UInt32 | Offset to zero-terminated name string |
0x14 | UInt16 | Zero? |
0x16 | UInt16 | Offset to first section |
0x18 | UInt32 | Zero? |
0x1C | UInt32 | File size |
GRTF section
GRTF stands for Graphics Res Texture File. It contains a GTNT sub-section. Details TODO. Likely contains an offset to an embedded BNTX file.
PRMA section
PRMA stands for PRiMitive Array. Details TODO.
G3PR section
It is unknown what G3PR stands for. It contains a G3NT sub-section. Details TODO, though this section has an offset to an embedded BFRES file.
GRSN section
GRSN stands for Graphics Res Shader Normal. (Normal as in "regular".)
Offset | Type | Description |
---|---|---|
0x0 | String | "GRSN" (0x4E535247 ) magic number
|
0x4 | UInt32 | File size? |
0x8 | UInt32 | Offset to GSRC sub-section (0xFFFFFFFF if non-existent)
|
0xC | UInt32 | Always 0xFFFFFFFF
|
0x10 | UInt32 | Always 0xFFFFFFFF
|
0x14 | UInt32 | Offset to shader archive |
GRSC sub-section
GRSC stands for Graphics Res Shader Compute.
Offset | Type | Description |
---|---|---|
0x0 | String | "GRSC" (0x43535247 ) magic number
|
0x4 | UInt32 | File size? |
0x8 | UInt32 | Always 0xFFFFFFFF
|
0xC | UInt64 | Always 0xFFFFFFFF
|
0x10 | UInt32 | Always 0xFFFFFFFF
|
0x14 | UInt32 | Offset to compute shader archive |
ESTA section
ESTA stands for Emitter SeT Array. Details TODO.
ESFT section
It is unknown what ESFT stands for. Details TODO.