Difference between revisions of "Category:Sead (Library)"

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sead is a common library shared with many modern Nintendo games. It aims to be an "all-in-one" cross-platform library for game development, including support for a wide variety of features like safe strings, heap management, reading controller input, handling multiple languages, and more. Games that use the [[LunchPack]] engine are built using the sead library.
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sead is a common library shared with many modern Nintendo games. It aims to be an "all-in-one" cross-platform library for game development, supporting a wide variety of features like safe strings, heap management, reading controller input, handling multiple languages, and more. Games that use the [[LunchPack]] engine are built using the sead library.
  
 
Some examples of games that use sead are:
 
Some examples of games that use sead are:

Revision as of 04:08, 6 November 2018

sead is a common library shared with many modern Nintendo games. It aims to be an "all-in-one" cross-platform library for game development, supporting a wide variety of features like safe strings, heap management, reading controller input, handling multiple languages, and more. Games that use the LunchPack engine are built using the sead library.

Some examples of games that use sead are:

Pages in category "Sead (Library)"

The following 4 pages are in this category, out of 4 total.