BFRES (File Format)
Revision as of 15:52, 31 October 2018 by Shibboleet (talk | contribs) (Begin BFRES with the header.)
BFRES, known as Binary CaFe RESource, stores information relating to any 3D model data.
Header
The header contains all of the information needed to parse the entire file, include counts and offsets to data.
Offset | Type | Description |
---|---|---|
0x00 | String | File magic. Always "FRES" in ASCII. |
0x04 | UInt32 | Signature. |
0x08 | UInt32 | Version. |
0x0C | UInt16 | Byte Order Mark (BOM): 0xFEFF for big endian and 0xFFFE for little endian. |
0x0E | Byte | Byte alignment. |
0x0F | Byte | Target address size. Usually 0. |
0x10 | UInt32 | File name offset. |
0x14 | Uint16 | Flags. |
0x16 | UInt16 | Block offset. |
0x18 | UInt32 | Relocation table offset. |
0x1C | UInt32 | BFRES Size. |
0x20 | UInt64 | Offset to the file name length. |
0x28 | UInt64 | FMDL offset. |
0x30 | UInt64 | FMDL dictionary offset. |
0x38 | UInt64 | Skeletal animations offset. |
0x40 | UInt64 | Skeletal animations dictionary. |
0x48 | UInt64 | Material animations offset. |
0x50 | UInt64 | Material animations dictionary. |
0x58 | UInt64 | Bone visibility animation array offset. |
0x60 | UInt64 | Bone visibility animation array dictionary. |
0x68 | UInt64 | Shape animation array offset. |
0x70 | UInt64 | Shape animation dictionary offset. |
0x78 | UInt64 | Scene animation array offset. |
0x80 | UInt64 | Scene animation dictionary offset. |
0x88 | UInt64 | Unknown. |
0x90 | UInt64 | Unknown. |
0x98 | UInt64 | External files offset. |
0xA0 | UInt64 | Embedded file dictionary offset. |
0xA8 | Byte[8] | Padding. |
0xB0 | UInt64 | String table offset. |
0xB8 | UInt32 | Unknown. |
0xBC | UInt16 | Model count. |
0xBE | UInt16 | Skeletal animation count. |
0xC0 | UInt16 | Material animation count. |
0xC2 | Byte[6] | Padding. |
0xC8 | UInt16 | External file count. |
0xCA | Byte[6] | Padding. |
0xD0 | End of file header. |