https://wiki.oatmealdome.me/api.php?action=feedcontributions&user=SuperDaStar&feedformat=atomDeep Sea Knowledge - User contributions [en]2024-03-29T11:47:25ZUser contributionsMediaWiki 1.32.0https://wiki.oatmealdome.me/index.php?title=Splatoon_2/Textures&diff=174Splatoon 2/Textures2018-11-03T06:22:07Z<p>SuperDaStar: </p>
<hr />
<div>{{WIP}}<br />
<br />
'''Textures''' are used to give models in-game color and depth. The types of textures are explained below. (Brief descriptions are being used to start this page off. Much more will be added later.)<br />
<br />
== Albedo ==<br />
<br />
'''Albedo,''' or '''Diffuse''' textures, are used to give models base colors. The textures are commonly ended with '''<code>alb</code>'''.<br />
<br />
== Normal Maps ==<br />
<br />
'''Normal Map''' textures are used to mimic the lighting of depth. The texture is most commonly a blue-purple color with varying hues of pink, purple, blue, and (when it comes to more dramatic effects), and yellow-green. The textures are commonly ended with '''<code>nrm</code>'''.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Color<br />
! Image<br />
! Light Bounce Direction<br />
|-<br />
| Light Blue<br />
|[[File:NormalMapDefaultBlue.png|50px]]<br />
| No change, base color<br />
|-<br />
| Light Green-Yellow<br />
|[[File:NormalMapGreenYellow.png|50px]]<br />
| Light bounces north<br />
|-<br />
| Light Pink<br />
|[[File:NormalMapLightPink.png|50px]]<br />
| Light bounces east<br />
|-<br />
| Purple<br />
|[[File:NormalMapPurple.png|50px]]<br />
| Light bounces south<br />
|-<br />
| Blue<br />
|[[File:NormalMapBlue.png|50px]]<br />
| Light bounces west<br />
|}</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:NormalMapBlue.png&diff=173File:NormalMapBlue.png2018-11-03T06:21:45Z<p>SuperDaStar: </p>
<hr />
<div>Normal map value</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:NormalMapPurple.png&diff=172File:NormalMapPurple.png2018-11-03T06:20:02Z<p>SuperDaStar: </p>
<hr />
<div>Normal map value</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:NormalMapLightPink.png&diff=171File:NormalMapLightPink.png2018-11-03T06:19:34Z<p>SuperDaStar: </p>
<hr />
<div>Normal map value</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:NormalMapGreenYellow.png&diff=170File:NormalMapGreenYellow.png2018-11-03T06:19:00Z<p>SuperDaStar: </p>
<hr />
<div>Normal map value</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:NormalMapDefaultBlue.png&diff=169File:NormalMapDefaultBlue.png2018-11-03T06:17:58Z<p>SuperDaStar: </p>
<hr />
<div>Normal map value</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=Splatoon_2/Textures&diff=167Splatoon 2/Textures2018-11-03T06:07:24Z<p>SuperDaStar: SuperDaStar moved page Deep Sea Knowledge:Splatoon 2/Textures to Splatoon 2/Textures: Wrong location</p>
<hr />
<div>{{WIP}}<br />
<br />
'''Textures''' are used to give models in-game color and depth. The types of textures are explained below. (Brief descriptions are being used to start this page off. Much more will be added later.)<br />
<br />
== Albedo ==<br />
<br />
'''Albedo,''' or '''Diffuse''' textures, are used to give models base colors. The textures are commonly ended with '''<code>alb</code>'''.<br />
<br />
== Normal Maps ==<br />
<br />
'''Normal Map''' textures are used to mimic the lighting of depth. The texture is most commonly a blue-purple color with varying hues of pink, purple, blue, and (when it comes to more dramatic effects), and yellow-green. The textures are commonly ended with '''<code>nrm</code>'''.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Color<br />
! Light Bounce Direction<br />
|-<br />
| Light Blue<br />
| No change, base color<br />
|-<br />
| Light Green-Yellow<br />
| Light bounces north<br />
|-<br />
| Light Pink<br />
| Light bounces east<br />
|-<br />
| Purple<br />
| Light bounces south<br />
|-<br />
| Blue<br />
| Light bounces west<br />
|}</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=Deep_Sea_Knowledge:Splatoon_2/Textures&diff=168Deep Sea Knowledge:Splatoon 2/Textures2018-11-03T06:07:24Z<p>SuperDaStar: SuperDaStar moved page Deep Sea Knowledge:Splatoon 2/Textures to Splatoon 2/Textures: Wrong location</p>
<hr />
<div>#REDIRECT [[Splatoon 2/Textures]]</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=Splatoon_2/Textures&diff=165Splatoon 2/Textures2018-11-03T06:06:21Z<p>SuperDaStar: SuperDaStar moved page Textures to Deep Sea Knowledge:Splatoon 2/Textures: Wrong location</p>
<hr />
<div>{{WIP}}<br />
<br />
'''Textures''' are used to give models in-game color and depth. The types of textures are explained below. (Brief descriptions are being used to start this page off. Much more will be added later.)<br />
<br />
== Albedo ==<br />
<br />
'''Albedo,''' or '''Diffuse''' textures, are used to give models base colors. The textures are commonly ended with '''<code>alb</code>'''.<br />
<br />
== Normal Maps ==<br />
<br />
'''Normal Map''' textures are used to mimic the lighting of depth. The texture is most commonly a blue-purple color with varying hues of pink, purple, blue, and (when it comes to more dramatic effects), and yellow-green. The textures are commonly ended with '''<code>nrm</code>'''.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Color<br />
! Light Bounce Direction<br />
|-<br />
| Light Blue<br />
| No change, base color<br />
|-<br />
| Light Green-Yellow<br />
| Light bounces north<br />
|-<br />
| Light Pink<br />
| Light bounces east<br />
|-<br />
| Purple<br />
| Light bounces south<br />
|-<br />
| Blue<br />
| Light bounces west<br />
|}</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=Splatoon_2/Textures&diff=164Splatoon 2/Textures2018-11-03T06:03:24Z<p>SuperDaStar: Created page with "{{WIP}} '''Textures''' are used to give models in-game color and depth. The types of textures are explained below. (Brief descriptions are being used to start this page off...."</p>
<hr />
<div>{{WIP}}<br />
<br />
'''Textures''' are used to give models in-game color and depth. The types of textures are explained below. (Brief descriptions are being used to start this page off. Much more will be added later.)<br />
<br />
== Albedo ==<br />
<br />
'''Albedo,''' or '''Diffuse''' textures, are used to give models base colors. The textures are commonly ended with '''<code>alb</code>'''.<br />
<br />
== Normal Maps ==<br />
<br />
'''Normal Map''' textures are used to mimic the lighting of depth. The texture is most commonly a blue-purple color with varying hues of pink, purple, blue, and (when it comes to more dramatic effects), and yellow-green. The textures are commonly ended with '''<code>nrm</code>'''.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Color<br />
! Light Bounce Direction<br />
|-<br />
| Light Blue<br />
| No change, base color<br />
|-<br />
| Light Green-Yellow<br />
| Light bounces north<br />
|-<br />
| Light Pink<br />
| Light bounces east<br />
|-<br />
| Purple<br />
| Light bounces south<br />
|-<br />
| Blue<br />
| Light bounces west<br />
|}</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=Splatoon_2/TestField&diff=100Splatoon 2/TestField2018-10-31T01:51:17Z<p>SuperDaStar: </p>
<hr />
<div>{{WIP}}<br />
<br />
'''This page is incomplete as not all TestFields have been documented currently. This page will be updated as more are documented.'''<br />
<br />
'''TWITTER LINKS FOR VIDEOS WILL BE REPLACED WHEN IMPROVEMENTS TO THESE RECREATED TESTFIELDS CAN BE MADE!'''<br />
<br />
<br />
<br />
TestFields are the testing maps used by Splatoon 2's developers to test various features and gimmicks present in the game. Most of them reference models and objects no longer found in the game's files, meaning they won't load in the final game without modifications.<br />
<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Filename (Map.pack)<br />
! Real Name (Blitz.bmutre)<br />
! Image/Video<br />
! Description<br />
|-<br />
| TestField_208_x_Msn<br />
| N/A (?)<br />
| [https://twitter.com/KapuccinoHeck/status/1056060868637659136 Video (Twitter)]<br />
| Early version of Octo Valley stage "Paradise Lanes"<br />
|-<br />
|TestField_1173_Vss<br />
|TestUpland_4mVLift<br />
|<br />
[[File:TestUpland 4mVLift BrokeObj.png|350px]]<br />
|Inkblot Academy with only the object pictured being broken. <br />
(This may be false as the real name of the TestField implies changes may have been made to the Tower Control's Tower or similar.)<br />
|-<br />
|TestField_Old_Athletic00_Vss<br />
|Old_Athletic_Vss<br />
|N/A<br />
|Original layout of Camp Triggerfish from Splatoon 1.<br />
|-<br />
|TestField_Old_Amida00_Vss<br />
|Old_Amida_Vss<br />
|[https://twitter.com/KapuccinoHeck/status/1056225305894023169 Video (Twitter)]<br />
|Original layout of Port Mackerel from Splatoon 1.<br />
|-<br />
|TestField03_Msn<br />
|TF03_RivalTest<br />
|[https://twitter.com/KapuccinoHeck/status/1056324324443992065 Video (Twitter)]<br />
|Octo Valley enemy testing.<br />
(Octolings may spawn if able to walk on ground (if the map's real name is anything to go off of), further testing will be done when more control over map objects can be obtained.)<br />
|-<br />
|TestField04_Msn<br />
|TF04_EnemyTest<br />
|[https://twitter.com/KapuccinoHeck/status/1056625931769520128 Video (Twitter)]<br />
|Enemy testing map. Features different "sectors" of enemy formations. Also includes an unused(?) Splatoon 1-style inkrail.<br />
|-<br />
|TestField06_Ttr<br />
|TF06_TutorialTest<br />
|N/A<br />
|Earlier version of the tutorial. Minimal changes to object placement.<br />
|-<br />
|TestField06_TutorialTest<br />
|N/A<br />
|[https://twitter.com/KapuccinoHeck/status/1056702639759654913 Video (Twitter)]<br />
|Very early version of the tutorial. Object layout doesn't fit with the final model, and the current restoration crashes (likely due to missing text triggers).<br />
|-<br />
|TestField897_Msn<br />
|TF897_AllMsnEnemy_Test<br />
|[https://twitter.com/KapuccinoHeck/status/1056033194489847808 Video (Twitter)]<br />
|Enemy testing map that includes all Octo Valley enemies.<br />
|-</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=Splatoon_2/GearAlphaMask&diff=98Splatoon 2/GearAlphaMask2018-10-31T00:57:15Z<p>SuperDaStar: Created page with "'''GearAlphaMask''' is a texture method Splatoon 2 uses to optimize and polish the game. Every single piece of gear, excluding headgear, has a GearAlphaMask texture assigned t..."</p>
<hr />
<div>'''GearAlphaMask''' is a texture method Splatoon 2 uses to optimize and polish the game. Every single piece of gear, excluding headgear, has a GearAlphaMask texture assigned to it. The texture follows three simple rules:<br />
<br />
* Strictly black/white texture<br />
* White = solid, unaffected<br />
* Black = invisible<br />
<br />
As mentioned, the game hides certain parts of the player base model based on where black is used on the image. The use of this method can prevent parts of the player base model clipping out, as well as optimizing the game by removing unnecessary polygons the player would not be able to see under normal circumstances. Some of the images are used for either gender, while others are exclusive to certain genders. The AlphaMask textures are applied to the male and female base models below:<br />
<br />
== Pants AlphaMask ==<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Internal Name<br />
! Image<br />
|-<br />
| Btm_00<br />
| [[File:Btm 00.png|400px]]<br />
|-<br />
| Btm_01<br />
| [[File:Btm 01.png|400px]]<br />
|-<br />
| Btm_02<br />
| [[File:Btm 02.png|400px]]<br />
|-<br />
| Btm_03<br />
| [[File:Btm 03.png|400px]]<br />
|-<br />
| Btm_04<br />
| [[File:Btm 04.png|400px]]<br />
|-<br />
| Btm_05<br />
| [[File:Btm 05.png|400px]]<br />
|-<br />
| Btm_06<br />
| [[File:Btm 06.png|400px]]<br />
|-<br />
| Btm_07<br />
| [[File:Btm 07.png|400px]]<br />
|}<br />
<br />
== Clothes AlphaMask ==<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Internal Name<br />
! Image<br />
|-<br />
| Clt_00<br />
| [[File:Clt 00.png|400px]]<br />
|-<br />
| Clt_00_big<br />
| [[File:Clt 00 big.png|400px]]<br />
|-<br />
| Clt_00_wide<br />
| [[File:Clt 00 wide.png|400px]]<br />
|-<br />
| Clt_01<br />
| [[File:Clt 01.png|400px]]<br />
|-<br />
| Clt_01_wide<br />
| [[File:Clt 01 wide.png|400px]]<br />
|-<br />
| Clt_02<br />
| [[File:Clt 02.png|400px]]<br />
|-<br />
| Clt_02_wide<br />
| [[File:Clt 02 wide.png|400px]]<br />
|-<br />
| Clt_03<br />
| [[File:Clt 03.png|400px]]<br />
|-<br />
| Clt_04<br />
| [[File:Clt 04.png|400px]]<br />
|-<br />
| Clt_05<br />
| [[File:Clt 05.png|400px]]<br />
|-<br />
| Clt_06<br />
| [[File:Clt 06.png|400px]]<br />
|-<br />
| Clt_07<br />
| [[File:Clt 07.png|400px]]<br />
|-<br />
| Clt_08<br />
| [[File:Clt 08.png|400px]]<br />
|-<br />
| Clt_09<br />
| [[File:Clt 09.png|400px]]<br />
|-<br />
| Clt_10<br />
| [[File:Clt 10.png|400px]]<br />
|-<br />
| Clt_11<br />
| [[File:Clt 11.png|400px]]<br />
|-<br />
| Clt_12<br />
| [[File:Clt 12.png|400px]]<br />
|-<br />
| Clt_13<br />
| [[File:Clt 13.png|400px]]<br />
|-<br />
| Clt_14<br />
| [[File:Clt 14.png|400px]]<br />
|-<br />
| Clt_15<br />
| [[File:Clt 15.png|400px]]<br />
|-<br />
| Clt_16<br />
| [[File:Clt 16.png|400px]]<br />
|-<br />
| Clt_17<br />
| [[File:Clt 17.png|400px]]<br />
|-<br />
| Clt_18<br />
| [[File:Clt 18.png|400px]]<br />
|-<br />
|}<br />
<br />
== Shoes AlphaMask ==<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Internal Name<br />
! Image<br />
|-<br />
| Shs_00<br />
| [[File:Shs 00.png|400px]]<br />
|-<br />
| Shs_01<br />
| [[File:Shs 01.png|400px]]<br />
|-<br />
| Shs_02<br />
| [[File:Shs 02.png|400px]]<br />
|-<br />
| Shs_03<br />
| [[File:Shs 03.png|400px]]<br />
|-<br />
| Shs_04<br />
| [[File:Shs 04.png|400px]]<br />
|}</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Shs_04.png&diff=97File:Shs 04.png2018-10-31T00:54:26Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Shs_03.png&diff=96File:Shs 03.png2018-10-31T00:54:04Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Shs_02.png&diff=95File:Shs 02.png2018-10-31T00:53:42Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Shs_01.png&diff=94File:Shs 01.png2018-10-31T00:53:20Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Shs_00.png&diff=93File:Shs 00.png2018-10-31T00:52:48Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_18.png&diff=91File:Clt 18.png2018-10-31T00:48:21Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_17.png&diff=90File:Clt 17.png2018-10-31T00:47:47Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_16.png&diff=89File:Clt 16.png2018-10-31T00:47:23Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_15.png&diff=88File:Clt 15.png2018-10-31T00:47:03Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_14.png&diff=87File:Clt 14.png2018-10-31T00:46:40Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_13.png&diff=86File:Clt 13.png2018-10-31T00:46:16Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_12.png&diff=85File:Clt 12.png2018-10-31T00:45:50Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_11.png&diff=84File:Clt 11.png2018-10-31T00:45:31Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_10.png&diff=83File:Clt 10.png2018-10-31T00:45:00Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_09.png&diff=82File:Clt 09.png2018-10-31T00:44:35Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_08.png&diff=81File:Clt 08.png2018-10-31T00:44:03Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_07.png&diff=80File:Clt 07.png2018-10-31T00:43:24Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_06.png&diff=79File:Clt 06.png2018-10-31T00:42:09Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_05.png&diff=78File:Clt 05.png2018-10-31T00:32:53Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_04.png&diff=77File:Clt 04.png2018-10-31T00:32:18Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_03.png&diff=76File:Clt 03.png2018-10-31T00:31:53Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_02_wide.png&diff=75File:Clt 02 wide.png2018-10-31T00:31:27Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_02.png&diff=74File:Clt 02.png2018-10-31T00:31:02Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_01_wide.png&diff=73File:Clt 01 wide.png2018-10-31T00:30:38Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_01.png&diff=72File:Clt 01.png2018-10-31T00:30:11Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_00_wide.png&diff=71File:Clt 00 wide.png2018-10-31T00:29:50Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_00_big.png&diff=70File:Clt 00 big.png2018-10-31T00:28:47Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Clt_00.png&diff=69File:Clt 00.png2018-10-31T00:28:22Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Btm_07.png&diff=67File:Btm 07.png2018-10-31T00:00:18Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Btm_06.png&diff=66File:Btm 06.png2018-10-30T23:59:50Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Btm_05.png&diff=65File:Btm 05.png2018-10-30T23:58:56Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Btm_04.png&diff=64File:Btm 04.png2018-10-30T23:57:38Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Btm_03.png&diff=63File:Btm 03.png2018-10-30T23:56:42Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Btm_02.png&diff=62File:Btm 02.png2018-10-30T23:55:52Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Btm_00.png&diff=61File:Btm 00.png2018-10-30T23:50:51Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStarhttps://wiki.oatmealdome.me/index.php?title=File:Btm_01.png&diff=60File:Btm 01.png2018-10-30T23:44:29Z<p>SuperDaStar: </p>
<hr />
<div>GearAlphaMask</div>SuperDaStar