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Deep Sea Knowledge - User contributions [en]
2024-03-29T07:43:42Z
User contributions
MediaWiki 1.32.0
https://wiki.oatmealdome.me/index.php?title=PFS0_(File_Format)&diff=262
PFS0 (File Format)
2018-11-14T10:02:57Z
<p>Simon: Padding</p>
<hr />
<div>The PFS0 (Partition FS) format is used within NCAs, and is a Switch-exclusive format.<br />
<br />
== Header ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Type !! Description<br />
|-<br />
| 0x0 || UInt32 || The "PFS0" magic (0x30534650 in LE)<br />
|-<br />
| 0x4 || UInt32 || Number of files within the PFS<br />
|-<br />
| 0x8 || UInt32 || Size of the string table<br />
|-<br />
| 0xC || UInt32 || Padding, all-zeroes<br />
|-<br />
| 0x10 || FileEntryTable[] || Array of file entry tables (see below)<br />
|-<br />
| N/A || string[] || Array of null-terminated filename strings, padded to 0x20<br />
|-<br />
| N/A || byte[] || Actual file data<br />
|}<br />
<br />
== File entry table ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Type !! Description<br />
|-<br />
| 0x0 || UInt64 || Offset of file in PFS<br />
|-<br />
| 0x8 || UInt64 || Size of file<br />
|-<br />
| 0x10 || UInt32 || Offset of name in string table<br />
|-<br />
| 0x14 || UInt32 || Padding, all-zeroes<br />
|}<br />
<br />
[[Category:File formats]]</div>
Simon
https://wiki.oatmealdome.me/index.php?title=Deep_Sea_Knowledge:Sandbox&diff=261
Deep Sea Knowledge:Sandbox
2018-11-14T09:59:10Z
<p>Simon: </p>
<hr />
<div>'''This is a sandbox for testing edits - content can be added and deleted by anybody at any time, so don't store anything important here. Make your changes below this line.'''<br />
<br />
<syntaxhighlight lang="csharp" line='line'><br />
public static InputPkg ReadPkg(UsbCtx ctx)<br />
{<br />
if (!ctx.isSet) SetCtx(ctx);<br />
<br />
var buf = new byte[0x10];<br />
var pkg = new InputPkg();<br />
<br />
ctx.Read.Read(buf, 1000, out int len);<br />
<br />
pkg.HeldKeys = BitConverter.ToUInt64(buf, 0);<br />
pkg.LJoyX = BitConverter.ToInt16(buf, 8);<br />
pkg.LJoyY = BitConverter.ToInt16(buf, 10);<br />
pkg.RJoyX = BitConverter.ToInt16(buf, 12);<br />
pkg.RJoyY = BitConverter.ToInt16(buf, 14);<br />
<br />
return pkg;<br />
}<br />
</syntaxhighlight></div>
Simon
https://wiki.oatmealdome.me/index.php?title=Aal/BARS_(File_Format)&diff=260
Aal/BARS (File Format)
2018-11-14T09:56:08Z
<p>Simon: 0xFEFF is actually little endian, 0xFFFE is big endian.</p>
<hr />
<div>An '''Audio ReSource archive''' is used to hold small audio files, pointers to larger stream files outside of the archive, and audio metadata. In pre-Switch versions of [[Aal|aal]], SARC archives were used as <code>.bars</code> files.<br />
<br />
== Header ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Type !! Description<br />
|-<br />
| 0x0 || UInt32 || "BARS" (<code>0x53524142</code>) magic number<br />
|-<br />
| 0x4 || UInt32 || File size<br />
|-<br />
| 0x8 || UInt16 || Endianness (<code>0xFEFF</code> for little, <code>0xFFFE</code> for big)<br />
|-<br />
| 0xA || UInt16 || Always <code>0x101</code> (might be version number? file will not be loaded with other values)<br />
|-<br />
| 0xC || UInt32 || Number of files<br />
|-<br />
| N/A || UInt32[] || CRC32 hashes for each BAMETA<br />
|-<br />
| N/A || FileEntry[] || File entries<br />
|}<br />
<br />
== File entry ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Type !! Description<br />
|-<br />
| 0x0 || UInt32 || Offset to BAMETA file<br />
|-<br />
| 0x4 || UInt32 || Offset to BFWAV or BFSTP file<br />
|}<br />
<br />
[[Category:File formats]]<br />
[[Category:Aal (Library)]]</div>
Simon
https://wiki.oatmealdome.me/index.php?title=Splatoon_2/Save&diff=222
Splatoon 2/Save
2018-11-10T06:56:19Z
<p>Simon: "Cococnut" -> "Coconut"</p>
<hr />
<div>{{WIP}}<br />
<br />
Splatoon 2 saves its data in '''<code>save.dat</code>'''.<br />
<br />
== Tools ==<br />
<br />
* '''[https://leanny.github.io/SplatHeX.html SplatHeX]''': a full fledged save editor for Windows.<br />
* '''[https://github.com/3096/effective-spoon/releases/tag/rewrite Splatsave]''': an open source program that decrypts and re-encrypts <code>save.dat</code>.<br />
<br />
== Revisions ==<br />
<br />
Since release, there has been '''6''' revisions to this file:<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Ver<br />
! Added On<br />
! Save Size<br />
! Description<br />
|-<br />
| 0<br />
| 1.0.0<br />
| 0x483B0<br />
| Original shipped version, saves in plain text.<br />
|-<br />
| 1<br />
| 1.1.0<br />
| 0x483E0<br />
| Introduced encryption. Added in day 1 patch.<br />
|-<br />
| 2<br />
| 2.3.0<br />
| 0x86840<br />
| Added Stats Data (SaveDataStats)<br />
|-<br />
| 3<br />
| 3.0.0<br />
| 0x88D90<br />
| Added Octo Expansion Data (SaveDataMsnOcta). Introduced new key look-up table.<br />
|-<br />
| 4<br />
| 4.0.0<br />
| 0x88D90<br />
| Introduced save body shuffle. Introduced new key look-up table. Content is the same as Ver 3.<br />
|-<br />
| 5<br />
| 4.2.0<br />
| 0x88D90<br />
| Same look-up table as Ver 4, but removed shuffling. Content is still the same as Ver 3.<br />
|}<br />
<br />
== Encoding ==<br />
<br />
The encoding process takes place in <code>Cmn::SaveDataFactory::encode</code>. <br />
The decoding process takes place in <code>Cmn::SaveDataFactory::decode</code>.<br />
<br />
The encryption used on the save body is '''AES-128 CBC'''. The key is generated <br />
using a [[Sead/Pseudorandom Number Generator‎|sead::Random]] object initialized from a 16 byte seed stored <br />
in the save footer, in which also stores the initialization vector and the CMAC <br />
for authentication. The CMAC key is generated from the same <br />
<code>sead::Random</code> object after the encryption key. The key is generated <br />
by <code>Cmn::SaveDataFactory::Impl::IEncodedAllAccessor::createKey</code>.<br />
<br />
The shuffling for save body takes place after it is encrypted. The game <br />
constructs a new <code>sead::Random</code> object initialized with the CRC32 <br />
from the save header. It then uses this to generate block sizes larger than <br />
1/16 of body size and smaller than 1/8 of body size (or total remaining size, <br />
in case the remaining size is smaller than 1/8 of body size). When the <br />
remaining size is smaller than 1/16 of body size, it is added as the size of <br />
the last block. The game then uses <code>sead::PtrArrayImpl::shuffle</code> <br />
with the same <code>sead::Random</code> object to complete the shuffle.<br />
<br />
== save.dat file structure ==<br />
'''Save Header:'''<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Size<br />
! Description<br />
! Value<br />
|-<br />
| 0x0<br />
| 4<br />
| (Save Version)<br />
| 0, 1, 2, 3 or 4, etc<br />
|-<br />
| 0x4<br />
| 4<br />
| (Dev Save Version?)<br />
|<br />
|-<br />
| 0x8<br />
| 4<br />
| crc32 of save body (everything between header and footer)<br />
| DEADBEAF<br />
|-<br />
| 0xC<br />
| 4<br />
| (Padding)<br />
| 0<br />
|}<br />
----<br />
'''Save Body Structure'''<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Absolute Offset<br />
! Size<br />
! Description<br />
|-<br />
| 0x0<br />
| 0x10<br />
| 0x2B210<br />
| SaveDataCmn<br />
|-<br />
| 0x2B210<br />
| 0x2B220<br />
| 0xC750<br />
| SaveDataVss<br />
|-<br />
| 0x37960<br />
| 0x37970<br />
| 0x33E8<br />
| SaveDataLocal<br />
|-<br />
| 0x3AD48<br />
| 0x3AD58<br />
| 0x5E78<br />
| SaveDataMsn<br />
|-<br />
| 0x40BC0<br />
| 0x40BD0<br />
| 0x2D00<br />
| SaveDataShop<br />
|-<br />
| 0x438C0<br />
| 0x438D0<br />
| 0x49C0<br />
| SaveDataCoop<br />
|-<br />
| 0x48280<br />
| 0x48290<br />
| 0x11C<br />
| SaveDataFest<br />
|-<br />
| 0x4839C<br />
| 0x483AC<br />
| 0x3E460<br />
| SaveDataStats<br />
|-<br />
| 0x867FC<br />
| 0x8680C<br />
| 0x2544<br />
| SaveDataMsnOcta<br />
|}<br />
----<br />
'''SaveDataCmn(0x10):'''<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Absolute Offset<br />
! Size<br />
! Description<br />
! Value<br />
|-<br />
| 0x0<br />
| 0x10<br />
| 4<br />
| Inkling PlayerModelType (Gender, basically)<br />
| |0: Woomy | 1: Ngyes | 6: Story Octoling (Rev 0 and 1 only)<br />
|-<br />
| 0x4<br />
| 0x14<br />
| 4<br />
| Inkling PlayerHairId<br />
| See Mush/HairInfo.byml<br />
|-<br />
| 0x8<br />
| 0x18<br />
| 4<br />
| Inkling PlayerBottomId<br />
| See Mush/BottomInfo.byml<br />
|-<br />
| 0xC<br />
| 0x1C<br />
| 4<br />
| Inkling PlayerSkinColorId<br />
| 0 to 6, 0 being lightest and 6 darkest<br />
|-<br />
| 0x10<br />
| 0x20<br />
| 4<br />
| Inkling PlayerEyeColorId<br />
| [https://pm1.narvii.com/6517/c094628ac4f3c695a65c14ca30099219a5c35f61_hq.jpg 0 to 13, each value represents a color]<br />
|-<br />
| 0x14<br />
| 0x24<br />
| 4<br />
| Weapon (Equipped Main Weapon Id)<br />
| See Mush/WeaponInfo_Main.byml<br />
|-<br />
| 0x18<br />
| 0x28<br />
| 4<br />
| Weapon (Equipped Sub Weapon Id)<br />
| See Mush/WeaponInfo_Sub.byml<br />
|-<br />
| 0x1C<br />
| 0x2C<br />
| 4<br />
| Weapon (Equipped Special Weapon Id)<br />
| See Mush/WeaponInfo_Special.byml<br />
|-<br />
| 0x20<br />
| 0x30<br />
| 4<br />
| Weapon (Equipped Weapon Turf inked)<br />
| 1234567<br />
|-<br />
| 0x24<br />
| 0x34<br />
| 4<br />
| unk (padding?)<br />
| 0?<br />
|}<br />
<br />
Weapon Inventory part:<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Absolute Offset<br />
! Size of Each Entry (HaveWeapon)<br />
! Total Size<br />
! Description<br />
|-<br />
| 0x28<br />
| 0x38<br />
| 0x130<br />
| 0x13000<br />
| (Weapon Inventory)<br />
|}<br />
<br />
Structure of Entry (HaveWeapon)<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Size<br />
! Description<br />
! Value<br />
|-<br />
| 0x0<br />
| 4<br />
| Weapon (WeaponMain id)<br />
| See Mush/WeaponInfo_Main.byml<br />
|-<br />
| 0x4<br />
| 4<br />
| Weapon (WeaponSub id)<br />
| See Mush/WeaponInfo_Sub.byml<br />
|-<br />
| 0x8<br />
| 4<br />
| Weapon (WeaponSp id)<br />
| See Mush/WeaponInfo_Special.byml<br />
|-<br />
| 0xC<br />
| 4<br />
| Weapon (Turf inked)<br />
| 1234567<br />
|-<br />
| 0x10<br />
| 0x8<br />
| Last Time Equipped<br />
| UNIX Epoch time<br />
|-<br />
| 0x18<br />
| 0x4<br />
| Freshness Level<br />
| 3 <br />
|-<br />
| 0x1C<br />
| 0x4<br />
| Flag Color<br />
| <br />
|-<br />
| 0x20<br />
| 0x108<br />
| unk (Some weird block, likely represents various flags)<br />
| A buncha 0x55555555, bit flipped to 0xAAAAAAAA at some places<br />
|-<br />
| 0x128<br />
| 4<br />
| (New or not)<br />
| 0 = new, 1 = not new<br />
|-<br />
| 0x12C<br />
| 4<br />
| unk (padding?)<br />
| 0?<br />
|}<br />
<br />
SaveDataCmn (Cont'd):<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Absolute Offset<br />
! Size<br />
! Description<br />
! Value<br />
|-<br />
| 0x13028<br />
| 0x13038<br />
| 4<br />
| Equipped Shoe Id<br />
| See Mush/GearInfo_Shoes.byml<br />
|-<br />
| 0x1302C<br />
| 0x1303C<br />
| 4<br />
| Equipped Clothes Id<br />
| See Mush/GearInfo_Clothes.byml<br />
|-<br />
| 0x13030<br />
| 0x13040<br />
| 4<br />
| Equipped HeadGear Id<br />
| See Mush/GearInfo_Head.byml<br />
|-<br />
| 0x13034<br />
| 0x13044<br />
| 4<br />
| unk (padding?)<br />
| 0?<br />
|}<br />
<br />
Gear Inventory part:<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Absolute Offset<br />
! Size of Each Entry (HaveGear)<br />
! Total Size<br />
! Description<br />
|-<br />
| 0x13038<br />
| 0x13048<br />
| 0x30<br />
| 0x6000<br />
| (Shoe Inventory)<br />
|-<br />
| 0x19038<br />
| 0x19048<br />
| 0x30<br />
| 0x6000<br />
| (Clothes Inventory)<br />
|-<br />
| 0x1F038<br />
| 0x1F048<br />
| 0x30<br />
| 0x6000<br />
| (HeadGearInventory)<br />
|}<br />
<br />
Structure of Entry (HaveGear):<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Size<br />
! Description<br />
! Value<br />
|-<br />
| 0x0<br />
| 4<br />
| (Gear id)<br />
| See GearInfo_XXXX.byml<br />
|-<br />
| 0x4<br />
| 4<br />
| Gear Level (Total # of unlocked abilities - including main slot)<br />
| 1, 2, 3, or 4<br />
|-<br />
| 0x8<br />
| 4<br />
| Gear Slots Unlocked (Total # of ability slots - including main slot)<br />
| 1, 2, 3, or 4<br />
|-<br />
| 0xC<br />
| 4<br />
| Main slot ability id<br />
| See SkillInfo.byml<br />
|-<br />
| 0x10<br />
| 4<br />
| Sub slot#1 ability id<br />
| See SkillInfo.byml<br />
|-<br />
| 0x14<br />
| 4<br />
| Sub slot#2 ability id<br />
| See SkillInfo.byml<br />
|-<br />
| 0x18<br />
| 4<br />
| Sub slot#3 ability id<br />
| See SkillInfo.byml<br />
|-<br />
| 0x1C<br />
| 4<br />
| Current Experience<br />
| Value between 0 and [maxexp -1]<br />
|-<br />
| 0x20<br />
| 0x8<br />
| Last Time Equipped<br />
| UNIX Epoch time<br />
|-<br />
| 0x28<br />
| 4<br />
| (New or not)<br />
| 0 = new, 1 = not new<br />
|-<br />
| 0x2C<br />
| 4<br />
| unk (padding?)<br />
| 0?<br />
|}<br />
<br />
SkillChip (Ability Chuncks) Inventory part:<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Absolute Offset<br />
! Size of Each Entry (HaveSkillChip)<br />
! Total Size<br />
! Description<br />
|-<br />
| 0x25038<br />
| 0x25048<br />
| 0x8<br />
| 0x200<br />
| (SkillChip (a.k.a. Ability Chuncks) Inventory)<br />
|}<br />
<br />
Structure of Entry (HaveSkillChip):<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Size<br />
! Description<br />
! Value<br />
|-<br />
| 0x0<br />
| 4<br />
| Skill ID<br />
| See SkillInfo.byml<br />
|-<br />
| 0x4<br />
| 4<br />
| Skill chip amount<br />
| 696<br />
|}<br />
<br />
BoostTicket (Crusty Sean) Inventory part:<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Absolute Offset<br />
! Size of Each Entry (HaveBoostTicket)<br />
! Total Size<br />
! Description<br />
|-<br />
| 0x25238<br />
| 0x25248<br />
| 0xC<br />
| 0x300<br />
| (BoostTicket Inventory)<br />
|}<br />
<br />
Structure of Entry (HaveBoostTicket):<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Size<br />
! Description<br />
! Value<br />
|-<br />
| 0x0<br />
| 4<br />
| Type ID<br />
| 0 = +50% Exp, 1 = +100% Exp, 2 = +50% Money, 3 = +100% Money, 4 = Skill Drink, 5 = +150% Exp, 6 = +150% Money<br />
|-<br />
| 0x4<br />
| 4<br />
| Boosted skill id for drinks (-1 for food tickets)<br />
| See SkillInfo.byml<br />
|-<br />
| 0xC<br />
| 4<br />
| Ticket amount<br />
| 69<br />
|}<br />
<br />
SaveDataCmn (Cont'd):<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Absolute Offset<br />
! Size<br />
! Description<br />
! Value<br />
|-<br />
| 0x25538<br />
| 0x25548<br />
| 4<br />
| TutorialResult<br />
| 0 for not seen tutorial, > 0 for seen tutorial?<br />
|-<br />
| 0x2553C<br />
| 0x2554C<br />
| 0x4<br />
| CtrlOption (Handheld Stick)<br />
| Float, 1.0 for +5, -1.0 for -5<br />
|-<br />
| 0x25540<br />
| 0x25550<br />
| 0x4<br />
| CtrlOption (Handheld Motion)<br />
| Float, 1.0 for +5, -1.0 for -5<br />
|-<br />
| 0x25544<br />
| 0x25554<br />
| 0x1<br />
| CtrlOption (Handheld motion ctrl flag)<br />
| 1 for enabled<br />
|-<br />
| 0x25545<br />
| 0x25555<br />
| 0x1<br />
| CtrlOption (Handheld motion invert Y-axis)<br />
| 1 for enabled<br />
|-<br />
| 0x25546<br />
| 0x25556<br />
| 0x1<br />
| CtrlOption (Handheld motion invert X-axis)<br />
| 1 for enabled<br />
|-<br />
| 0x25547<br />
| 0x25557<br />
| 0x41<br />
| CtrlOption (unk)<br />
| A buncha 0s?<br />
|-<br />
| 0x25588<br />
| 0x25598<br />
| 0x4<br />
| CtrlOption (TV/Tabletop Stick)<br />
| Float, 1.0 for +5, -1.0 for -5<br />
|-<br />
| 0x2558C<br />
| 0x2559C<br />
| 0x4<br />
| CtrlOption (TV/Tabletop Motion)<br />
| Float, 1.0 for +5, -1.0 for -5<br />
|-<br />
| 0x25590<br />
| 0x255A0<br />
| 0x1<br />
| CtrlOption (TV/Tabletop motion ctrl flag)<br />
| 1 for enabled<br />
|-<br />
| 0x25591<br />
| 0x255A1<br />
| 0x1<br />
| CtrlOption (TV/Tabletop invert Y-axis)<br />
| 1 for enabled<br />
|-<br />
| 0x25592<br />
| 0x255A2<br />
| 0x1<br />
| CtrlOption (TV/Tabletop invert X-axis)<br />
| 1 for enabled<br />
|-<br />
| 0x25593<br />
| 0x255A3<br />
| 0x41<br />
| CtrlOption (unk)<br />
| A buncha 0s?<br />
|-<br />
| 0x255D4<br />
| 0x255E4<br />
| 0x10<br />
| OnlinePlayPenalty (4 values)<br />
| Haven't looked into yet<br />
|-<br />
| 0x255E8<br />
| 0x255F8<br />
| 0x8<br />
| OnlinePlayPenalty Time (penalty end time)<br />
| UNIX Epoch time<br />
|-<br />
| 0x255F0<br />
| 0x25600<br />
| 0x188<br />
| unk (Haven't looked into yet)<br />
| <br />
|-<br />
| 0x25778<br />
| 0x25788<br />
| 4<br />
| HaveMoney<br />
| 9696969<br />
|-<br />
| 0x2577C<br />
| 0x2578C<br />
| 4<br />
| HaveTurbanShell (Sea snails)<br />
| 969<br />
|-<br />
| 0x25780<br />
| 0x25790<br />
| 0x108<br />
| unk (Haven't looked into yet)<br />
| <br />
|-<br />
| 0x25888<br />
| 0x25898<br />
| 8<br />
| Time (time of save?)<br />
| UNIX Epoch time<br />
|-<br />
| 0x25890<br />
| 0x258A0<br />
| 0x54<br />
| unk (Haven't looked into yet)<br />
| <br />
|-<br />
| 0x258E4<br />
| 0x258F4<br />
| 0x1<br />
| Color Lock<br />
| 1 for enabled<br />
|-<br />
| 0x258E5<br />
| 0x258F5<br />
| 0x1<br />
| Coconut Post Display<br />
| 1 for enabled<br />
|-<br />
| 0x258E6<br />
| 0x258F6<br />
| 0x2BEA<br />
| unk (Haven't looked into yet)<br />
|-<br />
| 0x284D0<br />
| 0x284E0<br />
| 4<br />
| Octoling PlayerModelType (Gender, basically)<br />
| |2: Female Veemo| 3: Male Veemo<br />
|-<br />
| 0x284D4<br />
| 0x284E4<br />
| 4<br />
| Octoling PlayerHairId<br />
| See Mush/HairInfo.byml<br />
|-<br />
| 0x284D8<br />
| 0x284E8<br />
| 4<br />
| Octoling PlayerBottomId<br />
| See Mush/BottomInfo.byml<br />
|-<br />
| 0x284DC<br />
| 0x284EC<br />
| 4<br />
| Octoling PlayerSkinColorId<br />
| 0 to 6, 0 being lightest and 6 darkest<br />
|-<br />
| 0x284E0<br />
| 0x284F0<br />
| 4<br />
| Octoling PlayerEyeColorId<br />
| [https://pm1.narvii.com/6517/c094628ac4f3c695a65c14ca30099219a5c35f61_hq.jpg 0 to 13, each value represents a color]<br />
|-<br />
| 0x284E4<br />
| 0x284F4<br />
| 4<br />
| Is Octoling<br />
| 1 if yes<br />
|-<br />
| 0x284F8<br />
| 0x284F8<br />
| 0x2D2C<br />
| unk (Haven't looked into yet)<br />
|}<br />
----<br />
'''SaveDataVss(0x2B220):'''<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Absolute Offset<br />
! Size<br />
! Description<br />
! Value<br />
|-<br />
| 0x0<br />
| 0x2B220<br />
| 4<br />
| PlayerRank (Not rank, but level. They call it rank in the code.)<br />
| Looks like level 1 is `0` and level 2 is `1`, etc)<br />
|-<br />
| 0x4<br />
| 0x2B224<br />
| 4<br />
| Experience<br />
| To be filled in<br />
|-<br />
| 0x8<br />
| 0x2B228<br />
| 4<br />
| StarRank<br />
| To be filled in<br />
|-<br />
| 0x14<br />
| 0x2B234<br />
| 4<br />
| (TicketBoostRemaining)<br />
| 20<br />
|-<br />
| 0x8768<br />
| 0x33988<br />
| 4<br />
| (X Power Rainmaker)<br />
| 2770.2 (Float)<br />
|-<br />
| 0x87B0<br />
| 0x339D0<br />
| 4<br />
| (X Power Splatzone)<br />
| 2809.7 (Float)<br />
|-<br />
| 0x87F8<br />
| 0x33A18<br />
| 4<br />
| (X Power Tower Control)<br />
| 2801.4 (Float)<br />
|-<br />
| 0x8840<br />
| 0x33A60<br />
| 4<br />
| (X Power Clam Blitz)<br />
| 2797.1 (Float)<br />
|}<br />
----<br />
'''SaveDataLocal(0x37970):'''<br />
----<br />
'''SaveDataMsn(0x3AD58):'''<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Absolute Offset<br />
! Size<br />
! Description<br />
! Value<br />
|-<br />
| 0x1E6C<br />
| 0x3CBC4<br />
| 4<br />
| (HeroModePowerOrb)<br />
| 6969<br />
|-<br />
| 0x1E70<br />
| 0x3CBC8<br />
| 4<br />
| (MechanicalFish)<br />
| 69<br />
|}<br />
----<br />
'''SaveDataShop(0x40BD0):'''<br />
----<br />
'''SaveDataCoop(0x438D0?):'''<br />
----<br />
More to be added here...<br />
----<br />
'''Save Footer:'''<br /><br />
Used for save crypto (as of ver 4)<br />
{| class="wikitable" border="1"<br />
|-<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
| EOF-0x30<br />
| 0x10<br />
| IV (initialization vector)<br />
|-<br />
| EOF-0x20<br />
| 0x10<br />
| Key Seed<br />
|-<br />
| EOF-0x10<br />
| 0x10<br />
| AES-CMAC<br />
|}<br />
<br />
[[Category:Splatoon 2]]</div>
Simon
https://wiki.oatmealdome.me/index.php?title=User:Simon&diff=185
User:Simon
2018-11-04T03:43:47Z
<p>Simon: Created page with "I'm the other Simon guy"</p>
<hr />
<div>I'm the other Simon guy</div>
Simon
https://wiki.oatmealdome.me/index.php?title=Talk:Splatoon_2/RomFS&diff=184
Talk:Splatoon 2/RomFS
2018-11-04T03:43:18Z
<p>Simon: /* Make page not shit */</p>
<hr />
<div>== Make page not shit ==<br />
See header. --[[User:Simon|Simon]] ([[User talk:Simon|talk]]) 23:09, 3 November 2018 (EDT)<br />
<br />
THAT DOESN'T MEAN TO MAKE IT SHITTIER [[User:LegitSquid|LEGITSQUID]] FFS --[[User:Simon|Simon]] ([[User talk:Simon|talk]]) 23:43, 3 November 2018 (EDT)</div>
Simon
https://wiki.oatmealdome.me/index.php?title=Splatoon_2/RomFS&diff=181
Splatoon 2/RomFS
2018-11-04T03:21:13Z
<p>Simon: /* Env */</p>
<hr />
<div>{{WIP}}<br />
<br />
=== Effect ===<br />
{| class="wikitable sortable"<br />
|-<br />
! Filename !! Size<br />
|-<br />
| All.Nin_NX_NVN.szs || 35.19 MB<br />
|}<br />
<br />
=== ELink2 ===<br />
{| class="wikitable sortable"<br />
|-<br />
! Filename !! Size<br />
|-<br />
| ELink2DB.release.szs || 480.86KB<br />
|}<br />
<br />
=== Env ===<br />
{| class="wikitable sortable"<br />
|-<br />
! Filename !! Size<br />
|-<br />
| Amida.szs<br />
|-<br />
| Athletic.szs<br />
|-<br />
| BaseCampOcta00.szs<br />
|-<br />
| BaseCampOcta01.szs<br />
|-<br />
| BaseCampOcta02.szs<br />
|-<br />
| BaseCampOcta03.szs<br />
|-<br />
| BaseCampOcta04.szs<br />
|-<br />
| Carousel.szs<br />
|-<br />
| CoopDefault.szs<br />
|-<br />
| Court.szs<br />
|-<br />
| Default.szs<br />
|-<br />
| Deli.szs<br />
|-<br />
| Departure.szs<br />
|-<br />
| Ditch.szs<br />
|-<br />
| Ditch01.szs<br />
|-<br />
| Fld_Blowouts.szs<br />
|-<br />
| Fld_BossGelidiumKing.szs<br />
|-<br />
| Fld_BossHangedKing.szs<br />
|-<br />
| Fld_BossRollerKing.szs<br />
|-<br />
| Fld_BossStampKingDeco.szs<br />
|-<br />
| Fld_BossStampKingDecoOcta.szs<br />
|-<br />
| Fld_Boss_IIDABomb.szs<br />
|-<br />
| Fld_CentralStation.szs<br />
|-<br />
| Fld_EasyClimb.szs<br />
|-<br />
| Fld_EasyHide.szs<br />
|-<br />
| Fld_EasyJump.szs<br />
|-<br />
| Fld_ForestBattle.szs<br />
|-<br />
| Fld_Gabon.szs<br />
|-<br />
| Fld_Grind.szs<br />
|-<br />
| Fld_HangedKingJET.szs<br />
|-<br />
| Fld_Introduction.szs<br />
|-<br />
| Fld_Jump.szs<br />
|-<br />
| Fld_Magunum.szs<br />
|-<br />
| Fld_Mega.szs<br />
|-<br />
| Fld_NigeBaloon.szs<br />
|-<br />
| Fld_NightTutorial.szs<br />
|-<br />
| Fld_OctBaseCamp.szs<br />
|-<br />
| Fld_OctBoxAirport.szs<br />
|-<br />
| Fld_OctBoxSniper.szs<br />
|-<br />
| Fld_OctForestBattle.szs<br />
|-<br />
| Fld_OctInvisibleWorld.szs<br />
|-<br />
| Fld_OctKey00.szs<br />
|-<br />
| Fld_OctLastBoss00.szs<br />
|-<br />
| Fld_OctLastBoss01.szs<br />
|-<br />
| Fld_OctLastBoss02.szs<br />
|-<br />
| Fld_OctLastBoss03.szs<br />
|-<br />
| Fld_OctLastBoss04.szs<br />
|-<br />
| Fld_OctLastBoss05.szs<br />
|-<br />
| Fld_OctLastBoss06.szs<br />
|-<br />
| Fld_OctNGBaloon.szs<br />
|-<br />
| Fld_OctStaffRoll.szs<br />
|-<br />
| Fld_OctTamayoke.szs<br />
|-<br />
| Fld_Rock01.szs<br />
|-<br />
| Fld_Rotation.szs<br />
|-<br />
| Fld_Rundown.szs<br />
|-<br />
| Fld_Spinner.szs<br />
|-<br />
| Fld_UnitField02.szs<br />
|-<br />
| Fld_UnitField03.szs<br />
|-<br />
| Fld_UnitField04.szs<br />
|-<br />
| Fld_UnitField05.szs<br />
|-<br />
| Fld_UnitField06.szs<br />
|-<br />
| Fld_UnitField07.szs<br />
|-<br />
| Fld_UnitField08.szs<br />
|-<br />
| Fld_UnitField09.szs<br />
|-<br />
| Fld_World01.szs<br />
|-<br />
| Fld_World02.szs<br />
|-<br />
| Fld_World03.szs<br />
|-<br />
| Fld_World04.szs<br />
|-<br />
| Flyer.szs<br />
|-<br />
| Kawa.szs<br />
|-<br />
| LastKing.szs<br />
|-<br />
| Line.szs<br />
|-<br />
| LobbyCommon.szs<br />
|-<br />
| LobbyCustom.szs<br />
|-<br />
| Maze.szs<br />
|-<br />
| MiniMap.szs<br />
|-<br />
| Mirror.szs<br />
|-<br />
| Monitor.szs<br />
|-<br />
| MultiFilter.szs<br />
|-<br />
| Nagasaki.szs<br />
|-<br />
| Nakasu.szs<br />
|-<br />
| OctKakusoku00.szs<br />
|-<br />
| OctNuriBar.szs<br />
|-<br />
| OctaDefault.szs<br />
|-<br />
| Office.szs<br />
|-<br />
| Pillar.szs<br />
|-<br />
| PlayerMake.szs<br />
|-<br />
| Plaza00.szs<br />
|-<br />
| Quarry.szs<br />
|-<br />
| Shakelift.szs<br />
|-<br />
| Shakeride.szs<br />
|-<br />
| Shakeship.szs<br />
|-<br />
| ShootingRange.szs<br />
|-<br />
| ShopCommon.szs<br />
|-<br />
| ShopCustom.szs<br />
|-<br />
| SkatePark.szs<br />
|-<br />
| SkyParam.szs<br />
|-<br />
| StaffRoll.szs<br />
|-<br />
| TF916.szs<br />
|-<br />
| TF917.szs<br />
|-<br />
| Tudura.szs<br />
|-<br />
| Tunnel.szs<br />
|-<br />
| Tutorial.szs<br />
|-<br />
| TwoShot.szs<br />
|-<br />
| UIScenes.szs<br />
|-<br />
| Unduck.szs<br />
|-<br />
| UnitField01.szs<br />
|-<br />
| Updown.szs<br />
|-<br />
| Upland.szs<br />
|-<br />
| VRbake.szs<br />
|-<br />
| Venue.szs<br />
|-<br />
| Venue01.szs<br />
|-<br />
| Venue02.szs<br />
|-<br />
| Warehouse.szs<br />
|-<br />
| Wave.szs<br />
|-<br />
| shakehouse.szs<br />
|-<br />
| w5.szs<br />
|}<br />
<br />
=== Etc ===<br />
<br />
=== Font ===<br />
<br />
=== Layout ===<br />
<br />
=== Map ===<br />
Has map data as SZS archives.<br />
<br />
=== Message ===<br />
<br />
=== Model ===<br />
<br />
=== Pack ===<br />
Has .pack files which are actually <br />
Switch SARCs containing Folder name/"game assets here" given by the file headers of each, primary directory where the game loads certain asset directories containing assets as archives, as of 3.1.0, Mush and Sound have ".release" after the folder name then the extension comes after.<br />
<br />
Files:<br />
<br />
V1.0.0:<br />
<br />
Mush.pack:<br />
<br />
Has various game parameters as BYML files.<br />
<br />
Sound.pack:<br />
<br />
Has .barslist files to tell the game what BARS files are used and what files are in them.<br />
<br />
Rumble.pack<br />
<br />
Has HD Rumble sound files similarly to Rumble's folder directory.<br />
<br />
Map.pack<br />
<br />
Has map files as SZS archives containing them.<br />
<br />
Param.pack:<br />
<br />
Has weapon, sub, various game parameters and player parameters as BYMLs and BPRMs.<br />
<br />
V3.1.0:<br />
<br />
Sound.release.pack:<br />
<br />
Similar to base pack but with different name.<br />
<br />
Mush.release.pack:<br />
<br />
Similar to base pack but with different name, also some files are obfuscated with nisasyst, that is mostly gone of recent updates, only about 5 files still have that.<br />
<br />
=== Param ===<br />
<br />
=== Rumble ===<br />
Has HD Rumble sounds as BNVIB files, one unused rumble sound from ARMS is also present, its only a folder in v1.0.0, updates to the game use a Rumble.pack in the ROMFS/Pack directory instead to hold them. Files starting with GMBT are from the first Splatoon game but in HD Rumble form and they are used throughout gameplay. BOSS are Boss vibrations from Octo Canyon and Octo Expansion and REDS are gameplay sounds.<br />
<br />
=== Shader ===<br />
<br />
=== SLink2 ===<br />
<br />
=== Sound ===<br />
All sounds and music used by the game is stored here.<br />
<br />
File Directories:<br />
<br />
Sound/Attentuation:<br />
<br />
Has a BAATARC file, a SARC archive given by hexes and has parameters and metadata for sounds. Files in the SARC are:<br />
<br />
AirPlane.baatn<br />
AirPlane.baroc<br />
AmbienceMapObj.baacl<br />
AmbienceMapObj.baatn<br />
AmbienceMapObj.baroc<br />
Ambience_Broad.baatn<br />
Ambience_BroadFarther.baatn<br />
Ambience_Close.baatn<br />
Ambience_CloseFarther.baatn<br />
Ambience_Loud.baatn<br />
Ambience_LoudFarther.baatn<br />
Ambience_Lv10.baacl<br />
Ambience_Lv11.baacl<br />
Ambience_Lv12.baacl<br />
Ambience_Lv13.baacl<br />
Ambience_Lv4.baacl<br />
Ambience_Lv5.baacl<br />
Ambience_Lv6.baacl<br />
Ambience_Lv7.baacl<br />
Ambience_Lv8.baacl<br />
Ambience_Lv9.baacl<br />
Ambience_Near.baatn<br />
Ambience_NearFarther.baatn<br />
Ambience_NoCurve.baatn<br />
Ambience_Normal.baatn<br />
Ambience_NormalFarther.baatn<br />
Bomb.baacl<br />
Bomb.baatn<br />
Bomb.baroc<br />
Bomb_ConstPrio.baatn<br />
Bomb_HigherPrio.baatn<br />
Bomb_HigherPrio.baroc<br />
BulletSplash.baatn<br />
BulletSplash.baroc<br />
BulletSplash_Prio.baacl<br />
Bullet_JetPackLauncher.baacl<br />
Bullet_JetPackLauncher.baadr<br />
Bullet_JetPackLauncher.baatn<br />
Bullet_JetPackLauncher.baroc<br />
Bullet_WaterCutter.baacl<br />
Bullet_WaterCutter.baatn<br />
Bullet_WaterCutter.baroc<br />
ChargeLong.baacl<br />
ChargeLong.baatn<br />
ChargeLong.baroc<br />
ChargeLong_ConstPrio.baatn<br />
ChargeLong_HigherPrio.baatn<br />
ChargeLong_HigherPrio.baroc<br />
ChargeNormal.baacl<br />
ChargeNormal.baatn<br />
ChargeNormal.baroc<br />
ChargeNormal_ConstPrio.baatn<br />
ChargeNormal_HigherPrio.baatn<br />
ChargeNormal_HigherPrio.baroc<br />
Charge_Long.baacl<br />
Charge_Long.baatn<br />
Charge_Long.baroc<br />
Cmn_Lv10.baacl<br />
Cmn_Lv10.baroc<br />
Cmn_Lv11.baroc<br />
Cmn_Lv12.baacl<br />
Cmn_Lv12.baroc<br />
Cmn_Lv13.baroc<br />
Cmn_Lv14.baacl<br />
Cmn_Lv14.baroc<br />
Cmn_Lv16.baacl<br />
Cmn_Lv16.baroc<br />
Cmn_Lv2.baacl<br />
Cmn_Lv2.baroc<br />
Cmn_Lv4.baacl<br />
Cmn_Lv4.baroc<br />
Cmn_Lv5.baroc<br />
Cmn_Lv6.baacl<br />
Cmn_Lv6.baroc<br />
Cmn_Lv7.baroc<br />
Cmn_Lv8.baacl<br />
Cmn_Lv8.baroc<br />
Cmn_Lv9.baroc<br />
Cmn_L_Audible.baatn<br />
Cmn_L_Broad.baatn<br />
Cmn_L_Close.baatn<br />
Cmn_L_Loud.baatn<br />
Cmn_L_Loud_NonDirectional.baatn<br />
Cmn_L_Near.baatn<br />
Cmn_L_Normal.baatn<br />
Cmn_L_Normal_NonDirectional.baatn<br />
Cmn_M_Audible.baatn<br />
Cmn_M_Audible_NonDirectional.baatn<br />
Cmn_M_Broad.baatn<br />
Cmn_M_Close.baatn<br />
Cmn_M_Loud.baatn<br />
Cmn_M_Loud_NonDirectional.baatn<br />
Cmn_M_Near.baatn<br />
Cmn_M_Near_NonDirectional.baatn<br />
Cmn_M_Normal.baatn<br />
Cmn_M_Normal_NonDirectional.baatn<br />
Cmn_S_Audible.baatn<br />
Cmn_S_Broad.baatn<br />
Cmn_S_Close.baatn<br />
Cmn_S_Loud.baatn<br />
Cmn_S_Near.baatn<br />
Cmn_S_Normal.baatn<br />
Cmn_XL_Broad.baatn<br />
Cmn_XL_Close.baatn<br />
Cmn_XL_Loud.baatn<br />
Cmn_XL_Near.baatn<br />
Cmn_XL_Normal.baatn<br />
Cmn_XL_Normal_NonDirectional.baatn<br />
CommonActorPlayerCtrl.baacl<br />
CommonActorPlayerCtrl.baatn<br />
CommonActorPlayerCtrl.baroc<br />
CommonActorPlayerCtrl_ConstPrio.baatn<br />
CommonAtorPlayerCtrl.baadr<br />
CommonMapObjActor.baatn<br />
CommonMapObjActor.baroc<br />
CommonMapObjActor_ConstPrio.baatn<br />
CommonMapObjActor_HigherPrio.baatn<br />
CommonMapObjActor_HigherPrio.baroc<br />
CommonMapOcjactor.baacl<br />
Default.baacl<br />
Default.baatn<br />
Default.baroc<br />
Default_ConstPrio.baatn<br />
Default_HigherPrio.baatn<br />
Default_HigherPrio.baroc<br />
Default_IgnorCone.baatn<br />
Default_IgnoreCone_ConstPrio.baatn<br />
Default_IgnoreCone_HigherPrio.baatn<br />
EnemyCluster.baatn<br />
EnemyCluster.baroc<br />
FireWorks.baatn<br />
FireWorks.baroc<br />
IdolFest.baatn<br />
InkRail.baacl<br />
InkRail.baatn<br />
InkRail.baroc<br />
JetEjectOther.baacl<br />
JetEjectOther.baatn<br />
JetEjectOther.baroc<br />
JetEjectOther_Prio.baroc<br />
JetEjectRival.baatn<br />
JetEjectRival.baroc<br />
JetEjectToFar.baatn<br />
JetEjectToFar.baroc<br />
Judge.baacl<br />
Judge.baatn<br />
LayoutPosirioned.baroc<br />
LayoutPositioned.baatn<br />
MagnumLauncherBroad.baacl<br />
MagnumLauncherBroad.baatn<br />
MagnumLauncherBroad.baroc<br />
MiddleFarActor.baacl<br />
MiddleFarActor.baatn<br />
MiddleFarActor.baroc<br />
MiddleFarActor_ConstPrio.baatn<br />
MiddleFarActor_HigherPrio.baatn<br />
MiddleFarActor_HigherPrio.baroc<br />
NoDicrement.baudc<br />
PlayerActor.baatn<br />
PlayerActor.baroc<br />
PlayerActor_ConstPrio.baatn<br />
PlayerActor_HigherPrio.baatn<br />
PlayerActor_HigherPrio.baroc<br />
PlayerVoice.baacl<br />
PlayerVoice.baatn<br />
PlayerVoice.baroc<br />
PlazaFes.baatn<br />
PlazaFes.baroc<br />
PlazaSpeakerMain.baadr<br />
PlazaSpeakerMain.baatn<br />
PlazaSpeakerMain.baroc<br />
PlazaSpeakerSub00.baatn<br />
PlazaSpeakerSub00.baroc<br />
PlazaSpeakerSub01.baacl<br />
PlazaSpeakerSub01.baatn<br />
PlazaSpeakerSub01.baroc<br />
PlazaSpeakerSub02.baatn<br />
PlazaSpeakerSub02.baroc<br />
PlazaSpeakerSub03.baatn<br />
PlazaSpeakerSub03.baroc<br />
PlazaSpeakerSub04.baadr<br />
PlazaSpeakerSub04.baatn<br />
PlazaSpeakerSub04.baroc<br />
ShotNormal.baacl<br />
ShotNormal.baatn<br />
ShotNormal.baroc<br />
ShotNormal_ConstPrio.baatn<br />
ShotNormal_HigherPrio.baatn<br />
ShotNormal_HigherPrio.baroc<br />
SpecialTrigger.baacl<br />
SpecialTrigger.baatn<br />
SpMissileBullet.baacl<br />
SpMissileBullet.baatn<br />
SpMissileBullet.baroc<br />
SpMissileBulletPrio.baroc<br />
SuperLanding.baacl<br />
SuperLanding.baatn<br />
SuperLanding.baroc<br />
SuperLanding_Enemy.baacl<br />
SuperLanding_Enemy.baatn<br />
SuperLanding_Enemy.baroc<br />
Vss_SubWeaponNear.baatn<br />
Vss_SubWeaponNear.baroc<br />
Vss_SubWeaponNear_HigherPrio.baatn<br />
Vss_SubWeaponNear_HigherPrio.baroc<br />
WorldGateWay.baacl<br />
WorldGateWay.baatn<br />
WorldGateWay.baroc<br />
<br />
Sound/FxParam:<br />
<br />
Has parameters for certain sound effects, Delay, Feedback, OutGain and Lpf are parameters. Files in it are:<br />
<br />
FxDelayParamIndoor.fxparam<br />
FxDelayParamLastBoss.fxparam<br />
FxDelayParamSpace.fxparam<br />
FxDelayParamTakoBase.fxparam<br />
FxReverbI3DL2ParamIndoor.fxparam<br />
FxReverbI3DL2ParamLastBoss.fxparam<br />
FxReverbI3DL2ParamSpace.fxparam<br />
FxReverbI3DL2ParamTakoBase.fxparam<br />
FxThruParam.fxparam<br />
<br />
Sound/Group:<br />
<br />
Has one BAGST file, likely has parameters for indicating grouped sound effects, the directory includes:<br />
<br />
GroupSetting.bagst<br />
<br />
Sound/LoopAssetList.blal:<br />
<br />
A BLAL file, not much is readable so it is hard to easily tell what the file is used for...<br />
<br />
Sound/Resource:<br />
<br />
Has a lot of BARS files, almost all BARS files often having Bgm in the name (except for BgmLobby_ForShow.bars and BgmMissionBase.bars) have BFSTP files in them relating to three seconds of the BFSTMs in Sound/Resource/Stream. files are:<br />
<br />
AmiiboNPC.bars<br />
BakeryKingBread_0.bars<br />
BakeryKingBread_1.bars<br />
BakeryKingBread_2.bars<br />
BakeryKingBread_3.bars<br />
BakeryKingBread_4.bars<br />
BakeryKingBread_5.bars<br />
BakeryKingBread_6.bars<br />
BakeryKingBread_7.bars<br />
BgmCoop.bars<br />
BgmCustomize.bars<br />
BgmLobbyForShow.bars<br />
BgmLobby_Coop.bars<br />
BgmLobby_Lan.bars<br />
BgmLobby_Local.bars<br />
BgmLobby_Versus.bars<br />
BgmMatch_Versus.bars<br />
BgmMiniGame.bars<br />
BgmMission.bars<br />
BgmMissionBase.bars<br />
BgmMissionBoss.bars<br />
BgmMissionLastBoss.bars<br />
BgmPlayerMake.bars<br />
BgmPlaza.bars<br />
BgmPlazaFest.bars<br />
BgmShootingRange.bars<br />
BgmShop.bars<br />
BgmStaffRoll.bars<br />
BgmThanksForShow.bars<br />
BgmTutorial.bars<br />
BgmVersus.bars<br />
BgmWorld.bars<br />
Blaster.bars<br />
Bomb.bars<br />
Brd_Pigeon00.bars<br />
Brd_Sparrow00.bars<br />
BulletBlasterBurst.bars<br />
BulletBombChase.bars<br />
BulletBombCurling.bars<br />
BulletBombPointSensor.bars<br />
BulletBombPoisonBall.bars<br />
BulletBombQuick.bars<br />
BulletBombQuick_StaffRoll.bars<br />
BulletBombRobo.bars<br />
BulletBombSplash.bars<br />
BulletBombSuction.bars<br />
BulletBombSuctionLastBoss.bars<br />
BulletBounceShot.bars<br />
BulletBubbleShotBubble.bars<br />
BulletCharger.bars<br />
BulletGachihoko.bars<br />
BulletMgr.bars<br />
BulletMissileMissilePosition.bars<br />
BulletRandomDrop.bars<br />
Bullets.bars<br />
BulletShield.bars<br />
BulletSlosher.bars<br />
BulletSpAquaBall.bars<br />
BulletSpJetpackLauncher.bars<br />
BulletSpRainCloudBall.bars<br />
BulletSpRainCloudCloud.bars<br />
BulletSprinkler.bars<br />
BulletSpSuperBubble.bars<br />
BulletSpSuperMissile.bars<br />
BulletSpWaterCutter.bars<br />
BulletStaffRollShot.bars<br />
BulletUmbrellaCanopy.bars<br />
BulletUmbrellaCanopyNormal.bars<br />
BulletWallDrop.bars<br />
Charger.bars<br />
CoopCommander.bars<br />
CustomizePlayer.bars<br />
Enemy.bars<br />
EnemyRollerKingShot.bars<br />
Enm_BakeryKing.bars<br />
Enm_BossWeakPoint.bars<br />
Enm_Charge.bars<br />
Enm_Charger_Base.bars<br />
Enm_Cleaner.bars<br />
Enm_CoopSakediver.bars<br />
Enm_CoopSakedozer.bars<br />
Enm_CoopSakelienBagman.bars<br />
Enm_CoopSakelienBomber.bars<br />
Enm_CoopSakelienCupTwins.bars<br />
Enm_CoopSakelienGeyser.bars<br />
Enm_CoopSakelienGolden.bars<br />
Enm_CoopSakelienLarge.bars<br />
Enm_CoopSakelienShield.bars<br />
Enm_CoopSakelienSmall.bars<br />
Enm_CoopSakelienSnake.bars<br />
Enm_CoopSakelienStandard.bars<br />
Enm_CoopSakelienTower.bars<br />
Enm_CoopSakepuncher.bars<br />
Enm_CoopSakepuncherBulletSimpl.bars<br />
Enm_CoopSakerocket.bars<br />
Enm_CoopSakerocketBullet.bars<br />
Enm_Escape.bars<br />
Enm_FlyingHohei.bars<br />
Enm_FlyingHoheiMissile.bars<br />
Enm_FlyingHoheiMother.bars<br />
Enm_HangedKing.bars<br />
Enm_Hohei.bars<br />
Enm_LastKing.bars<br />
Enm_LastKingPoleBomb.bars<br />
Enm_LastKingPunch.bars<br />
Enm_LastKingTakowasa.bars<br />
Enm_MegaCleaner.bars<br />
Enm_Patroller.bars<br />
Enm_Rock.bars<br />
Enm_RockLarge.bars<br />
Enm_Rock_Base.bars<br />
Enm_RollerKing.bars<br />
Enm_Spinner.bars<br />
Enm_Stamp.bars<br />
Enm_StampBig.bars<br />
Enm_StampKingDeco.bars<br />
Enm_Takodozer_Base.bars<br />
Enm_TakoGabon.bars<br />
Enm_TakolienNonFixed_Base.bars<br />
Enm_Takolien_Base.bars<br />
Enm_TakopterForHangedKing.bars<br />
Enm_Takopter_Base.bars<br />
Enm_TakoVoice_Base.bars<br />
EyeColor.bars<br />
Field.bars<br />
Fld_Amida01.bars<br />
Fld_BossGelidiumKing.bars<br />
Fld_BossHangedKing.bars<br />
Fld_BossLastKing.bars<br />
Fld_BossRollerKing.bars<br />
Fld_BossStampKingDeco.bars<br />
Fld_Ditch01.bars<br />
Fld_Nagasaki00.bars<br />
Fld_Plaza00.bars<br />
Fld_Shakeup00.bars<br />
Fld_Tutorial.bars<br />
Fld_Tuzura00.bars<br />
Fld_Unduck00.bars<br />
Fld_UnitField01.bars<br />
Fld_UnitField05.bars<br />
Fld_Upland00.bars<br />
Fld_Venue00.bars<br />
Fld_Wave00.bars<br />
Fld_World05.bars<br />
Gachihoko.bars<br />
Head.bars<br />
LastBoss_Bomb.bars<br />
Lft_AirPlane.bars<br />
Lft_Bridge.bars<br />
Lft_BtlPipe30x60x30.bars<br />
Lft_CaviarCan.bars<br />
Lft_Charge.bars<br />
Lft_DecaBelConFloorP180x15x90.bars<br />
Lft_DecaGate_Base.bars<br />
Lft_DowntownTrain00.bars<br />
Lft_Forklift.bars<br />
Lft_MsnSpinnerSlide.bars<br />
Lft_Propeller.bars<br />
Lft_RvlUfoMini_Base.bars<br />
LobbyPlayer.bars<br />
MiniMap.bars<br />
Mission_Boss.bars<br />
Mission_BossBody_Base.bars<br />
Mission_Enm.bars<br />
Mission_Field_Sea.bars<br />
Mission_Lft.bars<br />
Mission_Lft_MetalHeavy.bars<br />
Mission_Lft_MetalThick.bars<br />
Mission_Lft_MetalThin.bars<br />
Mission_Lft_Normal.bars<br />
Mission_Lft_Stone.bars<br />
Mission_Lft_Wood.bars<br />
NpcAssistantGear.bars<br />
NpcAssistantShoes.bars<br />
NpcAssistantTshirts.bars<br />
NpcAssistantWeapon.bars<br />
NpcPlazaJerrySound.bars<br />
Npc_AmiiboHuman.bars<br />
Npc_AmiiboSquid.bars<br />
Npc_CustomShopJr.bars<br />
Npc_Jerry00_Skateboard.bars<br />
Npc_LastAoriBoss.bars<br />
Npc_LastHotaru.bars<br />
Npc_Plaza.bars<br />
Npc_PlazaHotaru.bars<br />
Npc_PlazaJudge.bars<br />
Npc_SweetsShop.bars<br />
Npc_TentaclesA.bars<br />
Npc_TentaclesB.bars<br />
Npc_WorldHotaru.bars<br />
Obj_AerialRing.bars<br />
Obj_AirBall_Base.bars<br />
Obj_AirDancer.bars<br />
Obj_AreaGate.bars<br />
Obj_AttractTarget.bars<br />
Obj_AutoWarpPointWorld.bars<br />
Obj_BigNamazu.bars<br />
Obj_Blowouts.bars<br />
Obj_BombFlower.bars<br />
Obj_BossGateway.bars<br />
Obj_Box00L_Base.bars<br />
Obj_Box00S.bars<br />
Obj_Box_Base.bars<br />
Obj_Bunker_Base.bars<br />
Obj_CompassWithNavigator.bars<br />
Obj_CoopBadge.bars<br />
Obj_CoopGoldenIkura.bars<br />
Obj_CoopIkura.bars<br />
Obj_CoopIkuraBank.bars<br />
Obj_CoopSpawnBox.bars<br />
Obj_CoopSpawnGeyser.bars<br />
Obj_CoopThrowedBomb.bars<br />
Obj_DashPanel_Base.bars<br />
Obj_Door_Base.bars<br />
Obj_Gateway.bars<br />
Obj_GatewayBase.bars<br />
Obj_Geyser.bars<br />
Obj_GeyserAuto.bars<br />
Obj_Goal.bars<br />
Obj_Grass00.bars<br />
Obj_GrindRail2.bars<br />
Obj_InkBarForBakeryKing.bars<br />
Obj_InkRail.bars<br />
Obj_InkRailVersus.bars<br />
Obj_Item.bars<br />
Obj_ItemCollection_Base.bars<br />
Obj_ItemWeapon_Base.bars<br />
Obj_Jerry00.bars<br />
Obj_JerryClimbing.bars<br />
Obj_JerryCycling.bars<br />
Obj_JerryPunch.bars<br />
Obj_JumpPanel.bars<br />
Obj_JumpPoint.bars<br />
Obj_LastBossStageUFO.bars<br />
Obj_LobTicket_Base.bars<br />
Obj_MagnumLargeLauncher.bars<br />
Obj_MagnumLauncher.bars<br />
Obj_MissilePosition.bars<br />
Obj_MissilePositionVS.bars<br />
Obj_PaintLift_Base.bars<br />
Obj_PlazaAutoDoorA.bars<br />
Obj_PlazaAutoDoorB.bars<br />
Obj_PlazaAutoDoorC.bars<br />
Obj_PlazaAutoDoorD.bars<br />
Obj_PlazaAutoDoorE.bars<br />
Obj_PlazaAutoDoorF.bars<br />
Obj_PlazaFireworks.bars<br />
Obj_PlazaPlane.bars<br />
Obj_PlazaSpeakerSub00.bars<br />
Obj_PlazaSpeakerSub01.bars<br />
Obj_PlazaSpeakerSub02.bars<br />
Obj_PlazaSpeakerSub03.bars<br />
Obj_PlazaSpeakerSub04.bars<br />
Obj_PoisonFogGimmick.bars<br />
Obj_PsylliumRespawner.bars<br />
Obj_RailKingTruck.bars<br />
Obj_SeaGull.bars<br />
Obj_Shellfish.bars<br />
Obj_ShotToy.bars<br />
Obj_SighterTarget_Base.bars<br />
Obj_Sphere.bars<br />
Obj_SpongeVersus.bars<br />
Obj_SpongeVersus_Rectangle.bars<br />
Obj_SpongeVersus_Rectangle2.bars<br />
Obj_Sponge_Base.bars<br />
Obj_SwitchPaint.bars<br />
Obj_SwitchPaintSmall.bars<br />
Obj_SwitchShock.bars<br />
Obj_TreeBanana.bars<br />
Obj_Tree_Base.bars<br />
Obj_VictoryLift.bars<br />
Obj_Windsock.bars<br />
Obj_WorldLastBossHouse.bars<br />
PaintTargetArea.bars<br />
Pants.bars<br />
PlayerAquaBall.bars<br />
PlayerBombCurling.bars<br />
PlayerCoopFloat.bars<br />
PlayerCtrl.bars<br />
PlayerCustomPart.bars<br />
PlayerDressup.bars<br />
PlayerEnemy.bars<br />
PlayerFriend.bars<br />
PlayerMakePlayer.bars<br />
PlayerTank.bars<br />
PlayerTank_BombLauncher.bars<br />
PlayerTank_Jetpack.bars<br />
PlayerWeaponDrone.bars<br />
PlayerWeapon_Charger_Light.bars<br />
PlayerWeapon_Charger_Long.bars<br />
PlayerWeapon_Charger_Normal.bars<br />
PlayerWeapon_Charger_Quick.bars<br />
PlayerWeapon_Jetpack.bars<br />
PlayerWeapon_RainCloud.bars<br />
PlayerWeapon_Roller_BrushMini.bars<br />
PlayerWeapon_Roller_BrushNormal.bars<br />
PlayerWeapon_Roller_Compact.bars<br />
PlayerWeapon_Roller_Heavy.bars<br />
PlayerWeapon_Roller_Normal.bars<br />
PlayerWeapon_Shachihoko.bars<br />
PlayerWeapon_Shooter_BlasterLight.bars<br />
PlayerWeapon_Shooter_BlasterLightLong.bars<br />
PlayerWeapon_Shooter_BlasterLightShort.bars<br />
PlayerWeapon_Shooter_BlasterLong.bars<br />
PlayerWeapon_Shooter_BlasterShort.bars<br />
PlayerWeapon_Shooter_Blaze.bars<br />
PlayerWeapon_Shooter_Expert.bars<br />
PlayerWeapon_Shooter_First.bars<br />
PlayerWeapon_Shooter_Gravity.bars<br />
PlayerWeapon_Shooter_Heavy.bars<br />
PlayerWeapon_Shooter_Long.bars<br />
PlayerWeapon_Shooter_Normal.bars<br />
PlayerWeapon_Shooter_Normal_Oct.bars<br />
PlayerWeapon_Shooter_TripleMiddle.bars<br />
PlayerWeapon_Shooter_TripleQuick.bars<br />
PlayerWeapon_Slosher_Diffusion.bars<br />
PlayerWeapon_Slosher_Launcher.bars<br />
PlayerWeapon_Spinner_Hyper.bars<br />
PlayerWeapon_Spinner_Quick.bars<br />
PlayerWeapon_Spinner_Standard.bars<br />
PlayerWeapon_SuperBubble.bars<br />
PlayerWeapon_SuperMissile.bars<br />
PlayerWeapon_Twins_Normal.bars<br />
PlayerWeapon_WaterCutter.bars<br />
PlazaCoconutShot.bars<br />
PlazaStallEffect.bars<br />
RandomVoice.bars<br />
RespawnPos.bars<br />
Roller.bars<br />
RollingBarrel.bars<br />
SEObj.bars<br />
Shooter.bars<br />
SighterTarget_Ika_Base.bars<br />
SighterTarget_Tako_Base.bars<br />
Skin.bars<br />
Slosher.bars<br />
SoundEnemyCluster.bars<br />
SoundNewsScript.bars<br />
SoundParticleBindModel.bars<br />
Special.bars<br />
Spinner.bars<br />
Sprinkler.bars<br />
StaticUser.bars<br />
Twins.bars<br />
UI_Body_Cmn_ActionGuide_00.bars<br />
UI_Body_Cmn_Announce_00.bars<br />
UI_Body_Cmn_BG_00.bars<br />
UI_Body_Cmn_CountDownFinish_00.bars<br />
UI_Body_Cmn_GameWindow_00.bars<br />
UI_Body_Cmn_InterimAnnounce_00.bars<br />
UI_Body_Cmn_Menu_00.bars<br />
UI_Body_Cmn_Miss_00.bars<br />
UI_Body_Cmn_Pause_00.bars<br />
UI_Body_Cmn_ReadyGo_00.bars<br />
UI_Body_Cmn_SystemWindow_00.bars<br />
UI_Body_Cmn_WeaponGet_00.bars<br />
UI_Body_Coop_CountDownFinish_00.bars<br />
UI_Body_Coop_CountDownStart_00.bars<br />
UI_Body_Coop_MainTV_00.bars<br />
UI_Body_Coop_Result_00.bars<br />
UI_Body_Coop_Target_00.bars<br />
UI_Body_Coop_WaveClear_00.bars<br />
UI_Body_Coop_WpnChange_00.bars<br />
UI_Body_Cst_CustomizeDetail_00.bars<br />
UI_Body_Cst_CustomizeTV_00.bars<br />
UI_Body_Lby_CoopLobby_00.bars<br />
UI_Body_Lby_LocalLobby_00.bars<br />
UI_Body_Lby_LocalStamp_00.bars<br />
UI_Body_Lby_RecordList_01.bars<br />
UI_Body_MiiverseMain.bars<br />
UI_Body_Msn_CheckPoint_00.bars<br />
UI_Body_Msn_Finish_00.bars<br />
UI_Body_Msn_Rogaining_00.bars<br />
UI_Body_Msn_WpnSelect_00.bars<br />
UI_Body_Mth_VersusMatch_01.bars<br />
UI_Body_Plz_CoopGift_00.bars<br />
UI_Body_Plz_GetShell_00.bars<br />
UI_Body_Plz_ItemMenu_00.bars<br />
UI_Body_Plz_ItemSet_00.bars<br />
UI_Body_Plz_TopicNews_00.bars<br />
UI_Body_Shp_Main_00.bars<br />
UI_Body_Shr_InkReset_00.bars<br />
UI_Body_Shr_MainTV_00.bars<br />
UI_Body_Shr_WpnSelect_00.bars<br />
UI_Body_Tut_ExpController_00.bars<br />
UI_Body_Tut_GuideMsg_00.bars<br />
UI_Body_Tut_Gyro_00.bars<br />
UI_Body_Tut_TutorialPicture_00.bars<br />
UI_Body_VS_MainTV_00.bars<br />
UI_Body_VS_Result_00.bars<br />
UI_Body_VS_Result_01.bars<br />
UI_Body_VS_Result_02.bars<br />
UI_Body_Wdm_Menu_00.bars<br />
UI_Body_Wdm_MissionInfo_00.bars<br />
UI_Body_Wdm_OldDocuments_00.bars<br />
UI_Body_Wdm_PowerUpMenu_00.bars<br />
UI_Cmn_Loading_00_L_Loading_00.bars<br />
UI_Cmn_Menu_00_L_BackBtn_00.bars<br />
UI_Cmn_Menu_00_L_Close_00.bars<br />
UI_Cmn_Menu_00_L_Customize_00.bars<br />
UI_Cmn_Menu_00_L_EquipBtn_00.bars<br />
UI_Cmn_Menu_00_L_EquipBtn_01.bars<br />
UI_Cmn_Menu_00_L_L_00.bars<br />
UI_Cmn_Menu_00_L_MapBtn_00.bars<br />
UI_Cmn_Menu_00_L_No_00.bars<br />
UI_Cmn_Menu_00_L_OptionBtn_00.bars<br />
UI_Cmn_Menu_00_L_Option_02.bars<br />
UI_Cmn_Menu_00_L_SkillPowBtn_00.bars<br />
UI_Cmn_Menu_00_L_StageBtn_00.bars<br />
UI_Cmn_Menu_00_L_Yes_00.bars<br />
UI_Cmn_Pause_00_L_Btn_00.bars<br />
UI_Cmn_Status_00_L_Customize_00.bars<br />
UI_Cmn_Status_00_L_Menu_00.bars<br />
UI_Cmn_Status_00_L_PlayerStatus_00_L_Numbers_00.bars<br />
UI_Cmn_SystemWindow_00_L_BtnL_00.bars<br />
UI_Cmn_SystemWindow_00_L_BtnR_00.bars<br />
UI_Cmn_SystemWindow_00_L_KeyDecideIcon_00.bars<br />
UI_Cmn_SystemWindow_01_L_KeyDecideIcon_00.bars<br />
UI_Cmn_TalkWindow_00_L_KeyIcon_00.bars<br />
UI_Coop_Result_00_L_Btn_00.bars<br />
UI_Coop_Result_00_L_Btn_01.bars<br />
UI_Coop_Result_00_L_Card_00.bars<br />
UI_Coop_Result_00_L_Meter_00.bars<br />
UI_Cst_CustomizeTV_00_L_AmiiboBtn_00.bars<br />
UI_Cst_CustomizeTV_00_L_Back_00.bars<br />
UI_Cst_CustomizeTV_00_L_HeadBtn_00.bars<br />
UI_Cst_CustomizeTV_00_L_KeyIcon_01.bars<br />
UI_Cst_CustomizeTV_00_L_KeyIcon_02.bars<br />
UI_Cst_CustomizeTV_00_L_PantsBtn_00.bars<br />
UI_Cst_CustomizeTV_00_L_R_00.bars<br />
UI_Cst_ShootingRangeAndAmiibo_00_L_BtnL_00.bars<br />
UI_Cst_ShootingRangeAndAmiibo_00_L_BtnR_00.bars<br />
UI_Cst_ToShootingRange_00_L_BtnL_00.bars<br />
UI_Cst_ToShootingRange_00_L_BtnR_00.bars<br />
UI_Default_Cmn_Menu_00_OptionScrollBarCtrl.bars<br />
UI_Default_Cst_CustomizeTV_00_CustomizeBtnCtrl.bars<br />
UI_Default_Cst_CustomizeTV_00_OptionBtnCtrl.bars<br />
UI_Default_Cst_CustomizeTV_00_OptionScrollBarCtrl.bars<br />
UI_Default_Cst_CustomizeTV_00_WeaponGearBtnCtrl.bars<br />
UI_Default_Lby_CoopLobby_00_KeyDecideIconCtrl.bars<br />
UI_Default_Lby_ScrollBar_00_KeyDecideIconCtrl.bars<br />
UI_Default_Plz_ItemMenu_00_SkillBtnCtrl.bars<br />
UI_Default_Plz_ItemMenu_00_WeaponGearBtnCtrl.bars<br />
UI_Default_Plz_ReportWindow_00_UniteBtnCtrl.bars<br />
UI_Default_Plz_Title_00_KeyDecideIconCtrl.bars<br />
UI_Default_Shr_CameraOption_00_OptionScrollBarCtrl.bars<br />
UI_Default_Shw_Title_00_KeyDecideIconCtrl.bars<br />
UI_Default_Wdm_Menu_00_OptionScrollBarCtrl.bars<br />
UI_Default_Wdm_OldDocuments_00_UniteBtnCtrl.bars<br />
UI_Lby_CoopLobby_00_L_BackBtn_00.bars<br />
UI_Lby_CoopLobby_00_L_Manual_00.bars<br />
UI_Lby_CoopLobby_00_L_ModeButton_00.bars<br />
UI_Lby_FriendList_00_L_AddLoom_00.bars<br />
UI_Lby_FriendList_00_L_BackBtn_00.bars<br />
UI_Lby_FriendList_00_L_Btn_00.bars<br />
UI_Lby_LocalLobby_00_L_BackBtn_00.bars<br />
UI_Lby_LocalLobby_00_L_localBtn_00.bars<br />
UI_Lby_LocalLobby_00_L_Manual_00.bars<br />
UI_Lby_PasswordEntry_00_L_CancelBtn_00.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_00.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_01.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_02.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_03.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_04.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_05.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_06.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_07.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_08.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_09.bars<br />
UI_Lby_Password_00_L_BtnL_00.bars<br />
UI_Lby_Password_00_L_BtnR_00.bars<br />
UI_Lby_Password_00_L_PasswordBtn_00.bars<br />
UI_Lby_RecordList_00_L_Btn_00.bars<br />
UI_Lby_RecordList_01_L_Window_00_L_KeyIcon_00.bars<br />
UI_Lby_ScrollBar_00_L_Btn_00.bars<br />
UI_Lby_VSLobby_00_L_Customize_00.bars<br />
UI_Lby_VSLobby_00_L_LeagueBtn_00.bars<br />
UI_Lby_VSLobby_00_L_LeagueRecBtn_00.bars<br />
UI_Lby_VSLobby_00_L_ModeButton_00.bars<br />
UI_Lby_VSLobby_00_L_Rule_00.bars<br />
UI_Lby_WalkThrough_00_L_BackBtn_00.bars<br />
UI_Lby_WalkThrough_00_L_StageIconBtn_00.bars<br />
UI_MiiverseMain_L_Btn_00.bars<br />
UI_MiiverseMain_L_Btn_01.bars<br />
UI_MiiverseMain_L_Btn_02.bars<br />
UI_MiiverseMain_L_Btn_03.bars<br />
UI_MiiverseMain_L_L_00.bars<br />
UI_MiiverseMain_L_Post_00.bars<br />
UI_Msn_MainTV_00_L_Bomb_00.bars<br />
UI_Msn_WpnSelect_00_L_Back_00.bars<br />
UI_Msn_WpnSelect_00_L_Btn_00.bars<br />
UI_Mth_CoopMatch_00_L_OtherBtn_00.bars<br />
UI_Mth_Option_00_L_OptionBtn_00.bars<br />
UI_Mth_Option_00_L_Option_00.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_00.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_01.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_02.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_03.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_04.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_05.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_06.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_07.bars<br />
UI_Mth_VersusMatch_01_L_BackBtn_00.bars<br />
UI_Mth_VersusMatch_01_L_CustomizeBtn_00.bars<br />
UI_Mth_VersusMatch_01_L_Option_00.bars<br />
UI_Mth_VersusMatch_01_L_RuleSelect_00_L_MinusButton_00.bars<br />
UI_Mth_VersusMatch_01_L_StageSelect_00.bars<br />
UI_Mth_VersusMatch_01_L_StartBtn_00.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_00.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_00_L_NextL_00.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_02.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_03.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_04.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_05.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_06.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_07.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_08.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_09.bars<br />
UI_Plm_PlayerMake_00_L_BackBtn_00.bars<br />
UI_Plm_PlayerMake_00_L_Btn_00.bars<br />
UI_Plm_PlayerMake_00_L_Btn_02.bars<br />
UI_Plm_PlayerMake_00_L_Btn_03.bars<br />
UI_Plz_AmiiboLetter_00_L_KeyIcon_00.bars<br />
UI_Plz_AmiiboMemory_00_L_BtnL_00.bars<br />
UI_Plz_AmiiboMemory_00_L_BtnR_00.bars<br />
UI_Plz_AmiiboOperation_00_L_KeyIcon_00.bars<br />
UI_Plz_AmiiboOperation_00_L_KeyIcon_01.bars<br />
UI_Plz_AmiiboOperation_00_L_KeyIcon_02.bars<br />
UI_Plz_AmiiboOperation_01_L_BackBtn_00.bars<br />
UI_Plz_AmiiboPhotoSelect_00_L_Back_00.bars<br />
UI_Plz_AmiiboPhotoSelect_00_L_Btn_00.bars<br />
UI_Plz_AmiiboPhotoSelect_00_L_KeyIcon_00.bars<br />
UI_Plz_AmiiboStart_00_L_Back_00.bars<br />
UI_Plz_ChoseGear_00_L_BtnL_00.bars<br />
UI_Plz_ChoseGear_00_L_BtnR_00.bars<br />
UI_Plz_ChoseGear_01_L_BtnL_00.bars<br />
UI_Plz_CoopGift_00_L_Back_00.bars<br />
UI_Plz_CoopGift_00_L_KeyIcon_01.bars<br />
UI_Plz_FesChoices_00_L_Back_00.bars<br />
UI_Plz_FesChoices_00_L_BtnC_00.bars<br />
UI_Plz_FesChoices_00_L_BtnL_00.bars<br />
UI_Plz_FesChoices_00_L_BtnR_00.bars<br />
UI_Plz_FesChoices_00_L_FesBtn_00.bars<br />
UI_Plz_FesChoices_00_L_KeyIcon_00.bars<br />
UI_Plz_GearOrder_00_L_Back_00.bars<br />
UI_Plz_GearOrder_00_L_BtnL_00.bars<br />
UI_Plz_GearOrder_00_L_BtnR_00.bars<br />
UI_Plz_GearOrder_00_L_Btn_00.bars<br />
UI_Plz_GearOrder_00_L_GearBtn_00.bars<br />
UI_Plz_GetShell_00_L_KeyIcon_01.bars<br />
UI_Plz_ItemMenu_00_L_Back_00.bars<br />
UI_Plz_ItemMenu_00_L_CustomIconBtn_01.bars<br />
UI_Plz_ItemMenu_00_L_KeyIcon_01.bars<br />
UI_Plz_ItemMenu_00_L_KeyIcon_02.bars<br />
UI_Plz_ItemMenu_00_L_L_00.bars<br />
UI_Plz_ItemSet_00_L_Btn_00.bars<br />
UI_Plz_ItemSet_00_L_Btn_01.bars<br />
UI_Plz_LobPower_00_L_Back_00.bars<br />
UI_Plz_LobPower_00_L_Btn_00.bars<br />
UI_Plz_LobPower_00_L_Btn_01.bars<br />
UI_Plz_LobPower_00_L_Btn_03.bars<br />
UI_Plz_LobPower_00_L_Change_00.bars<br />
UI_Plz_LobPower_00_L_Drink_01.bars<br />
UI_Plz_LobPower_00_L_Food_00.bars<br />
UI_Plz_MiiversePost_00_L_Back_00.bars<br />
UI_Plz_MiiversePost_00_L_Btn_00.bars<br />
UI_Plz_MiiversePost_00_L_KeyIcon_00.bars<br />
UI_Plz_MiiverseStatus_00_L_Back_00.bars<br />
UI_Plz_MiiverseStatus_00_L_KeyIcon_00.bars<br />
UI_Plz_MiiverseStatus_00_L_Status_00.bars<br />
UI_Plz_PointerGuide_00_L_KeyIcon_00.bars<br />
UI_Plz_ReportWindow_00_L_BtnL_00.bars<br />
UI_Plz_ReportWindow_00_L_BtnR_00.bars<br />
UI_Plz_SelectMenu_00_L_Back_00.bars<br />
UI_Plz_SelectMenu_00_L_MenuBtn_00.bars<br />
UI_Shp_Main_00_L_BackBtn_00.bars<br />
UI_Shp_Main_00_L_Back_00.bars<br />
UI_Shp_Main_00_L_BtnL_00.bars<br />
UI_Shp_Main_00_L_BtnR_00.bars<br />
UI_Shp_Main_00_L_CoinNumbers_00.bars<br />
UI_Shp_Main_00_L_Item_00.bars<br />
UI_Shp_Main_00_L_KeyIcon_00.bars<br />
UI_Shp_Main_00_L_KeyIcon_01.bars<br />
UI_Shp_Main_00_L_KeyIcon_02.bars<br />
UI_Shp_TalkWindow_00_L_KeyIcon_00.bars<br />
UI_Shr_CameraOption_00_L_BackBtn_02.bars<br />
UI_Shr_CameraOption_00_L_OptionBtn_00.bars<br />
UI_Shr_CameraOption_00_L_OptionBtn_02.bars<br />
UI_Shr_CameraOption_00_L_Option_00.bars<br />
UI_Shr_WpnSelect_00_L_Back_00.bars<br />
UI_Shr_WpnSelect_00_L_Item_00.bars<br />
UI_Shr_WpnSelect_00_L_KeyIcon_00.bars<br />
UI_Shw_Option_00_L_BackBtn_00.bars<br />
UI_Shw_Option_00_L_OptionBtn_00.bars<br />
UI_Shw_Option_00_L_Option_01.bars<br />
UI_Shw_Option_00_L_Option_03.bars<br />
UI_Shw_WeaponSelect_00_L_Btn_00.bars<br />
UI_Shw_WeaponSelect_00_L_Btn_01.bars<br />
UI_Shw_WeaponSelect_00_L_Option_00.bars<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_00.bars<br />
UI_Tut_CircleTimer_00_L_CircleTimer_00.bars<br />
UI_VS_MainTV_00_L_SuperGauge_00.bars<br />
UI_VS_ResultEnd_00_L_Btn_00.bars<br />
UI_VS_ResultEnd_00_L_Btn_01.bars<br />
UI_VS_Result_01_L_Btn_00.bars<br />
UI_VS_Result_01_L_Btn_01.bars<br />
UI_Wdm_MainTV_00_L_Bomb_00.bars<br />
UI_Wdm_Menu_00_L_Back_00.bars<br />
UI_Wdm_Menu_00_L_Close_00.bars<br />
UI_Wdm_Menu_00_L_L_00.bars<br />
UI_Wdm_Menu_00_L_MapBtn_00.bars<br />
UI_Wdm_Menu_00_L_Note_00.bars<br />
UI_Wdm_Menu_00_L_OptionBtn_00.bars<br />
UI_Wdm_Menu_00_L_Option_00.bars<br />
UI_Wdm_Menu_00_L_PlazaBack_00.bars<br />
UI_Wdm_Menu_00_L_StageBtn_00.bars<br />
UI_Wdm_OldDocuments_00_L_Back_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_BackBtn_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_Btn_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_Btn_13.bars<br />
UI_Wdm_PowerUpMenu_00_L_Btn_14.bars<br />
UI_Wdm_PowerUpMenu_00_L_Change_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_L_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_Reset_00.bars<br />
Umbrella.bars<br />
Voice_Aori.bars<br />
Voice_Hotaru.bars<br />
Voice_Plz_GearOrder_00.bars<br />
World_Field.bars<br />
Wsb_Flag.bars<br />
Wsb_Shield.bars<br />
Wsb_Sprinkler.bars<br />
Wsb_Trap.bars<br />
<br />
Sound/ResourceList: <br />
<br />
Has a lot of BARSLIST files, has even more than Sound/Resource so its not 100% evenly matched as some files only exist here but not there, these files are likely used for describing metadata for what BARS file is used, this directory includes:<br />
<br />
AmiiboNPC.barslist<br />
BakeryKingBread_0.barslist<br />
BakeryKingBread_1.barslist<br />
BakeryKingBread_2.barslist<br />
BakeryKingBread_3.barslist<br />
BakeryKingBread_4.barslist<br />
BakeryKingBread_5.barslist<br />
BakeryKingBread_6.barslist<br />
BakeryKingBread_7.barslist<br />
Bgm.barslist<br />
BgmCoop.barslist<br />
BgmCustomize.barslist<br />
BgmLobbyForShow.barslist<br />
BgmLobby_Coop.barslist<br />
BgmLobby_Lan.barslist<br />
BgmLobby_Local.barslist<br />
BgmLobby_Versus.barslist<br />
BgmMatch_Coop.barslist<br />
BgmMatch_ForShow.barslist<br />
BgmMatch_Versus.barslist<br />
BgmMiniGame.barslist<br />
BgmMission.barslist<br />
BgmMissionBase.barslist<br />
BgmMissionBoss.barslist<br />
BgmMissionLastBoss.barslist<br />
BgmPlayerMake.barslist<br />
BgmPlaza.barslist<br />
BgmPlazaFest.barslist<br />
BgmShootingRange.barslist<br />
BgmShop.barslist<br />
BgmStaffRoll.barslist<br />
BgmThanksForShow.barslist<br />
BgmTitleForShow.barslist<br />
BgmTutorial.barslist<br />
BgmVersus.barslist<br />
BgmWorld.barslist<br />
Blaster.barslist<br />
Bomb.barslist<br />
Brd_Pigeon00.barslist<br />
Brd_Sparrow00.barslist<br />
BulletBlaster.barslist<br />
BulletBlasterBurst.barslist<br />
BulletBlasterMission.barslist<br />
BulletBombChase.barslist<br />
BulletBombChaseMissionLv0.barslist<br />
BulletBombChaseMissionLv1.barslist<br />
BulletBombChaseMissionLv2.barslist<br />
BulletBombChaseMissionLv3.barslist<br />
BulletBombCmnCore.barslist<br />
BulletBombCurling.barslist<br />
BulletBombCurlingEnemy.barslist<br />
BulletBombCurlingMission.barslist<br />
BulletBombCurlingRival.barslist<br />
BulletBombPointSensor.barslist<br />
BulletBombPoisonBall.barslist<br />
BulletBombPoisonFog.barslist<br />
BulletBombQuick.barslist<br />
BulletBombQuickMission.barslist<br />
BulletBombQuickRival.barslist<br />
BulletBombQuick_StaffRoll.barslist<br />
BulletBombRobo.barslist<br />
BulletBombRoboMission.barslist<br />
BulletBombSplash.barslist<br />
BulletBombSplashCoop.barslist<br />
BulletBombSplashEnemy.barslist<br />
BulletBombSplashLastBoss.barslist<br />
BulletBombSplashMission.barslist<br />
BulletBombSplashRival.barslist<br />
BulletBombSplashTutorial.barslist<br />
BulletBombSuction.barslist<br />
BulletBombSuctionEnemy.barslist<br />
BulletBombSuctionLastBoss.barslist<br />
BulletBombSuctionRival.barslist<br />
BulletBounceShot.barslist<br />
BulletBubbleShotBubble.barslist<br />
BulletCharger.barslist<br />
BulletChargerMission.barslist<br />
BulletChargerSplash.barslist<br />
BulletChargerSplashMission.barslist<br />
BulletCmnSplashUnusePreCol.barslist<br />
BulletGachihoko.barslist<br />
BulletMgr.barslist<br />
BulletMissileMissilePosition.barslist<br />
BulletRandomDrop.barslist<br />
BulletRollerCore.barslist<br />
BulletRollerSplash.barslist<br />
BulletRollerSplashAroundType.barslist<br />
BulletRollerSplashMission.barslist<br />
Bullets.barslist<br />
BulletShield.barslist<br />
BulletShooter.barslist<br />
BulletShooterMission.barslist<br />
BulletSlosher.barslist<br />
BulletSlosherMission.barslist<br />
BulletSpAquaBall.barslist<br />
BulletSpinner.barslist<br />
BulletSpinnerMission.barslist<br />
BulletSpJetpackJet.barslist<br />
BulletSpJetpackLauncher.barslist<br />
BulletSpRainCloudBall.barslist<br />
BulletSpRainCloudCloud.barslist<br />
BulletSpRainCloudCloudEnemy.barslist<br />
BulletSpRainCloudSplash.barslist<br />
BulletSprinkler.barslist<br />
BulletSprinklerSplash.barslist<br />
BulletSpSuperBubble.barslist<br />
BulletSpSuperMissile.barslist<br />
BulletSpWaterCutter.barslist<br />
BulletSpWeapon.barslist<br />
BulletStaffRollShot.barslist<br />
BulletTwins.barslist<br />
BulletTwinsMission.barslist<br />
BulletTwinsSideStepDropSplash.barslist<br />
BulletUmbrellaCanopy.barslist<br />
BulletUmbrellaCanopyCompact.barslist<br />
BulletUmbrellaCanopyCoopAutoAssault.barslist<br />
BulletUmbrellaCanopyCoopNormal.barslist<br />
BulletUmbrellaCanopyMissionNormalLv0.barslist<br />
BulletUmbrellaCanopyMissionNormalLv1.barslist<br />
BulletUmbrellaCanopyNormal.barslist<br />
BulletUmbrellaCanopyWide.barslist<br />
BulletUmbrellaShot.barslist<br />
BulletUmbrellaShotMission.barslist<br />
BulletWallDrop.barslist<br />
Charger.barslist<br />
CoopCommander.barslist<br />
Coop_Field.barslist<br />
CustomizePlayer.barslist<br />
Enemy.barslist<br />
EnemyRollerKingShot.barslist<br />
Enm_BakeryKing.barslist<br />
Enm_BossWeakPoint.barslist<br />
Enm_Charge.barslist<br />
Enm_Charger_Base.barslist<br />
Enm_Cleaner.barslist<br />
Enm_CoopSakediver.barslist<br />
Enm_CoopSakedozer.barslist<br />
Enm_CoopSakelienBagman.barslist<br />
Enm_CoopSakelienBomber.barslist<br />
Enm_CoopSakelienCupTwins.barslist<br />
Enm_CoopSakelienGeyser.barslist<br />
Enm_CoopSakelienGolden.barslist<br />
Enm_CoopSakelienLarge.barslist<br />
Enm_CoopSakelienShield.barslist<br />
Enm_CoopSakelienSmall.barslist<br />
Enm_CoopSakelienSnake.barslist<br />
Enm_CoopSakelienStandard.barslist<br />
Enm_CoopSakelienTower.barslist<br />
Enm_CoopSakepuncher.barslist<br />
Enm_CoopSakepuncherBulletSimpl.barslist<br />
Enm_CoopSakerocket.barslist<br />
Enm_CoopSakerocketBullet.barslist<br />
Enm_Escape.barslist<br />
Enm_FlyingHohei.barslist<br />
Enm_FlyingHoheiMissile.barslist<br />
Enm_FlyingHoheiMother.barslist<br />
Enm_HangedKing.barslist<br />
Enm_Hohei.barslist<br />
Enm_LastKing.barslist<br />
Enm_LastKingPoleBomb.barslist<br />
Enm_LastKingPunch.barslist<br />
Enm_LastKingTakowasa.barslist<br />
Enm_MegaCleaner.barslist<br />
Enm_Patroller.barslist<br />
Enm_Rock.barslist<br />
Enm_RockLarge.barslist<br />
Enm_Rock_Base.barslist<br />
Enm_RollerKing.barslist<br />
Enm_Spinner.barslist<br />
Enm_Stamp.barslist<br />
Enm_StampBig.barslist<br />
Enm_StampKingDeco.barslist<br />
Enm_Takodozer.barslist<br />
Enm_TakodozerTall.barslist<br />
Enm_Takodozer_Base.barslist<br />
Enm_TakoGabon.barslist<br />
Enm_Takolien.barslist<br />
Enm_TakolienBoost.barslist<br />
Enm_TakolienBoostShield.barslist<br />
Enm_TakolienBounceShot.barslist<br />
Enm_TakolienBounceShotShield.barslist<br />
Enm_TakolienEasy.barslist<br />
Enm_TakolienEasyHide.barslist<br />
Enm_TakolienEasyHideShield.barslist<br />
Enm_TakolienEasyShield.barslist<br />
Enm_TakolienFixed.barslist<br />
Enm_TakolienFixedBounceShot.barslist<br />
Enm_TakolienFixedBounceShotShield.barslist<br />
Enm_TakolienFixedEasy.barslist<br />
Enm_TakolienFixedEasyShield.barslist<br />
Enm_TakolienFixedShield.barslist<br />
Enm_TakolienFixed_Base.barslist<br />
Enm_TakolienHide.barslist<br />
Enm_TakolienHideShield.barslist<br />
Enm_TakolienNonFixed_Base.barslist<br />
Enm_TakolienShield.barslist<br />
Enm_TakolienSideMove.barslist<br />
Enm_TakolienSideMoveShield.barslist<br />
Enm_Takolien_Base.barslist<br />
Enm_Takopter.barslist<br />
Enm_TakopterBomb.barslist<br />
Enm_TakopterBombBoost.barslist<br />
Enm_TakopterBoost.barslist<br />
Enm_TakopterForHangedKing.barslist<br />
Enm_TakopterSideMove.barslist<br />
Enm_Takopter_Base.barslist<br />
Enm_TakoVoice_Base.barslist<br />
EyeColor.barslist<br />
Field.barslist<br />
FieldEnvUser.barslist<br />
Fld_Amida01.barslist<br />
Fld_BossGelidiumKing.barslist<br />
Fld_BossHangedKing.barslist<br />
Fld_BossLastKing.barslist<br />
Fld_BossRollerKing.barslist<br />
Fld_BossStampKingDeco.barslist<br />
Fld_Ditch01.barslist<br />
Fld_EasyClimb00.barslist<br />
Fld_Jump00.barslist<br />
Fld_Nagasaki00.barslist<br />
Fld_Plaza00.barslist<br />
Fld_Rock01.barslist<br />
Fld_Shakeup00.barslist<br />
Fld_Tutorial.barslist<br />
Fld_Tuzura00.barslist<br />
Fld_Unduck00.barslist<br />
Fld_UnitField01.barslist<br />
Fld_UnitField05.barslist<br />
Fld_UnitField07.barslist<br />
Fld_UnitField09.barslist<br />
Fld_Upland00.barslist<br />
Fld_Venue00.barslist<br />
Fld_Wave00.barslist<br />
Fld_World01.barslist<br />
Fld_World02.barslist<br />
Fld_World03.barslist<br />
Fld_World04.barslist<br />
Fld_World05.barslist<br />
Gachihoko.barslist<br />
Head.barslist<br />
LastBoss_Bomb.barslist<br />
Lft_AirPlane.barslist<br />
Lft_Bridge.barslist<br />
Lft_BtlBox120x120x100.barslist<br />
Lft_BtlBox120x120x50.barslist<br />
Lft_BtlBox60x60x60.barslist<br />
Lft_BtlFloor180x90x15.barslist<br />
Lft_BtlFloor60x60x15.barslist<br />
Lft_BtlFloor90x90x15.barslist<br />
Lft_BtlFloorCross180x180x15.barslist<br />
Lft_BtlFloorGoal.barslist<br />
Lft_BtlFloorHole300x300x15.barslist<br />
Lft_BtlFloorHoleC180x180x15.barslist<br />
Lft_BtlPillar30x30x60.barslist<br />
Lft_BtlPipe30x60x30.barslist<br />
Lft_BtlSlope150x30x60.barslist<br />
Lft_CaviarCan.barslist<br />
Lft_Charge.barslist<br />
Lft_DecaBelConFloorP180x15x90.barslist<br />
Lft_DecaBelConFloorP90x15x90.barslist<br />
Lft_DecaBelConP180x15x270.barslist<br />
Lft_DecaCircleP240x30x240.barslist<br />
Lft_DecaCubeN10x30x10.barslist<br />
Lft_DecaCubeP60x60x180.barslist<br />
Lft_DecaFloorP60x15x180.barslist<br />
Lft_DecaGate01N150x180x20.barslist<br />
Lft_DecaGate02N150x180x20.barslist<br />
Lft_DecaGate_Base.barslist<br />
Lft_DecaSlopeP30x120x120.barslist<br />
Lft_DecaSpinnerP180x150x120.barslist<br />
Lft_DowntownTrain00.barslist<br />
Lft_DowntownTrain01.barslist<br />
Lft_EasyJump120x120x100.barslist<br />
Lft_EasyJump60x180x100.barslist<br />
Lft_EasyJump60x60x40.barslist<br />
Lft_Forklift.barslist<br />
Lft_Jump0010x40x360.barslist<br />
Lft_Jump0010x40x60.barslist<br />
Lft_Jump0010x50x300.barslist<br />
Lft_Jump0030x65x120.barslist<br />
Lft_Jump0040x40x60.barslist<br />
Lft_MsnSpinnerSlide.barslist<br />
Lft_Propeller.barslist<br />
Lft_RotationA.barslist<br />
Lft_RotationA2.barslist<br />
Lft_RotationA3.barslist<br />
Lft_RotationA4.barslist<br />
Lft_RvlUfoMini_A.barslist<br />
Lft_RvlUfoMini_B.barslist<br />
Lft_RvlUfoMini_Base.barslist<br />
Lft_RvlUfoMini_C.barslist<br />
Lft_RvlUfoMini_D.barslist<br />
Lft_W5_01_120x50x60.barslist<br />
Lft_W5_02_120x30x60.barslist<br />
Lft_W5_05_60x60x60.barslist<br />
Lft_W5_06_90x90x90.barslist<br />
Lft_W5_07_270x120x120.barslist<br />
Lft_W5_08_60x120x60.barslist<br />
Lft_W5_09_120x90x15.barslist<br />
Lft_W5_10_180x90x15.barslist<br />
Lft_W5_11_150x90x15.barslist<br />
Lft_W5_12_30x60x15.barslist<br />
Lft_W5_13_60x60x15.barslist<br />
Lft_W5_14_15x15x120.barslist<br />
LobbyPlayer.barslist<br />
MiniMap.barslist<br />
Mission_Boss.barslist<br />
Mission_BossBody_Base.barslist<br />
Mission_Enm.barslist<br />
Mission_Field.barslist<br />
Mission_Field_Sea.barslist<br />
Mission_Lft.barslist<br />
Mission_Lft_MetalHeavy.barslist<br />
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Mission_Lft_MetalThin.barslist<br />
Mission_Lft_Normal.barslist<br />
Mission_Lft_Stone.barslist<br />
Mission_Lft_Wood.barslist<br />
NpcAssistantGear.barslist<br />
NpcAssistantShoes.barslist<br />
NpcAssistantTshirts.barslist<br />
NpcAssistantWeapon.barslist<br />
NpcPlazaJerrySound.barslist<br />
Npc_AmiiboHuman.barslist<br />
Npc_AmiiboSquid.barslist<br />
Npc_Amiibo_Aori.barslist<br />
Npc_Amiibo_Hotaru.barslist<br />
Npc_CustomShopJr.barslist<br />
Npc_Jerry00_Skateboard.barslist<br />
Npc_LastAoriBoss.barslist<br />
Npc_LastHotaru.barslist<br />
Npc_Plaza.barslist<br />
Npc_PlazaHotaru.barslist<br />
Npc_PlazaJudge.barslist<br />
Npc_SweetsShop.barslist<br />
Npc_TentaclesA.barslist<br />
Npc_TentaclesB.barslist<br />
Npc_WorldHotaru.barslist<br />
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Obj_AirBall.barslist<br />
Obj_AirBallForSplittableAirBall.barslist<br />
Obj_AirBall_Base.barslist<br />
Obj_AirDancer.barslist<br />
Obj_AncientDocument.barslist<br />
Obj_AreaGate.barslist<br />
Obj_Armor.barslist<br />
Obj_AttachableAirBall.barslist<br />
Obj_AttractTarget.barslist<br />
Obj_AutoWarpPointWorld.barslist<br />
Obj_BigNamazu.barslist<br />
Obj_Blowouts.barslist<br />
Obj_BombFlower.barslist<br />
Obj_BossGateway.barslist<br />
Obj_Box00L.barslist<br />
Obj_Box00LHard.barslist<br />
Obj_Box00L_Base.barslist<br />
Obj_Box00S.barslist<br />
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Obj_BunkerCliff02.barslist<br />
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Obj_BunkerWall01.barslist<br />
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Obj_Bunker_Base.barslist<br />
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Obj_CoopBadge.barslist<br />
Obj_CoopGoldenIkura.barslist<br />
Obj_CoopIkura.barslist<br />
Obj_CoopIkuraBank.barslist<br />
Obj_CoopSpawnBox.barslist<br />
Obj_CoopSpawnGeyser.barslist<br />
Obj_CoopThrowedBomb.barslist<br />
Obj_DashPanel10.barslist<br />
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Obj_DashPanelVTOL.barslist<br />
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Obj_DitchTree.barslist<br />
Obj_DoorKey00.barslist<br />
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Obj_Gateway.barslist<br />
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Obj_GeneralBox_W3_30x30x30_Blitz.barslist<br />
Obj_GeneralBox_W3_60x15x60_Blitz.barslist<br />
Obj_Geyser.barslist<br />
Obj_GeyserAuto.barslist<br />
Obj_GlassCage.barslist<br />
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Obj_Goal.barslist<br />
Obj_Grass00.barslist<br />
Obj_GrindRail2.barslist<br />
Obj_IkuraBottle.barslist<br />
Obj_InkBarForBakeryKing.barslist<br />
Obj_InkRail.barslist<br />
Obj_InkRailVersus.barslist<br />
Obj_Item.barslist<br />
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Obj_ItemWeapon_Base.barslist<br />
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Obj_JerryClimbing.barslist<br />
Obj_JerryCycling.barslist<br />
Obj_JerryHelmetT.barslist<br />
Obj_JerryPunch.barslist<br />
Obj_JetPack.barslist<br />
Obj_JumpPanel.barslist<br />
Obj_JumpPoint.barslist<br />
Obj_KeyTreasureBox.barslist<br />
Obj_LastBossStageUFO.barslist<br />
Obj_LauncherCurling.barslist<br />
Obj_LauncherSplash.barslist<br />
Obj_LobTicketExp.barslist<br />
Obj_LobTicketMoney.barslist<br />
Obj_LobTicket_Base.barslist<br />
Obj_MagnumLargeLauncher.barslist<br />
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Obj_MissilePosition.barslist<br />
Obj_MissilePositionVS.barslist<br />
Obj_MissionSponge_Base.barslist<br />
Obj_NavigateAirBall.barslist<br />
Obj_PaintLiftSlideH6M.barslist<br />
Obj_PaintLiftSlideW12M.barslist<br />
Obj_PaintLiftSlideW6M.barslist<br />
Obj_PaintLiftTurn6M.barslist<br />
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Obj_PlazaAutoDoorC.barslist<br />
Obj_PlazaAutoDoorD.barslist<br />
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Obj_PlazaAutoDoorF.barslist<br />
Obj_PlazaFireworks.barslist<br />
Obj_PlazaPlane.barslist<br />
Obj_PlazaSpeakerSub00.barslist<br />
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Obj_PlazaSpeakerSub02.barslist<br />
Obj_PlazaSpeakerSub03.barslist<br />
Obj_PlazaSpeakerSub04.barslist<br />
Obj_PoisonFogGimmick.barslist<br />
Obj_PsylliumRespawner.barslist<br />
Obj_RailKingTruck.barslist<br />
Obj_RainCloud.barslist<br />
Obj_RogPoint.barslist<br />
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Obj_Shellfish.barslist<br />
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Obj_SwitchPaint.barslist<br />
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Obj_Tree01.barslist<br />
Obj_Tree04.barslist<br />
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Obj_WeaponBuffDocument.barslist<br />
Obj_Windsock.barslist<br />
Obj_WorldAirBall.barslist<br />
Obj_WorldLastBossHouse.barslist<br />
PaintTargetArea.barslist<br />
Pants.barslist<br />
PlayerAquaBall.barslist<br />
PlayerBombCurling.barslist<br />
PlayerCoopFloat.barslist<br />
PlayerCtrl.barslist<br />
PlayerCustomPart.barslist<br />
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PlayerFriend.barslist<br />
PlayerMakePlayer.barslist<br />
PlayerTank.barslist<br />
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PlazaCoconutShot.barslist<br />
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RandomVoice.barslist<br />
RespawnPos.barslist<br />
Roller.barslist<br />
RollingBarrel.barslist<br />
SceneSound.barslist<br />
SEObj.barslist<br />
Shooter.barslist<br />
SighterTarget_Ika_Base.barslist<br />
SighterTarget_Tako_Base.barslist<br />
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SoundEnemyCluster.barslist<br />
SoundNewsScript.barslist<br />
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Special.barslist<br />
Spinner.barslist<br />
Sprinkler.barslist<br />
StaticUser.barslist<br />
Twins.barslist<br />
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UI_Body_Lby_LocalLobby_00.barslist<br />
UI_Body_Lby_LocalStamp_00.barslist<br />
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UI_Body_Msn_WpnSelect_00.barslist<br />
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UI_Plz_ChoseGear_01_L_BtnL_00.barslist<br />
UI_Plz_ChoseGear_01_L_BtnR_00.barslist<br />
UI_Plz_CoopGift_00_L_Back_00.barslist<br />
UI_Plz_CoopGift_00_L_KeyIcon_01.barslist<br />
UI_Plz_FesChoices_00_L_Back_00.barslist<br />
UI_Plz_FesChoices_00_L_BtnC_00.barslist<br />
UI_Plz_FesChoices_00_L_BtnL_00.barslist<br />
UI_Plz_FesChoices_00_L_BtnR_00.barslist<br />
UI_Plz_FesChoices_00_L_FesBtn_00.barslist<br />
UI_Plz_FesChoices_00_L_FesBtn_01.barslist<br />
UI_Plz_FesChoices_00_L_KeyIcon_00.barslist<br />
UI_Plz_GearOrder_00_L_Back_00.barslist<br />
UI_Plz_GearOrder_00_L_BtnL_00.barslist<br />
UI_Plz_GearOrder_00_L_BtnR_00.barslist<br />
UI_Plz_GearOrder_00_L_Btn_00.barslist<br />
UI_Plz_GearOrder_00_L_GearBtn_00.barslist<br />
UI_Plz_GearOrder_00_L_GearBtn_01.barslist<br />
UI_Plz_GearOrder_00_L_GearBtn_02.barslist<br />
UI_Plz_GetShell_00_L_KeyIcon_01.barslist<br />
UI_Plz_ItemMenu_00_L_Back_00.barslist<br />
UI_Plz_ItemMenu_00_L_CustomIconBtn_01.barslist<br />
UI_Plz_ItemMenu_00_L_CustomIconBtn_02.barslist<br />
UI_Plz_ItemMenu_00_L_CustomIconBtn_03.barslist<br />
UI_Plz_ItemMenu_00_L_KeyIcon_00.barslist<br />
UI_Plz_ItemMenu_00_L_KeyIcon_01.barslist<br />
UI_Plz_ItemMenu_00_L_KeyIcon_02.barslist<br />
UI_Plz_ItemMenu_00_L_L_00.barslist<br />
UI_Plz_ItemMenu_00_L_R_00.barslist<br />
UI_Plz_ItemSet_00_L_Btn_00.barslist<br />
UI_Plz_ItemSet_00_L_Btn_01.barslist<br />
UI_Plz_LobPower_00_L_Back_00.barslist<br />
UI_Plz_LobPower_00_L_Btn_00.barslist<br />
UI_Plz_LobPower_00_L_Btn_01.barslist<br />
UI_Plz_LobPower_00_L_Btn_02.barslist<br />
UI_Plz_LobPower_00_L_Btn_03.barslist<br />
UI_Plz_LobPower_00_L_Change_00.barslist<br />
UI_Plz_LobPower_00_L_Drink_01.barslist<br />
UI_Plz_LobPower_00_L_Drink_02.barslist<br />
UI_Plz_LobPower_00_L_Drink_03.barslist<br />
UI_Plz_LobPower_00_L_Drink_04.barslist<br />
UI_Plz_LobPower_00_L_Drink_05.barslist<br />
UI_Plz_LobPower_00_L_Drink_06.barslist<br />
UI_Plz_LobPower_00_L_Drink_07.barslist<br />
UI_Plz_LobPower_00_L_Drink_08.barslist<br />
UI_Plz_LobPower_00_L_Drink_09.barslist<br />
UI_Plz_LobPower_00_L_Drink_10.barslist<br />
UI_Plz_LobPower_00_L_Drink_11.barslist<br />
UI_Plz_LobPower_00_L_Drink_12.barslist<br />
UI_Plz_LobPower_00_L_Drink_13.barslist<br />
UI_Plz_LobPower_00_L_Drink_14.barslist<br />
UI_Plz_LobPower_00_L_Food_00.barslist<br />
UI_Plz_LobPower_00_L_Food_01.barslist<br />
UI_Plz_LobPower_00_L_Food_02.barslist<br />
UI_Plz_LobPower_00_L_Food_03.barslist<br />
UI_Plz_MiiversePost_00_L_Back_00.barslist<br />
UI_Plz_MiiversePost_00_L_Btn_00.barslist<br />
UI_Plz_MiiversePost_00_L_Btn_01.barslist<br />
UI_Plz_MiiversePost_00_L_KeyIcon_00.barslist<br />
UI_Plz_MiiverseStatus_00_L_Back_00.barslist<br />
UI_Plz_MiiverseStatus_00_L_KeyIcon_00.barslist<br />
UI_Plz_MiiverseStatus_00_L_Status_00.barslist<br />
UI_Plz_PointerGuide_00_L_KeyIcon_00.barslist<br />
UI_Plz_ReportWindow_00_L_BtnL_00.barslist<br />
UI_Plz_ReportWindow_00_L_BtnR_00.barslist<br />
UI_Plz_SelectMenu_00_L_Back_00.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_00.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_01.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_02.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_03.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_04.barslist<br />
UI_Shp_Main_00_L_BackBtn_00.barslist<br />
UI_Shp_Main_00_L_Back_00.barslist<br />
UI_Shp_Main_00_L_BtnL_00.barslist<br />
UI_Shp_Main_00_L_BtnR_00.barslist<br />
UI_Shp_Main_00_L_CoinNumbers_00.barslist<br />
UI_Shp_Main_00_L_Item_00.barslist<br />
UI_Shp_Main_00_L_Item_01.barslist<br />
UI_Shp_Main_00_L_Item_02.barslist<br />
UI_Shp_Main_00_L_Item_03.barslist<br />
UI_Shp_Main_00_L_Item_04.barslist<br />
UI_Shp_Main_00_L_Item_05.barslist<br />
UI_Shp_Main_00_L_Item_06.barslist<br />
UI_Shp_Main_00_L_KeyIcon_00.barslist<br />
UI_Shp_Main_00_L_KeyIcon_01.barslist<br />
UI_Shp_Main_00_L_KeyIcon_02.barslist<br />
UI_Shp_TalkWindow_00_L_KeyIcon_00.barslist<br />
UI_Shr_CameraOption_00_L_BackBtn_02.barslist<br />
UI_Shr_CameraOption_00_L_BackBtn_05.barslist<br />
UI_Shr_CameraOption_00_L_OptionBtn_00.barslist<br />
UI_Shr_CameraOption_00_L_OptionBtn_01.barslist<br />
UI_Shr_CameraOption_00_L_OptionBtn_02.barslist<br />
UI_Shr_CameraOption_00_L_Option_00.barslist<br />
UI_Shr_CameraOption_00_L_Option_01.barslist<br />
UI_Shr_CameraOption_00_L_Option_02.barslist<br />
UI_Shr_CameraOption_00_L_Option_03.barslist<br />
UI_Shr_CameraOption_00_L_Option_04.barslist<br />
UI_Shr_CameraOption_00_L_Option_05.barslist<br />
UI_Shr_CameraOption_00_L_Option_06.barslist<br />
UI_Shr_CameraOption_00_L_Option_07.barslist<br />
UI_Shr_CameraOption_00_L_Option_08.barslist<br />
UI_Shr_CameraOption_00_L_Option_09.barslist<br />
UI_Shr_MainTV_00_L_SuperGauge_00.barslist<br />
UI_Shr_WpnSelect_00_L_Back_00.barslist<br />
UI_Shr_WpnSelect_00_L_Item_00.barslist<br />
UI_Shr_WpnSelect_00_L_Item_01.barslist<br />
UI_Shr_WpnSelect_00_L_Item_02.barslist<br />
UI_Shr_WpnSelect_00_L_Item_03.barslist<br />
UI_Shr_WpnSelect_00_L_Item_04.barslist<br />
UI_Shr_WpnSelect_00_L_Item_05.barslist<br />
UI_Shr_WpnSelect_00_L_Item_06.barslist<br />
UI_Shr_WpnSelect_00_L_KeyIcon_00.barslist<br />
UI_Shr_WpnSelect_00_L_Wpn_00.barslist<br />
UI_Shw_Option_00_L_BackBtn_00.barslist<br />
UI_Shw_Option_00_L_BackBtn_01.barslist<br />
UI_Shw_Option_00_L_OptionBtn_00.barslist<br />
UI_Shw_Option_00_L_OptionBtn_01.barslist<br />
UI_Shw_Option_00_L_OptionBtn_02.barslist<br />
UI_Shw_Option_00_L_Option_01.barslist<br />
UI_Shw_Option_00_L_Option_02.barslist<br />
UI_Shw_Option_00_L_Option_03.barslist<br />
UI_Shw_Option_00_L_Option_04.barslist<br />
UI_Shw_Option_00_L_Option_05.barslist<br />
UI_Shw_Option_00_L_Option_06.barslist<br />
UI_Shw_WeaponSelect_00_L_Btn_00.barslist<br />
UI_Shw_WeaponSelect_00_L_Btn_01.barslist<br />
UI_Shw_WeaponSelect_00_L_Option_00.barslist<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_00.barslist<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_01.barslist<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_02.barslist<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_03.barslist<br />
UI_Tut_CircleTimer_00_L_CircleTimer_00.barslist<br />
UI_VS_MainTV_00_L_SuperGauge_00.barslist<br />
UI_VS_ResultEnd_00_L_Btn_00.barslist<br />
UI_VS_ResultEnd_00_L_Btn_01.barslist<br />
UI_VS_Result_01_L_Btn_00.barslist<br />
UI_VS_Result_01_L_Btn_01.barslist<br />
UI_Wdm_MainTV_00_L_Bomb_00.barslist<br />
UI_Wdm_Menu_00_L_Back_00.barslist<br />
UI_Wdm_Menu_00_L_Back_01.barslist<br />
UI_Wdm_Menu_00_L_Back_02.barslist<br />
UI_Wdm_Menu_00_L_Close_00.barslist<br />
UI_Wdm_Menu_00_L_L_00.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_00.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_01.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_02.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_03.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_04.barslist<br />
UI_Wdm_Menu_00_L_Note_00.barslist<br />
UI_Wdm_Menu_00_L_OptionBtn_00.barslist<br />
UI_Wdm_Menu_00_L_OptionBtn_01.barslist<br />
UI_Wdm_Menu_00_L_Option_00.barslist<br />
UI_Wdm_Menu_00_L_Option_01.barslist<br />
UI_Wdm_Menu_00_L_Option_02.barslist<br />
UI_Wdm_Menu_00_L_Option_03.barslist<br />
UI_Wdm_Menu_00_L_Option_04.barslist<br />
UI_Wdm_Menu_00_L_Option_05.barslist<br />
UI_Wdm_Menu_00_L_Option_06.barslist<br />
UI_Wdm_Menu_00_L_Option_07.barslist<br />
UI_Wdm_Menu_00_L_Option_08.barslist<br />
UI_Wdm_Menu_00_L_Option_09.barslist<br />
UI_Wdm_Menu_00_L_PlazaBack_00.barslist<br />
UI_Wdm_Menu_00_L_R_00.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_00.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_01.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_02.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_03.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_04.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_05.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_06.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_07.barslist<br />
UI_Wdm_OldDocuments_00_L_Back_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_BackBtn_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_01.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_02.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_03.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_04.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_05.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_06.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_07.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_08.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_09.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_10.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_11.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_12.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_13.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_14.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Change_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_L_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Reset_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_R_00.barslist<br />
Umbrella.barslist<br />
Voice_Aori.barslist<br />
Voice_Cmn_GameWindow_00.barslist<br />
Voice_Cmn_ShortTalkWindow_00.barslist<br />
Voice_Cmn_TalkWindow_00.barslist<br />
Voice_Hotaru.barslist<br />
Voice_Plz_AmiiboTalkWindow_00.barslist<br />
Voice_Plz_GearOrder_00.barslist<br />
Voice_Shp_TalkWindow_00.barslist<br />
Vss_Field.barslist<br />
World_Field.barslist<br />
Wsb_Flag.barslist<br />
Wsb_Shield.barslist<br />
Wsb_Sprinkler.barslist<br />
Wsb_Trap.barslist<br />
<br />
Sound/Resource/Stream:<br />
<br />
Has ADPCM Switch BFSTM, they are primarily used for music or short music, they are also used for short sounds these include, files with "_Minigame" before the BFSTM extension is for Squid Beatz 2:<br />
<br />
BaseNoiseNear_Plaza.bfstm <br />
BaseNoise_Nagasaki.bfstm<br />
BaseNoise_Plaza.bfstm<br />
BaseNoise_PlazaFes.bfstm<br />
BaseNoise_Unduck.bfstm<br />
BaseNoise_Upland.bfstm<br />
BaseNoise_UplandNight.bfstm<br />
BaseNoise_Venue.bfstm<br />
BaseNoise_Wave.bfstm<br />
Construction00.bfstm<br />
Coop_Env.bfstm<br />
Ditch_BaseNoise00.bfstm<br />
Env_HangedKing.bfstm<br />
Env_Sea.bfstm<br />
Env_StampKingDeco.bfstm<br />
GelidiumKing_BaseNoise.bfstm<br />
LastKing_BeforeDemo_Audience.bfstm<br />
LastKing_PreMusic.bfstm<br />
LastKing_StartDemo_Audience1.bfstm<br />
LastKing_StartDemo_Audience2.bfstm<br />
Plaza00_c_VS.bfstm<br />
Plaza00_e.bfstm<br />
Plaza00_h.bfstm<br />
Plaza_o_Arp.bfstm<br />
Plaza_q_Rob.bfstm<br />
Plaza_r_coop.bfstm<br />
Plaza_s_AcGt.bfstm<br />
Plaza_t_VSFes01.bfstm<br />
Plaza_u_Pf.bfstm<br />
Plaza_v_pizz.bfstm<br />
Plaza_x_GW89seq.bfstm<br />
Plaza_y_PercEns02.bfstm<br />
RollerKing_BaseNoise.bfstm<br />
STRM_BootScene.bfstm<br />
STRM_CoopEvent.bfstm<br />
STRM_CoopEvent_Minigame.bfstm<br />
STRM_CoopMain.bfstm<br />
STRM_CoopMain_Minigame.bfstm<br />
STRM_CoopResult.bfstm<br />
STRM_CoopTutorial.bfstm<br />
STRM_Fes_Plaza_Title.bfstm<br />
STRM_LastBoss1.bfstm<br />
STRM_LastBoss1_Minigame.bfstm<br />
STRM_LastBoss2.bfstm<br />
STRM_LastBoss2_Minigame.bfstm<br />
STRM_Lobby.bfstm (Versus Lobby Music)<br />
STRM_LobbyCoop.bfstm (Salmon Run Lobby Music)<br />
STRM_LobbyCoop_Minigame.bfstm<br />
STRM_Lobby_Ikatcha.bfstm<br />
STRM_Matching_Versus.bfstm<br />
STRM_Matching_Versus_Others.bfstm<br />
STRM_Mission01_Blitz_Bossa.bfstm<br />
STRM_Mission01_Blitz_Bossa_LCP.bfstm<br />
STRM_Mission01_Blitz_Bossa_Minigame.bfstm<br />
STRM_Mission01_Gambit.bfstm<br />
STRM_Mission01_Gambit_Last.bfstm<br />
STRM_Mission02_Blitz_Maji.bfstm<br />
STRM_Mission02_Blitz_Maji_LCP.bfstm<br />
STRM_Mission02_Blitz_Maji_Minigame.bfstm<br />
STRM_Mission02_Gambit.bfstm<br />
STRM_Mission02_Gambit_Last.bfstm<br />
STRM_Mission03_Blitz_Joban.bfstm<br />
STRM_Mission03_Blitz_Joban_LCP.bfstm<br />
STRM_Mission03_Blitz_Joban_Minigame.bfstm<br />
STRM_Mission04_Blitz_Spacy.bfstm<br />
STRM_Mission04_Blitz_Spacy_LCP.bfstm<br />
STRM_Mission04_Blitz_Spacy_Minigame.bfstm<br />
STRM_Mission05_Gambit_Rival.bfstm<br />
STRM_Mission05_Gambit_Rival_Last.bfstm<br />
STRM_Mission_BossCamera.bfstm<br />
STRM_Mission_Boss_Blitz.bfstm<br />
STRM_Mission_Boss_Blitz_Minigame.bfstm<br />
STRM_Mission_LastBossCamera1.bfstm<br />
STRM_Mission_LastBossCamera2.bfstm<br />
STRM_News.bfstm<br />
STRM_News_Ending.bfstm<br />
STRM_News_Minigame.bfstm<br />
STRM_PlayerMake.bfstm<br />
STRM_Plaza_1stTime_Demo_Day.bfstm<br />
STRM_Plaza_Fes.bfstm<br />
STRM_Plaza_Fes_Combined.bfstm<br />
STRM_Shiokara2017.bfstm<br />
STRM_ShootingRange.bfstm<br />
STRM_Shop.bfstm<br />
STRM_Shop_Minigame.bfstm<br />
STRM_StaffRoll.bfstm<br />
STRM_Sumisoae_Minigame.bfstm<br />
STRM_Tokimeki_Minigame.bfstm<br />
STRM_Tutorial.bfstm<br />
STRM_Tutorial_system.bfstm<br />
STRM_Versus01.bfstm<br />
STRM_Versus02.bfstm<br />
STRM_Versus03.bfstm<br />
STRM_Versus04.bfstm<br />
STRM_Versus05.bfstm<br />
STRM_VersusFes01.bfstm<br />
STRM_VersusFes02.bfstm<br />
STRM_VersusFes02_InGame.bfstm<br />
STRM_VersusFes03.bfstm<br />
STRM_VersusLast1min.bfstm<br />
STRM_VersusLast1min_Fes.bfstm<br />
STRM_VersusResult_Fes_Lose.bfstm<br />
STRM_VersusResult_Lose.bfstm<br />
STRM_VersusResult_Win.bfstm<br />
STRM_VersusStartDemo.bfstm<br />
STRM_VersusStartDemo_Fes.bfstm<br />
STRM_VS01_Gambit.bfstm<br />
STRM_VS03_Gambit.bfstm<br />
STRM_VS06_Gambit.bfstm<br />
STRM_VS07_Gambit.bfstm<br />
STRM_VS08_Gambit.bfstm<br />
STRM_VS09_Gambit.bfstm<br />
STRM_World.bfstm<br />
STRM_World_1stTime_Demo.bfstm<br />
STRM_World_Minigame.bfstm<br />
Tutorial_Construct00.bfstm<br />
Tutorial_Construct01.bfstm<br />
Tutorial_ConstructWet.bfstm<br />
Tutorial_UrbanTraffic00.bfstm<br />
Wind_World_Minegishi.bfstm<br />
<br />
Changes in updates:<br />
<br />
3.1.0:<br />
<br />
BARS having "Oct" or "Octa" in the name (for indicating Octo Expansion/Octoling player sounds) were added in Sound/Resource and some repeated BARS files refer to Octo Expansion BFSTMs (in the DLC) as BFSTPs or get SFX added. Files are:<br />
<br />
Sound/Resource:<br />
<br />
BakeryKingBreadOcta_0.bars<br />
BakeryKingBreadOcta_1.bars<br />
BakeryKingBreadOcta_2.bars<br />
BakeryKingBreadOcta_3.bars<br />
BakeryKingBreadOcta_4.bars<br />
BakeryKingBreadOcta_5.bars<br />
BakeryKingBreadOcta_6.bars<br />
BakeryKingBreadOcta_7.bars<br />
BaseCampKamabokoOcta.bars<br />
BgmBaseCampOcta.bars<br />
BgmIntroOcta.bars<br />
BgmLastBossOcta.bars<br />
BgmMiniGame.bars (BFSTPs added to refer to Octo Expansion music)<br />
BgmMissionOcta.bars<br />
BgmMissionOctaBase.bars<br />
BgmMissionOctaIidaBomb.bars<br />
BgmMissionOctaKey.bars<br />
BgmStaffRollOcta.bars<br />
Demo_BaseCamp_ProgressDemo_Collector_Octa.bars<br />
Demo_BaseCamp_ProgressDemo_Idol_Octa.bars<br />
Demo_CentralStation_Agent3Question_Octa.bars<br />
Demo_CentralStation_BossAppearanceDemo_Octa.bars<br />
Demo_CentralStation_Key00Demo_Octa.bars<br />
Demo_CentralStation_RideTrainDemo_Octa.bars<br />
Demo_CentralStation_TelephoneDemo_Octa.bars<br />
Demo_CentralStation_TrainArrivalDemo_Octa.bars<br />
Demo_Departure_FirstDemo_Octa.bars<br />
Demo_Departure_SecondDemo_Octa.bars<br />
Demo_MissionOcta_ElevatorAgent3AppearanceShort_Octa.bars<br />
Demo_MissionOcta_ElevatorAgent3Appearance_Octa.bars<br />
Demo_MissionOcta_LastBoss04EnergyCore.bars<br />
Demo_MissionOcta_LastBoss05EnergyCore.bars<br />
Demo_MissionOcta_LastBossEntry_Octa.bars<br />
Demo_MissionOcta_LastBossFinish_Octa.bars<br />
Demo_MissionOcta_LastBossVictory_Octa.bars<br />
Enm_BakeryKingOcta.bars<br />
Enm_BossWeakPointOcta.bars<br />
Enm_Charger_BaseOcta.bars<br />
Enm_EscapeOcta.bars<br />
Enm_FlyingHoheiOcta.bars<br />
Enm_HoheiOcta.bars<br />
Enm_RockLargeOcta.bars<br />
Enm_RockOcta.bars<br />
Enm_SpinnerOcta.bars<br />
Enm_StampBigOcta.bars<br />
Enm_StampKingDecoOcta.bars<br />
Enm_StampOcta.bars<br />
Enm_TakoGabonOcta.bars<br />
Enm_TakolienBoostOcta.bars<br />
Enm_TakolienBoostShieldOcta.bars<br />
Enm_TakolienFixed_BaseOcta.bars<br />
Enm_TakolienNonFixed_BaseOcta.bars<br />
Enm_Takolien_BaseOcta.bars<br />
Enm_TakopterBoostOcta.bars<br />
Enm_TakopterForHangedKing.bars<br />
Enm_TakopterForHangedKingOcta.bars<br />
Enm_TakopterMissileOcta.bars<br />
Enm_TakoVoice_BaseOcta.bars<br />
EyeColor_Octa.bars<br />
Fld_CentralStation_Octa.bars<br />
Fld_Departure_Octa.bars<br />
Fld_OctBoss_Octa.bars<br />
Fld_OctForestBattle_Octa.bars<br />
Fld_OctIntroduction_Octa.bars<br />
Fld_OctKey00_Octa.bars<br />
Fld_OctLastBoss00_Octa.bars<br />
Fld_OctLastBoss02_Octa.bars<br />
Fld_OctLastBoss05_Octa.bars<br />
Fld_OctLastBoss06_Octa.bars<br />
Fld_Tutorial_Octa.bars<br />
Head_Octa.bars<br />
HeroOcta.bars<br />
Lft_Boss06BtlEdge300x300x25_Octa.bars<br />
Lft_BtlFloor180x90x15_Octa_6038_obj850.bars<br />
Lft_BtlFloor180x90x15_Octa_6040_obj759.bars<br />
Lft_BtlFloor60x60x15_Octa_6021_obj1077.bars<br />
Lft_BtlFloor60x60x15_Octa_6043.bars<br />
Lft_BtlFloor90x90x15_Octa_6004_obj614.bars<br />
Lft_BtlFloor90x90x15_Octa_6050_obj1009.bars<br />
Lft_BtlWall30x15x30_Octa_6002.bars<br />
Lft_DecaBelConFloorP180x15x90_Octa_6038_obj588.bars<br />
Lft_DecaBelConFloorP90x15x90_Octa_6038_obj1101.bars<br />
Lft_DecaCubeN30x60x60_Octa.bars<br />
Lft_DecaCubeN30x60x60_Octa_6062_obj7.bars<br />
Lft_DecaCubeN30x60x60_Octa_6067.bars<br />
Lft_DecaCubeP60x60x180_Octa_6003_obj89.bars<br />
Lft_DecaFloorN90x15x180_Octa.bars<br />
Lft_DecaFloorN90x15x180_Octa_6080.bars<br />
Lft_HelicopterS_Speaker_Octa.bars<br />
Lft_LastBoss00Floor8P180x15x180_Octa.bars<br />
Lft_LastBoss04Floor8P180x15x180_Octa.bars<br />
Lft_LastBoss04Piller8P30x90x30_Octa.bars<br />
Lft_LastBoss05Floor180x15x180_Octa.bars<br />
Lft_LastBoss06Floor90x15x90_Octa.bars<br />
Lft_LastBossFloor8P180x15x180_Octa_6074_obj23.bars<br />
Lft_LastBossFloorN90x15x180_Octa.bars<br />
Lft_LastBossInkPondBox_Base.bars<br />
Lft_LastBosslWallN30x15x30_Octa.bars<br />
Lft_LastBosslWallN30x15x30_Octa_6070_obj334.bars<br />
Lft_LastBossPiller8P30x30x30_Octa.bars<br />
Lft_LastBossPiller8P60x60x60_Octa.bars<br />
Lft_MsnSpinnerSlide02_Octa.bars<br />
Lft_NG_Baloon_Octa.bars<br />
Lft_OctaChaegeRoomWall_Octa.bars<br />
Lft_OctaCubeS5x3x120_Octa.bars<br />
Lft_OctaFloorHole300x300x15_Octa.bars<br />
Lft_OctaFloorP30x15x180_Octa_6038_obj1061.bars<br />
Lft_OctaPillerForMegaCleanerBT2x30x60_Octa.bars<br />
Lft_OctaPillerG60x10x60_Octa_6015.bars<br />
Lft_OctaVBallSlope_Base.bars<br />
Lft_OctaYagura45x50x45_Octa.bars<br />
Lft_Paint90x30x90_Octa_6004_obj909.bars<br />
Lft_Shakeship00.bars<br />
Lft_ShakeshipCraneHead.bars<br />
Lft_ShakeshipGear00.bars<br />
Lft_TransparencySide.bars<br />
Lft_TutFence60x40x5_Octa.bars<br />
Lft_W5_05_60x60x60_Octa.bars<br />
MissionOcta_Lft.bars<br />
MissionOcta_Lft_Gate.bars<br />
MissionOcta_Lft_LastBoss00Escape.bars<br />
MissionOcta_Lft_LastBoss03Laser.bars<br />
MissionOcta_Lft_LastBoss04Icarus06Elevator.bars<br />
MissionOcta_Lft_MetalHeavy.bars<br />
MissionOcta_Lft_MetalThick.bars<br />
MissionOcta_Lft_Wood.bars<br />
MissionOcta_Lft_Zeep.bars<br />
Npc_CommanderOcta.bars<br />
Npc_PassengerA_Octa.bars<br />
Npc_PassengerB_Octa.bars<br />
Npc_PassengerC_Octa.bars<br />
Npc_PassengerD_Octa.bars<br />
Npc_PassengerF_Octa.bars<br />
Npc_PassengerG_Octa.bars<br />
Npc_PassengerH_Octa.bars<br />
Npc_PassengerI_Octa.bars<br />
Npc_PassengerJ_Octa.bars<br />
Npc_Plaza.bars<br />
Npc_Transceiver_Octa.bars<br />
Obj_AbstractLift_Octa_6051.bars<br />
Obj_AtarimeHangedOcta.bars<br />
Obj_AttractTargetOcta.bars<br />
Obj_BingoCheckerOcta.bars<br />
Obj_BlowoutsOcta.bars<br />
Obj_Boss04EnergyCoreOcta.bars<br />
Obj_Box00LHardOcta.bars<br />
Obj_Box00LHard_VBallOcta.bars<br />
Obj_Box00LOcta.bars<br />
Obj_Box00SOcta.bars<br />
Obj_CentralStaionVendingMachineOcta.bars<br />
Obj_CentralStationTelephoneOcta.bars<br />
Obj_DamageConveyorOcta.bars<br />
Obj_DashRingVBallOcta.bars<br />
Obj_DashRingVBallStrongOcta.bars<br />
Obj_DefenceGoalLastBossOcta.bars<br />
Obj_DefenceGoalOcta.bars<br />
Obj_GeneralBoxNoPaint_111_Octa_6070_obj441.bars<br />
Obj_GeyserAutoOcta.bars<br />
Obj_GoalLastBossKeyOcta.bars<br />
Obj_GoalOcta.bars<br />
Obj_GrindRail2Octa.bars<br />
Obj_IidaBombOcta.bars<br />
Obj_InkBottleOcta.bars<br />
Obj_InkLaserOcta.bars<br />
Obj_ItemCanMainSubOcta.bars<br />
Obj_ItemWeaponSpecial_BaseOcta.bars<br />
Obj_ItemWeapon_BaseOcta.bars<br />
Obj_JumpPanelOcta.bars<br />
Obj_LastBossIdolVehicleOcta.bars<br />
Obj_LastBossStatueOcta.bars<br />
Obj_LiftAlertObjOcta.bars<br />
Obj_LocateHeroOcta.bars<br />
Obj_MagnumLauncherOcta.bars<br />
Obj_RogPointOcta.bars<br />
Obj_ShieldGimmickSwitchOcta.bars<br />
Obj_ShootingBoxSOcta.bars<br />
Obj_SprinklerGimmickSwitchOcta.bars<br />
Obj_StationPlatformOcta.bars<br />
Obj_StepSwitchOcta.bars<br />
Obj_SupplyPointOcta.bars<br />
Obj_SwitchPaintTimerOcta_Base.bars<br />
Obj_SwitchPaintToggleOcta.bars<br />
Obj_SwitchRingVBallOcta.bars<br />
Obj_TicketGateOcta.bars<br />
Obj_VictoryBallOcta.bars<br />
Obj_VictoryLiftOcta.bars<br />
OctaMission_Field_WithWater.bars<br />
OctLastBoss05_Anime_NoFld_Octa.bars<br />
PlayerCoopFloatOcta.bars<br />
PlayerCtrlOcta.bars<br />
PlayerDressup.bars (Octoling dressup sounds added)<br />
PlayerEnemyOcta.bars<br />
RivalOcta.bars<br />
SEObj_ZeepLaunchOcta.bars<br />
ShootingAirBallOcta_Base.bars<br />
Skin_Octa.bars<br />
SoundArea_Departure.bars<br />
SoundArea_Departure00_Octa_02.bars<br />
SoundArea_OctKey00_00.bars<br />
SoundArea_OctKey00_01.bars<br />
SoundArea_OctNightTutorial.bars<br />
StaticUser.bars (Added Octo Expansion ticket gate sound)<br />
UI_Body_OctMp_Map_00.bars<br />
UI_Body_OctMp_Message_03.bars<br />
UI_Body_Oct_CollectWindow_00.bars<br />
UI_Body_Oct_ContinueMenu_00.bars<br />
UI_Body_Oct_ContinueMenu_01.bars<br />
UI_Body_Oct_MainTV_00.bars<br />
UI_Body_Oct_Monitor_00.bars<br />
UI_Body_Oct_PauseMenu_00.bars<br />
UI_Body_Oct_SystemWindow_00.bars<br />
UI_Body_Oct_WeaponSelect_00.bars<br />
UI_Default_Oct_LastStageMessage_00_KeyDecideIconCtrl.bars<br />
UI_Default_Oct_PauseMenu_00_OptionScrollBarCtrl.bars<br />
UI_OctMp_MainTV_00_L_Info_00.bars<br />
UI_OctMp_Map_00_L_Back_00.bars<br />
UI_OctMp_Map_00_L_Btn_00.bars<br />
UI_OctMp_Map_00_L_Btn_01.bars<br />
UI_OctMp_Map_00_L_KeyIcon_00.bars<br />
UI_OctMp_Map_00_L_KeyIcon_01.bars<br />
UI_OctMp_Map_00_L_LogBtn_00.bars<br />
UI_OctMp_Map_00_L_L_00.bars<br />
UI_OctMp_Map_00_L_OptionBtn_00.bars<br />
UI_OctMp_Map_00_L_Stage_00.bars<br />
UI_Oct_AnyMenu_L_KeyIcon.bars<br />
UI_Oct_CollectWindow_00_L_Back_00.bars<br />
UI_Oct_CollectWindow_00_L_KeyIcon_00.bars<br />
UI_Oct_ContinueMenu_00_L_Button_00.bars<br />
UI_Oct_ContinueMenu_00_L_KeyIcon_00.bars<br />
UI_Oct_ContinueMenu_01_L_Button_03.bars<br />
UI_Oct_ContinueMenu_01_L_KeyIcon_00.bars<br />
UI_Oct_DemoBtn.bars<br />
UI_Oct_DemoBtn_Back.bars<br />
UI_Oct_DemoColorBtn_00_L_SelectBtn_00.bars<br />
UI_Oct_DemoColorBtn_01_L_SelectBtn_00.bars<br />
UI_Oct_ItemGet_00_L_KeyIcon_00.bars<br />
UI_Oct_MainTV_00_L_Timer_00.bars<br />
UI_Oct_PauseMenu_00_L_BackBtn_05.bars<br />
UI_Oct_PauseMenu_00_L_Button_00.bars<br />
UI_Oct_PauseMenu_00_L_OptionBtn_00.bars<br />
UI_Oct_PauseMenu_00_L_OptionBtn_02.bars<br />
UI_Oct_PauseMenu_00_L_Option_00.bars<br />
UI_Oct_PlayerMake_00_L_BackBtn_00.bars<br />
UI_Oct_PlayerMake_00_L_Btn_00.bars<br />
UI_Oct_PlayerMake_00_L_Btn_02.bars<br />
UI_Oct_PlayerMake_00_L_Btn_03.bars<br />
UI_Oct_PointReturn.bars<br />
UI_Oct_PointReturn_00_L_Btn_00.bars<br />
UI_Oct_PointReturn_00_L_KeyDecideIcon_00.bars<br />
UI_Oct_StartWindow_00_L_BtnL_00.bars<br />
UI_Oct_StartWindow_00_L_BtnR_00.bars<br />
UI_Oct_SystemWindow_00_L_KeyDecideIcon_00.bars<br />
UI_Oct_Top_00_L_NamacoCoin_00.bars<br />
UI_Oct_Top_00_L_OctPoint_00.bars<br />
UI_Oct_Top_00_L_RespawnCountOcta_00.bars<br />
UI_Oct_WeaponSelect_00_L_OptionBtn_02.bars<br />
UI_Oct_WeaponSelect_00_L_WeaponSelect_00_L_WeaponBtn_00.bars<br />
Voice_HimeOcta.bars<br />
Voice_IidaOcta.bars<br />
Voice_Oct_GameWindow_00.bars<br />
<br />
=== System ===<br />
<br />
[[Category:Splatoon 2]]</div>
Simon
https://wiki.oatmealdome.me/index.php?title=Splatoon_2/RomFS&diff=180
Splatoon 2/RomFS
2018-11-04T03:16:24Z
<p>Simon: /* ELink2 */</p>
<hr />
<div>{{WIP}}<br />
<br />
=== Effect ===<br />
{| class="wikitable sortable"<br />
|-<br />
! Filename !! Size<br />
|-<br />
| All.Nin_NX_NVN.szs || 35.19 MB<br />
|}<br />
<br />
=== ELink2 ===<br />
{| class="wikitable sortable"<br />
|-<br />
! Filename !! Size<br />
|-<br />
| ELink2DB.release.szs || 480.86KB<br />
|}<br />
<br />
=== Env ===<br />
<br />
=== Etc ===<br />
<br />
=== Font ===<br />
<br />
=== Layout ===<br />
<br />
=== Map ===<br />
Has map data as SZS archives.<br />
<br />
=== Message ===<br />
<br />
=== Model ===<br />
<br />
=== Pack ===<br />
Has .pack files which are actually <br />
Switch SARCs containing Folder name/"game assets here" given by the file headers of each, primary directory where the game loads certain asset directories containing assets as archives, as of 3.1.0, Mush and Sound have ".release" after the folder name then the extension comes after.<br />
<br />
Files:<br />
<br />
V1.0.0:<br />
<br />
Mush.pack:<br />
<br />
Has various game parameters as BYML files.<br />
<br />
Sound.pack:<br />
<br />
Has .barslist files to tell the game what BARS files are used and what files are in them.<br />
<br />
Rumble.pack<br />
<br />
Has HD Rumble sound files similarly to Rumble's folder directory.<br />
<br />
Map.pack<br />
<br />
Has map files as SZS archives containing them.<br />
<br />
Param.pack:<br />
<br />
Has weapon, sub, various game parameters and player parameters as BYMLs and BPRMs.<br />
<br />
V3.1.0:<br />
<br />
Sound.release.pack:<br />
<br />
Similar to base pack but with different name.<br />
<br />
Mush.release.pack:<br />
<br />
Similar to base pack but with different name, also some files are obfuscated with nisasyst, that is mostly gone of recent updates, only about 5 files still have that.<br />
<br />
=== Param ===<br />
<br />
=== Rumble ===<br />
Has HD Rumble sounds as BNVIB files, one unused rumble sound from ARMS is also present, its only a folder in v1.0.0, updates to the game use a Rumble.pack in the ROMFS/Pack directory instead to hold them. Files starting with GMBT are from the first Splatoon game but in HD Rumble form and they are used throughout gameplay. BOSS are Boss vibrations from Octo Canyon and Octo Expansion and REDS are gameplay sounds.<br />
<br />
=== Shader ===<br />
<br />
=== SLink2 ===<br />
<br />
=== Sound ===<br />
All sounds and music used by the game is stored here.<br />
<br />
File Directories:<br />
<br />
Sound/Attentuation:<br />
<br />
Has a BAATARC file, a SARC archive given by hexes and has parameters and metadata for sounds. Files in the SARC are:<br />
<br />
AirPlane.baatn<br />
AirPlane.baroc<br />
AmbienceMapObj.baacl<br />
AmbienceMapObj.baatn<br />
AmbienceMapObj.baroc<br />
Ambience_Broad.baatn<br />
Ambience_BroadFarther.baatn<br />
Ambience_Close.baatn<br />
Ambience_CloseFarther.baatn<br />
Ambience_Loud.baatn<br />
Ambience_LoudFarther.baatn<br />
Ambience_Lv10.baacl<br />
Ambience_Lv11.baacl<br />
Ambience_Lv12.baacl<br />
Ambience_Lv13.baacl<br />
Ambience_Lv4.baacl<br />
Ambience_Lv5.baacl<br />
Ambience_Lv6.baacl<br />
Ambience_Lv7.baacl<br />
Ambience_Lv8.baacl<br />
Ambience_Lv9.baacl<br />
Ambience_Near.baatn<br />
Ambience_NearFarther.baatn<br />
Ambience_NoCurve.baatn<br />
Ambience_Normal.baatn<br />
Ambience_NormalFarther.baatn<br />
Bomb.baacl<br />
Bomb.baatn<br />
Bomb.baroc<br />
Bomb_ConstPrio.baatn<br />
Bomb_HigherPrio.baatn<br />
Bomb_HigherPrio.baroc<br />
BulletSplash.baatn<br />
BulletSplash.baroc<br />
BulletSplash_Prio.baacl<br />
Bullet_JetPackLauncher.baacl<br />
Bullet_JetPackLauncher.baadr<br />
Bullet_JetPackLauncher.baatn<br />
Bullet_JetPackLauncher.baroc<br />
Bullet_WaterCutter.baacl<br />
Bullet_WaterCutter.baatn<br />
Bullet_WaterCutter.baroc<br />
ChargeLong.baacl<br />
ChargeLong.baatn<br />
ChargeLong.baroc<br />
ChargeLong_ConstPrio.baatn<br />
ChargeLong_HigherPrio.baatn<br />
ChargeLong_HigherPrio.baroc<br />
ChargeNormal.baacl<br />
ChargeNormal.baatn<br />
ChargeNormal.baroc<br />
ChargeNormal_ConstPrio.baatn<br />
ChargeNormal_HigherPrio.baatn<br />
ChargeNormal_HigherPrio.baroc<br />
Charge_Long.baacl<br />
Charge_Long.baatn<br />
Charge_Long.baroc<br />
Cmn_Lv10.baacl<br />
Cmn_Lv10.baroc<br />
Cmn_Lv11.baroc<br />
Cmn_Lv12.baacl<br />
Cmn_Lv12.baroc<br />
Cmn_Lv13.baroc<br />
Cmn_Lv14.baacl<br />
Cmn_Lv14.baroc<br />
Cmn_Lv16.baacl<br />
Cmn_Lv16.baroc<br />
Cmn_Lv2.baacl<br />
Cmn_Lv2.baroc<br />
Cmn_Lv4.baacl<br />
Cmn_Lv4.baroc<br />
Cmn_Lv5.baroc<br />
Cmn_Lv6.baacl<br />
Cmn_Lv6.baroc<br />
Cmn_Lv7.baroc<br />
Cmn_Lv8.baacl<br />
Cmn_Lv8.baroc<br />
Cmn_Lv9.baroc<br />
Cmn_L_Audible.baatn<br />
Cmn_L_Broad.baatn<br />
Cmn_L_Close.baatn<br />
Cmn_L_Loud.baatn<br />
Cmn_L_Loud_NonDirectional.baatn<br />
Cmn_L_Near.baatn<br />
Cmn_L_Normal.baatn<br />
Cmn_L_Normal_NonDirectional.baatn<br />
Cmn_M_Audible.baatn<br />
Cmn_M_Audible_NonDirectional.baatn<br />
Cmn_M_Broad.baatn<br />
Cmn_M_Close.baatn<br />
Cmn_M_Loud.baatn<br />
Cmn_M_Loud_NonDirectional.baatn<br />
Cmn_M_Near.baatn<br />
Cmn_M_Near_NonDirectional.baatn<br />
Cmn_M_Normal.baatn<br />
Cmn_M_Normal_NonDirectional.baatn<br />
Cmn_S_Audible.baatn<br />
Cmn_S_Broad.baatn<br />
Cmn_S_Close.baatn<br />
Cmn_S_Loud.baatn<br />
Cmn_S_Near.baatn<br />
Cmn_S_Normal.baatn<br />
Cmn_XL_Broad.baatn<br />
Cmn_XL_Close.baatn<br />
Cmn_XL_Loud.baatn<br />
Cmn_XL_Near.baatn<br />
Cmn_XL_Normal.baatn<br />
Cmn_XL_Normal_NonDirectional.baatn<br />
CommonActorPlayerCtrl.baacl<br />
CommonActorPlayerCtrl.baatn<br />
CommonActorPlayerCtrl.baroc<br />
CommonActorPlayerCtrl_ConstPrio.baatn<br />
CommonAtorPlayerCtrl.baadr<br />
CommonMapObjActor.baatn<br />
CommonMapObjActor.baroc<br />
CommonMapObjActor_ConstPrio.baatn<br />
CommonMapObjActor_HigherPrio.baatn<br />
CommonMapObjActor_HigherPrio.baroc<br />
CommonMapOcjactor.baacl<br />
Default.baacl<br />
Default.baatn<br />
Default.baroc<br />
Default_ConstPrio.baatn<br />
Default_HigherPrio.baatn<br />
Default_HigherPrio.baroc<br />
Default_IgnorCone.baatn<br />
Default_IgnoreCone_ConstPrio.baatn<br />
Default_IgnoreCone_HigherPrio.baatn<br />
EnemyCluster.baatn<br />
EnemyCluster.baroc<br />
FireWorks.baatn<br />
FireWorks.baroc<br />
IdolFest.baatn<br />
InkRail.baacl<br />
InkRail.baatn<br />
InkRail.baroc<br />
JetEjectOther.baacl<br />
JetEjectOther.baatn<br />
JetEjectOther.baroc<br />
JetEjectOther_Prio.baroc<br />
JetEjectRival.baatn<br />
JetEjectRival.baroc<br />
JetEjectToFar.baatn<br />
JetEjectToFar.baroc<br />
Judge.baacl<br />
Judge.baatn<br />
LayoutPosirioned.baroc<br />
LayoutPositioned.baatn<br />
MagnumLauncherBroad.baacl<br />
MagnumLauncherBroad.baatn<br />
MagnumLauncherBroad.baroc<br />
MiddleFarActor.baacl<br />
MiddleFarActor.baatn<br />
MiddleFarActor.baroc<br />
MiddleFarActor_ConstPrio.baatn<br />
MiddleFarActor_HigherPrio.baatn<br />
MiddleFarActor_HigherPrio.baroc<br />
NoDicrement.baudc<br />
PlayerActor.baatn<br />
PlayerActor.baroc<br />
PlayerActor_ConstPrio.baatn<br />
PlayerActor_HigherPrio.baatn<br />
PlayerActor_HigherPrio.baroc<br />
PlayerVoice.baacl<br />
PlayerVoice.baatn<br />
PlayerVoice.baroc<br />
PlazaFes.baatn<br />
PlazaFes.baroc<br />
PlazaSpeakerMain.baadr<br />
PlazaSpeakerMain.baatn<br />
PlazaSpeakerMain.baroc<br />
PlazaSpeakerSub00.baatn<br />
PlazaSpeakerSub00.baroc<br />
PlazaSpeakerSub01.baacl<br />
PlazaSpeakerSub01.baatn<br />
PlazaSpeakerSub01.baroc<br />
PlazaSpeakerSub02.baatn<br />
PlazaSpeakerSub02.baroc<br />
PlazaSpeakerSub03.baatn<br />
PlazaSpeakerSub03.baroc<br />
PlazaSpeakerSub04.baadr<br />
PlazaSpeakerSub04.baatn<br />
PlazaSpeakerSub04.baroc<br />
ShotNormal.baacl<br />
ShotNormal.baatn<br />
ShotNormal.baroc<br />
ShotNormal_ConstPrio.baatn<br />
ShotNormal_HigherPrio.baatn<br />
ShotNormal_HigherPrio.baroc<br />
SpecialTrigger.baacl<br />
SpecialTrigger.baatn<br />
SpMissileBullet.baacl<br />
SpMissileBullet.baatn<br />
SpMissileBullet.baroc<br />
SpMissileBulletPrio.baroc<br />
SuperLanding.baacl<br />
SuperLanding.baatn<br />
SuperLanding.baroc<br />
SuperLanding_Enemy.baacl<br />
SuperLanding_Enemy.baatn<br />
SuperLanding_Enemy.baroc<br />
Vss_SubWeaponNear.baatn<br />
Vss_SubWeaponNear.baroc<br />
Vss_SubWeaponNear_HigherPrio.baatn<br />
Vss_SubWeaponNear_HigherPrio.baroc<br />
WorldGateWay.baacl<br />
WorldGateWay.baatn<br />
WorldGateWay.baroc<br />
<br />
Sound/FxParam:<br />
<br />
Has parameters for certain sound effects, Delay, Feedback, OutGain and Lpf are parameters. Files in it are:<br />
<br />
FxDelayParamIndoor.fxparam<br />
FxDelayParamLastBoss.fxparam<br />
FxDelayParamSpace.fxparam<br />
FxDelayParamTakoBase.fxparam<br />
FxReverbI3DL2ParamIndoor.fxparam<br />
FxReverbI3DL2ParamLastBoss.fxparam<br />
FxReverbI3DL2ParamSpace.fxparam<br />
FxReverbI3DL2ParamTakoBase.fxparam<br />
FxThruParam.fxparam<br />
<br />
Sound/Group:<br />
<br />
Has one BAGST file, likely has parameters for indicating grouped sound effects, the directory includes:<br />
<br />
GroupSetting.bagst<br />
<br />
Sound/LoopAssetList.blal:<br />
<br />
A BLAL file, not much is readable so it is hard to easily tell what the file is used for...<br />
<br />
Sound/Resource:<br />
<br />
Has a lot of BARS files, almost all BARS files often having Bgm in the name (except for BgmLobby_ForShow.bars and BgmMissionBase.bars) have BFSTP files in them relating to three seconds of the BFSTMs in Sound/Resource/Stream. files are:<br />
<br />
AmiiboNPC.bars<br />
BakeryKingBread_0.bars<br />
BakeryKingBread_1.bars<br />
BakeryKingBread_2.bars<br />
BakeryKingBread_3.bars<br />
BakeryKingBread_4.bars<br />
BakeryKingBread_5.bars<br />
BakeryKingBread_6.bars<br />
BakeryKingBread_7.bars<br />
BgmCoop.bars<br />
BgmCustomize.bars<br />
BgmLobbyForShow.bars<br />
BgmLobby_Coop.bars<br />
BgmLobby_Lan.bars<br />
BgmLobby_Local.bars<br />
BgmLobby_Versus.bars<br />
BgmMatch_Versus.bars<br />
BgmMiniGame.bars<br />
BgmMission.bars<br />
BgmMissionBase.bars<br />
BgmMissionBoss.bars<br />
BgmMissionLastBoss.bars<br />
BgmPlayerMake.bars<br />
BgmPlaza.bars<br />
BgmPlazaFest.bars<br />
BgmShootingRange.bars<br />
BgmShop.bars<br />
BgmStaffRoll.bars<br />
BgmThanksForShow.bars<br />
BgmTutorial.bars<br />
BgmVersus.bars<br />
BgmWorld.bars<br />
Blaster.bars<br />
Bomb.bars<br />
Brd_Pigeon00.bars<br />
Brd_Sparrow00.bars<br />
BulletBlasterBurst.bars<br />
BulletBombChase.bars<br />
BulletBombCurling.bars<br />
BulletBombPointSensor.bars<br />
BulletBombPoisonBall.bars<br />
BulletBombQuick.bars<br />
BulletBombQuick_StaffRoll.bars<br />
BulletBombRobo.bars<br />
BulletBombSplash.bars<br />
BulletBombSuction.bars<br />
BulletBombSuctionLastBoss.bars<br />
BulletBounceShot.bars<br />
BulletBubbleShotBubble.bars<br />
BulletCharger.bars<br />
BulletGachihoko.bars<br />
BulletMgr.bars<br />
BulletMissileMissilePosition.bars<br />
BulletRandomDrop.bars<br />
Bullets.bars<br />
BulletShield.bars<br />
BulletSlosher.bars<br />
BulletSpAquaBall.bars<br />
BulletSpJetpackLauncher.bars<br />
BulletSpRainCloudBall.bars<br />
BulletSpRainCloudCloud.bars<br />
BulletSprinkler.bars<br />
BulletSpSuperBubble.bars<br />
BulletSpSuperMissile.bars<br />
BulletSpWaterCutter.bars<br />
BulletStaffRollShot.bars<br />
BulletUmbrellaCanopy.bars<br />
BulletUmbrellaCanopyNormal.bars<br />
BulletWallDrop.bars<br />
Charger.bars<br />
CoopCommander.bars<br />
CustomizePlayer.bars<br />
Enemy.bars<br />
EnemyRollerKingShot.bars<br />
Enm_BakeryKing.bars<br />
Enm_BossWeakPoint.bars<br />
Enm_Charge.bars<br />
Enm_Charger_Base.bars<br />
Enm_Cleaner.bars<br />
Enm_CoopSakediver.bars<br />
Enm_CoopSakedozer.bars<br />
Enm_CoopSakelienBagman.bars<br />
Enm_CoopSakelienBomber.bars<br />
Enm_CoopSakelienCupTwins.bars<br />
Enm_CoopSakelienGeyser.bars<br />
Enm_CoopSakelienGolden.bars<br />
Enm_CoopSakelienLarge.bars<br />
Enm_CoopSakelienShield.bars<br />
Enm_CoopSakelienSmall.bars<br />
Enm_CoopSakelienSnake.bars<br />
Enm_CoopSakelienStandard.bars<br />
Enm_CoopSakelienTower.bars<br />
Enm_CoopSakepuncher.bars<br />
Enm_CoopSakepuncherBulletSimpl.bars<br />
Enm_CoopSakerocket.bars<br />
Enm_CoopSakerocketBullet.bars<br />
Enm_Escape.bars<br />
Enm_FlyingHohei.bars<br />
Enm_FlyingHoheiMissile.bars<br />
Enm_FlyingHoheiMother.bars<br />
Enm_HangedKing.bars<br />
Enm_Hohei.bars<br />
Enm_LastKing.bars<br />
Enm_LastKingPoleBomb.bars<br />
Enm_LastKingPunch.bars<br />
Enm_LastKingTakowasa.bars<br />
Enm_MegaCleaner.bars<br />
Enm_Patroller.bars<br />
Enm_Rock.bars<br />
Enm_RockLarge.bars<br />
Enm_Rock_Base.bars<br />
Enm_RollerKing.bars<br />
Enm_Spinner.bars<br />
Enm_Stamp.bars<br />
Enm_StampBig.bars<br />
Enm_StampKingDeco.bars<br />
Enm_Takodozer_Base.bars<br />
Enm_TakoGabon.bars<br />
Enm_TakolienNonFixed_Base.bars<br />
Enm_Takolien_Base.bars<br />
Enm_TakopterForHangedKing.bars<br />
Enm_Takopter_Base.bars<br />
Enm_TakoVoice_Base.bars<br />
EyeColor.bars<br />
Field.bars<br />
Fld_Amida01.bars<br />
Fld_BossGelidiumKing.bars<br />
Fld_BossHangedKing.bars<br />
Fld_BossLastKing.bars<br />
Fld_BossRollerKing.bars<br />
Fld_BossStampKingDeco.bars<br />
Fld_Ditch01.bars<br />
Fld_Nagasaki00.bars<br />
Fld_Plaza00.bars<br />
Fld_Shakeup00.bars<br />
Fld_Tutorial.bars<br />
Fld_Tuzura00.bars<br />
Fld_Unduck00.bars<br />
Fld_UnitField01.bars<br />
Fld_UnitField05.bars<br />
Fld_Upland00.bars<br />
Fld_Venue00.bars<br />
Fld_Wave00.bars<br />
Fld_World05.bars<br />
Gachihoko.bars<br />
Head.bars<br />
LastBoss_Bomb.bars<br />
Lft_AirPlane.bars<br />
Lft_Bridge.bars<br />
Lft_BtlPipe30x60x30.bars<br />
Lft_CaviarCan.bars<br />
Lft_Charge.bars<br />
Lft_DecaBelConFloorP180x15x90.bars<br />
Lft_DecaGate_Base.bars<br />
Lft_DowntownTrain00.bars<br />
Lft_Forklift.bars<br />
Lft_MsnSpinnerSlide.bars<br />
Lft_Propeller.bars<br />
Lft_RvlUfoMini_Base.bars<br />
LobbyPlayer.bars<br />
MiniMap.bars<br />
Mission_Boss.bars<br />
Mission_BossBody_Base.bars<br />
Mission_Enm.bars<br />
Mission_Field_Sea.bars<br />
Mission_Lft.bars<br />
Mission_Lft_MetalHeavy.bars<br />
Mission_Lft_MetalThick.bars<br />
Mission_Lft_MetalThin.bars<br />
Mission_Lft_Normal.bars<br />
Mission_Lft_Stone.bars<br />
Mission_Lft_Wood.bars<br />
NpcAssistantGear.bars<br />
NpcAssistantShoes.bars<br />
NpcAssistantTshirts.bars<br />
NpcAssistantWeapon.bars<br />
NpcPlazaJerrySound.bars<br />
Npc_AmiiboHuman.bars<br />
Npc_AmiiboSquid.bars<br />
Npc_CustomShopJr.bars<br />
Npc_Jerry00_Skateboard.bars<br />
Npc_LastAoriBoss.bars<br />
Npc_LastHotaru.bars<br />
Npc_Plaza.bars<br />
Npc_PlazaHotaru.bars<br />
Npc_PlazaJudge.bars<br />
Npc_SweetsShop.bars<br />
Npc_TentaclesA.bars<br />
Npc_TentaclesB.bars<br />
Npc_WorldHotaru.bars<br />
Obj_AerialRing.bars<br />
Obj_AirBall_Base.bars<br />
Obj_AirDancer.bars<br />
Obj_AreaGate.bars<br />
Obj_AttractTarget.bars<br />
Obj_AutoWarpPointWorld.bars<br />
Obj_BigNamazu.bars<br />
Obj_Blowouts.bars<br />
Obj_BombFlower.bars<br />
Obj_BossGateway.bars<br />
Obj_Box00L_Base.bars<br />
Obj_Box00S.bars<br />
Obj_Box_Base.bars<br />
Obj_Bunker_Base.bars<br />
Obj_CompassWithNavigator.bars<br />
Obj_CoopBadge.bars<br />
Obj_CoopGoldenIkura.bars<br />
Obj_CoopIkura.bars<br />
Obj_CoopIkuraBank.bars<br />
Obj_CoopSpawnBox.bars<br />
Obj_CoopSpawnGeyser.bars<br />
Obj_CoopThrowedBomb.bars<br />
Obj_DashPanel_Base.bars<br />
Obj_Door_Base.bars<br />
Obj_Gateway.bars<br />
Obj_GatewayBase.bars<br />
Obj_Geyser.bars<br />
Obj_GeyserAuto.bars<br />
Obj_Goal.bars<br />
Obj_Grass00.bars<br />
Obj_GrindRail2.bars<br />
Obj_InkBarForBakeryKing.bars<br />
Obj_InkRail.bars<br />
Obj_InkRailVersus.bars<br />
Obj_Item.bars<br />
Obj_ItemCollection_Base.bars<br />
Obj_ItemWeapon_Base.bars<br />
Obj_Jerry00.bars<br />
Obj_JerryClimbing.bars<br />
Obj_JerryCycling.bars<br />
Obj_JerryPunch.bars<br />
Obj_JumpPanel.bars<br />
Obj_JumpPoint.bars<br />
Obj_LastBossStageUFO.bars<br />
Obj_LobTicket_Base.bars<br />
Obj_MagnumLargeLauncher.bars<br />
Obj_MagnumLauncher.bars<br />
Obj_MissilePosition.bars<br />
Obj_MissilePositionVS.bars<br />
Obj_PaintLift_Base.bars<br />
Obj_PlazaAutoDoorA.bars<br />
Obj_PlazaAutoDoorB.bars<br />
Obj_PlazaAutoDoorC.bars<br />
Obj_PlazaAutoDoorD.bars<br />
Obj_PlazaAutoDoorE.bars<br />
Obj_PlazaAutoDoorF.bars<br />
Obj_PlazaFireworks.bars<br />
Obj_PlazaPlane.bars<br />
Obj_PlazaSpeakerSub00.bars<br />
Obj_PlazaSpeakerSub01.bars<br />
Obj_PlazaSpeakerSub02.bars<br />
Obj_PlazaSpeakerSub03.bars<br />
Obj_PlazaSpeakerSub04.bars<br />
Obj_PoisonFogGimmick.bars<br />
Obj_PsylliumRespawner.bars<br />
Obj_RailKingTruck.bars<br />
Obj_SeaGull.bars<br />
Obj_Shellfish.bars<br />
Obj_ShotToy.bars<br />
Obj_SighterTarget_Base.bars<br />
Obj_Sphere.bars<br />
Obj_SpongeVersus.bars<br />
Obj_SpongeVersus_Rectangle.bars<br />
Obj_SpongeVersus_Rectangle2.bars<br />
Obj_Sponge_Base.bars<br />
Obj_SwitchPaint.bars<br />
Obj_SwitchPaintSmall.bars<br />
Obj_SwitchShock.bars<br />
Obj_TreeBanana.bars<br />
Obj_Tree_Base.bars<br />
Obj_VictoryLift.bars<br />
Obj_Windsock.bars<br />
Obj_WorldLastBossHouse.bars<br />
PaintTargetArea.bars<br />
Pants.bars<br />
PlayerAquaBall.bars<br />
PlayerBombCurling.bars<br />
PlayerCoopFloat.bars<br />
PlayerCtrl.bars<br />
PlayerCustomPart.bars<br />
PlayerDressup.bars<br />
PlayerEnemy.bars<br />
PlayerFriend.bars<br />
PlayerMakePlayer.bars<br />
PlayerTank.bars<br />
PlayerTank_BombLauncher.bars<br />
PlayerTank_Jetpack.bars<br />
PlayerWeaponDrone.bars<br />
PlayerWeapon_Charger_Light.bars<br />
PlayerWeapon_Charger_Long.bars<br />
PlayerWeapon_Charger_Normal.bars<br />
PlayerWeapon_Charger_Quick.bars<br />
PlayerWeapon_Jetpack.bars<br />
PlayerWeapon_RainCloud.bars<br />
PlayerWeapon_Roller_BrushMini.bars<br />
PlayerWeapon_Roller_BrushNormal.bars<br />
PlayerWeapon_Roller_Compact.bars<br />
PlayerWeapon_Roller_Heavy.bars<br />
PlayerWeapon_Roller_Normal.bars<br />
PlayerWeapon_Shachihoko.bars<br />
PlayerWeapon_Shooter_BlasterLight.bars<br />
PlayerWeapon_Shooter_BlasterLightLong.bars<br />
PlayerWeapon_Shooter_BlasterLightShort.bars<br />
PlayerWeapon_Shooter_BlasterLong.bars<br />
PlayerWeapon_Shooter_BlasterShort.bars<br />
PlayerWeapon_Shooter_Blaze.bars<br />
PlayerWeapon_Shooter_Expert.bars<br />
PlayerWeapon_Shooter_First.bars<br />
PlayerWeapon_Shooter_Gravity.bars<br />
PlayerWeapon_Shooter_Heavy.bars<br />
PlayerWeapon_Shooter_Long.bars<br />
PlayerWeapon_Shooter_Normal.bars<br />
PlayerWeapon_Shooter_Normal_Oct.bars<br />
PlayerWeapon_Shooter_TripleMiddle.bars<br />
PlayerWeapon_Shooter_TripleQuick.bars<br />
PlayerWeapon_Slosher_Diffusion.bars<br />
PlayerWeapon_Slosher_Launcher.bars<br />
PlayerWeapon_Spinner_Hyper.bars<br />
PlayerWeapon_Spinner_Quick.bars<br />
PlayerWeapon_Spinner_Standard.bars<br />
PlayerWeapon_SuperBubble.bars<br />
PlayerWeapon_SuperMissile.bars<br />
PlayerWeapon_Twins_Normal.bars<br />
PlayerWeapon_WaterCutter.bars<br />
PlazaCoconutShot.bars<br />
PlazaStallEffect.bars<br />
RandomVoice.bars<br />
RespawnPos.bars<br />
Roller.bars<br />
RollingBarrel.bars<br />
SEObj.bars<br />
Shooter.bars<br />
SighterTarget_Ika_Base.bars<br />
SighterTarget_Tako_Base.bars<br />
Skin.bars<br />
Slosher.bars<br />
SoundEnemyCluster.bars<br />
SoundNewsScript.bars<br />
SoundParticleBindModel.bars<br />
Special.bars<br />
Spinner.bars<br />
Sprinkler.bars<br />
StaticUser.bars<br />
Twins.bars<br />
UI_Body_Cmn_ActionGuide_00.bars<br />
UI_Body_Cmn_Announce_00.bars<br />
UI_Body_Cmn_BG_00.bars<br />
UI_Body_Cmn_CountDownFinish_00.bars<br />
UI_Body_Cmn_GameWindow_00.bars<br />
UI_Body_Cmn_InterimAnnounce_00.bars<br />
UI_Body_Cmn_Menu_00.bars<br />
UI_Body_Cmn_Miss_00.bars<br />
UI_Body_Cmn_Pause_00.bars<br />
UI_Body_Cmn_ReadyGo_00.bars<br />
UI_Body_Cmn_SystemWindow_00.bars<br />
UI_Body_Cmn_WeaponGet_00.bars<br />
UI_Body_Coop_CountDownFinish_00.bars<br />
UI_Body_Coop_CountDownStart_00.bars<br />
UI_Body_Coop_MainTV_00.bars<br />
UI_Body_Coop_Result_00.bars<br />
UI_Body_Coop_Target_00.bars<br />
UI_Body_Coop_WaveClear_00.bars<br />
UI_Body_Coop_WpnChange_00.bars<br />
UI_Body_Cst_CustomizeDetail_00.bars<br />
UI_Body_Cst_CustomizeTV_00.bars<br />
UI_Body_Lby_CoopLobby_00.bars<br />
UI_Body_Lby_LocalLobby_00.bars<br />
UI_Body_Lby_LocalStamp_00.bars<br />
UI_Body_Lby_RecordList_01.bars<br />
UI_Body_MiiverseMain.bars<br />
UI_Body_Msn_CheckPoint_00.bars<br />
UI_Body_Msn_Finish_00.bars<br />
UI_Body_Msn_Rogaining_00.bars<br />
UI_Body_Msn_WpnSelect_00.bars<br />
UI_Body_Mth_VersusMatch_01.bars<br />
UI_Body_Plz_CoopGift_00.bars<br />
UI_Body_Plz_GetShell_00.bars<br />
UI_Body_Plz_ItemMenu_00.bars<br />
UI_Body_Plz_ItemSet_00.bars<br />
UI_Body_Plz_TopicNews_00.bars<br />
UI_Body_Shp_Main_00.bars<br />
UI_Body_Shr_InkReset_00.bars<br />
UI_Body_Shr_MainTV_00.bars<br />
UI_Body_Shr_WpnSelect_00.bars<br />
UI_Body_Tut_ExpController_00.bars<br />
UI_Body_Tut_GuideMsg_00.bars<br />
UI_Body_Tut_Gyro_00.bars<br />
UI_Body_Tut_TutorialPicture_00.bars<br />
UI_Body_VS_MainTV_00.bars<br />
UI_Body_VS_Result_00.bars<br />
UI_Body_VS_Result_01.bars<br />
UI_Body_VS_Result_02.bars<br />
UI_Body_Wdm_Menu_00.bars<br />
UI_Body_Wdm_MissionInfo_00.bars<br />
UI_Body_Wdm_OldDocuments_00.bars<br />
UI_Body_Wdm_PowerUpMenu_00.bars<br />
UI_Cmn_Loading_00_L_Loading_00.bars<br />
UI_Cmn_Menu_00_L_BackBtn_00.bars<br />
UI_Cmn_Menu_00_L_Close_00.bars<br />
UI_Cmn_Menu_00_L_Customize_00.bars<br />
UI_Cmn_Menu_00_L_EquipBtn_00.bars<br />
UI_Cmn_Menu_00_L_EquipBtn_01.bars<br />
UI_Cmn_Menu_00_L_L_00.bars<br />
UI_Cmn_Menu_00_L_MapBtn_00.bars<br />
UI_Cmn_Menu_00_L_No_00.bars<br />
UI_Cmn_Menu_00_L_OptionBtn_00.bars<br />
UI_Cmn_Menu_00_L_Option_02.bars<br />
UI_Cmn_Menu_00_L_SkillPowBtn_00.bars<br />
UI_Cmn_Menu_00_L_StageBtn_00.bars<br />
UI_Cmn_Menu_00_L_Yes_00.bars<br />
UI_Cmn_Pause_00_L_Btn_00.bars<br />
UI_Cmn_Status_00_L_Customize_00.bars<br />
UI_Cmn_Status_00_L_Menu_00.bars<br />
UI_Cmn_Status_00_L_PlayerStatus_00_L_Numbers_00.bars<br />
UI_Cmn_SystemWindow_00_L_BtnL_00.bars<br />
UI_Cmn_SystemWindow_00_L_BtnR_00.bars<br />
UI_Cmn_SystemWindow_00_L_KeyDecideIcon_00.bars<br />
UI_Cmn_SystemWindow_01_L_KeyDecideIcon_00.bars<br />
UI_Cmn_TalkWindow_00_L_KeyIcon_00.bars<br />
UI_Coop_Result_00_L_Btn_00.bars<br />
UI_Coop_Result_00_L_Btn_01.bars<br />
UI_Coop_Result_00_L_Card_00.bars<br />
UI_Coop_Result_00_L_Meter_00.bars<br />
UI_Cst_CustomizeTV_00_L_AmiiboBtn_00.bars<br />
UI_Cst_CustomizeTV_00_L_Back_00.bars<br />
UI_Cst_CustomizeTV_00_L_HeadBtn_00.bars<br />
UI_Cst_CustomizeTV_00_L_KeyIcon_01.bars<br />
UI_Cst_CustomizeTV_00_L_KeyIcon_02.bars<br />
UI_Cst_CustomizeTV_00_L_PantsBtn_00.bars<br />
UI_Cst_CustomizeTV_00_L_R_00.bars<br />
UI_Cst_ShootingRangeAndAmiibo_00_L_BtnL_00.bars<br />
UI_Cst_ShootingRangeAndAmiibo_00_L_BtnR_00.bars<br />
UI_Cst_ToShootingRange_00_L_BtnL_00.bars<br />
UI_Cst_ToShootingRange_00_L_BtnR_00.bars<br />
UI_Default_Cmn_Menu_00_OptionScrollBarCtrl.bars<br />
UI_Default_Cst_CustomizeTV_00_CustomizeBtnCtrl.bars<br />
UI_Default_Cst_CustomizeTV_00_OptionBtnCtrl.bars<br />
UI_Default_Cst_CustomizeTV_00_OptionScrollBarCtrl.bars<br />
UI_Default_Cst_CustomizeTV_00_WeaponGearBtnCtrl.bars<br />
UI_Default_Lby_CoopLobby_00_KeyDecideIconCtrl.bars<br />
UI_Default_Lby_ScrollBar_00_KeyDecideIconCtrl.bars<br />
UI_Default_Plz_ItemMenu_00_SkillBtnCtrl.bars<br />
UI_Default_Plz_ItemMenu_00_WeaponGearBtnCtrl.bars<br />
UI_Default_Plz_ReportWindow_00_UniteBtnCtrl.bars<br />
UI_Default_Plz_Title_00_KeyDecideIconCtrl.bars<br />
UI_Default_Shr_CameraOption_00_OptionScrollBarCtrl.bars<br />
UI_Default_Shw_Title_00_KeyDecideIconCtrl.bars<br />
UI_Default_Wdm_Menu_00_OptionScrollBarCtrl.bars<br />
UI_Default_Wdm_OldDocuments_00_UniteBtnCtrl.bars<br />
UI_Lby_CoopLobby_00_L_BackBtn_00.bars<br />
UI_Lby_CoopLobby_00_L_Manual_00.bars<br />
UI_Lby_CoopLobby_00_L_ModeButton_00.bars<br />
UI_Lby_FriendList_00_L_AddLoom_00.bars<br />
UI_Lby_FriendList_00_L_BackBtn_00.bars<br />
UI_Lby_FriendList_00_L_Btn_00.bars<br />
UI_Lby_LocalLobby_00_L_BackBtn_00.bars<br />
UI_Lby_LocalLobby_00_L_localBtn_00.bars<br />
UI_Lby_LocalLobby_00_L_Manual_00.bars<br />
UI_Lby_PasswordEntry_00_L_CancelBtn_00.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_00.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_01.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_02.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_03.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_04.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_05.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_06.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_07.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_08.bars<br />
UI_Lby_PasswordEntry_00_L_PassBtn_09.bars<br />
UI_Lby_Password_00_L_BtnL_00.bars<br />
UI_Lby_Password_00_L_BtnR_00.bars<br />
UI_Lby_Password_00_L_PasswordBtn_00.bars<br />
UI_Lby_RecordList_00_L_Btn_00.bars<br />
UI_Lby_RecordList_01_L_Window_00_L_KeyIcon_00.bars<br />
UI_Lby_ScrollBar_00_L_Btn_00.bars<br />
UI_Lby_VSLobby_00_L_Customize_00.bars<br />
UI_Lby_VSLobby_00_L_LeagueBtn_00.bars<br />
UI_Lby_VSLobby_00_L_LeagueRecBtn_00.bars<br />
UI_Lby_VSLobby_00_L_ModeButton_00.bars<br />
UI_Lby_VSLobby_00_L_Rule_00.bars<br />
UI_Lby_WalkThrough_00_L_BackBtn_00.bars<br />
UI_Lby_WalkThrough_00_L_StageIconBtn_00.bars<br />
UI_MiiverseMain_L_Btn_00.bars<br />
UI_MiiverseMain_L_Btn_01.bars<br />
UI_MiiverseMain_L_Btn_02.bars<br />
UI_MiiverseMain_L_Btn_03.bars<br />
UI_MiiverseMain_L_L_00.bars<br />
UI_MiiverseMain_L_Post_00.bars<br />
UI_Msn_MainTV_00_L_Bomb_00.bars<br />
UI_Msn_WpnSelect_00_L_Back_00.bars<br />
UI_Msn_WpnSelect_00_L_Btn_00.bars<br />
UI_Mth_CoopMatch_00_L_OtherBtn_00.bars<br />
UI_Mth_Option_00_L_OptionBtn_00.bars<br />
UI_Mth_Option_00_L_Option_00.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_00.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_01.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_02.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_03.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_04.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_05.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_06.bars<br />
UI_Mth_VersusMatch_00_L_PlayerName_07.bars<br />
UI_Mth_VersusMatch_01_L_BackBtn_00.bars<br />
UI_Mth_VersusMatch_01_L_CustomizeBtn_00.bars<br />
UI_Mth_VersusMatch_01_L_Option_00.bars<br />
UI_Mth_VersusMatch_01_L_RuleSelect_00_L_MinusButton_00.bars<br />
UI_Mth_VersusMatch_01_L_StageSelect_00.bars<br />
UI_Mth_VersusMatch_01_L_StartBtn_00.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_00.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_00_L_NextL_00.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_02.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_03.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_04.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_05.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_06.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_07.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_08.bars<br />
UI_Mth_VersusMatch_03_L_PlayerName_09.bars<br />
UI_Plm_PlayerMake_00_L_BackBtn_00.bars<br />
UI_Plm_PlayerMake_00_L_Btn_00.bars<br />
UI_Plm_PlayerMake_00_L_Btn_02.bars<br />
UI_Plm_PlayerMake_00_L_Btn_03.bars<br />
UI_Plz_AmiiboLetter_00_L_KeyIcon_00.bars<br />
UI_Plz_AmiiboMemory_00_L_BtnL_00.bars<br />
UI_Plz_AmiiboMemory_00_L_BtnR_00.bars<br />
UI_Plz_AmiiboOperation_00_L_KeyIcon_00.bars<br />
UI_Plz_AmiiboOperation_00_L_KeyIcon_01.bars<br />
UI_Plz_AmiiboOperation_00_L_KeyIcon_02.bars<br />
UI_Plz_AmiiboOperation_01_L_BackBtn_00.bars<br />
UI_Plz_AmiiboPhotoSelect_00_L_Back_00.bars<br />
UI_Plz_AmiiboPhotoSelect_00_L_Btn_00.bars<br />
UI_Plz_AmiiboPhotoSelect_00_L_KeyIcon_00.bars<br />
UI_Plz_AmiiboStart_00_L_Back_00.bars<br />
UI_Plz_ChoseGear_00_L_BtnL_00.bars<br />
UI_Plz_ChoseGear_00_L_BtnR_00.bars<br />
UI_Plz_ChoseGear_01_L_BtnL_00.bars<br />
UI_Plz_CoopGift_00_L_Back_00.bars<br />
UI_Plz_CoopGift_00_L_KeyIcon_01.bars<br />
UI_Plz_FesChoices_00_L_Back_00.bars<br />
UI_Plz_FesChoices_00_L_BtnC_00.bars<br />
UI_Plz_FesChoices_00_L_BtnL_00.bars<br />
UI_Plz_FesChoices_00_L_BtnR_00.bars<br />
UI_Plz_FesChoices_00_L_FesBtn_00.bars<br />
UI_Plz_FesChoices_00_L_KeyIcon_00.bars<br />
UI_Plz_GearOrder_00_L_Back_00.bars<br />
UI_Plz_GearOrder_00_L_BtnL_00.bars<br />
UI_Plz_GearOrder_00_L_BtnR_00.bars<br />
UI_Plz_GearOrder_00_L_Btn_00.bars<br />
UI_Plz_GearOrder_00_L_GearBtn_00.bars<br />
UI_Plz_GetShell_00_L_KeyIcon_01.bars<br />
UI_Plz_ItemMenu_00_L_Back_00.bars<br />
UI_Plz_ItemMenu_00_L_CustomIconBtn_01.bars<br />
UI_Plz_ItemMenu_00_L_KeyIcon_01.bars<br />
UI_Plz_ItemMenu_00_L_KeyIcon_02.bars<br />
UI_Plz_ItemMenu_00_L_L_00.bars<br />
UI_Plz_ItemSet_00_L_Btn_00.bars<br />
UI_Plz_ItemSet_00_L_Btn_01.bars<br />
UI_Plz_LobPower_00_L_Back_00.bars<br />
UI_Plz_LobPower_00_L_Btn_00.bars<br />
UI_Plz_LobPower_00_L_Btn_01.bars<br />
UI_Plz_LobPower_00_L_Btn_03.bars<br />
UI_Plz_LobPower_00_L_Change_00.bars<br />
UI_Plz_LobPower_00_L_Drink_01.bars<br />
UI_Plz_LobPower_00_L_Food_00.bars<br />
UI_Plz_MiiversePost_00_L_Back_00.bars<br />
UI_Plz_MiiversePost_00_L_Btn_00.bars<br />
UI_Plz_MiiversePost_00_L_KeyIcon_00.bars<br />
UI_Plz_MiiverseStatus_00_L_Back_00.bars<br />
UI_Plz_MiiverseStatus_00_L_KeyIcon_00.bars<br />
UI_Plz_MiiverseStatus_00_L_Status_00.bars<br />
UI_Plz_PointerGuide_00_L_KeyIcon_00.bars<br />
UI_Plz_ReportWindow_00_L_BtnL_00.bars<br />
UI_Plz_ReportWindow_00_L_BtnR_00.bars<br />
UI_Plz_SelectMenu_00_L_Back_00.bars<br />
UI_Plz_SelectMenu_00_L_MenuBtn_00.bars<br />
UI_Shp_Main_00_L_BackBtn_00.bars<br />
UI_Shp_Main_00_L_Back_00.bars<br />
UI_Shp_Main_00_L_BtnL_00.bars<br />
UI_Shp_Main_00_L_BtnR_00.bars<br />
UI_Shp_Main_00_L_CoinNumbers_00.bars<br />
UI_Shp_Main_00_L_Item_00.bars<br />
UI_Shp_Main_00_L_KeyIcon_00.bars<br />
UI_Shp_Main_00_L_KeyIcon_01.bars<br />
UI_Shp_Main_00_L_KeyIcon_02.bars<br />
UI_Shp_TalkWindow_00_L_KeyIcon_00.bars<br />
UI_Shr_CameraOption_00_L_BackBtn_02.bars<br />
UI_Shr_CameraOption_00_L_OptionBtn_00.bars<br />
UI_Shr_CameraOption_00_L_OptionBtn_02.bars<br />
UI_Shr_CameraOption_00_L_Option_00.bars<br />
UI_Shr_WpnSelect_00_L_Back_00.bars<br />
UI_Shr_WpnSelect_00_L_Item_00.bars<br />
UI_Shr_WpnSelect_00_L_KeyIcon_00.bars<br />
UI_Shw_Option_00_L_BackBtn_00.bars<br />
UI_Shw_Option_00_L_OptionBtn_00.bars<br />
UI_Shw_Option_00_L_Option_01.bars<br />
UI_Shw_Option_00_L_Option_03.bars<br />
UI_Shw_WeaponSelect_00_L_Btn_00.bars<br />
UI_Shw_WeaponSelect_00_L_Btn_01.bars<br />
UI_Shw_WeaponSelect_00_L_Option_00.bars<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_00.bars<br />
UI_Tut_CircleTimer_00_L_CircleTimer_00.bars<br />
UI_VS_MainTV_00_L_SuperGauge_00.bars<br />
UI_VS_ResultEnd_00_L_Btn_00.bars<br />
UI_VS_ResultEnd_00_L_Btn_01.bars<br />
UI_VS_Result_01_L_Btn_00.bars<br />
UI_VS_Result_01_L_Btn_01.bars<br />
UI_Wdm_MainTV_00_L_Bomb_00.bars<br />
UI_Wdm_Menu_00_L_Back_00.bars<br />
UI_Wdm_Menu_00_L_Close_00.bars<br />
UI_Wdm_Menu_00_L_L_00.bars<br />
UI_Wdm_Menu_00_L_MapBtn_00.bars<br />
UI_Wdm_Menu_00_L_Note_00.bars<br />
UI_Wdm_Menu_00_L_OptionBtn_00.bars<br />
UI_Wdm_Menu_00_L_Option_00.bars<br />
UI_Wdm_Menu_00_L_PlazaBack_00.bars<br />
UI_Wdm_Menu_00_L_StageBtn_00.bars<br />
UI_Wdm_OldDocuments_00_L_Back_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_BackBtn_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_Btn_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_Btn_13.bars<br />
UI_Wdm_PowerUpMenu_00_L_Btn_14.bars<br />
UI_Wdm_PowerUpMenu_00_L_Change_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_L_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_Reset_00.bars<br />
Umbrella.bars<br />
Voice_Aori.bars<br />
Voice_Hotaru.bars<br />
Voice_Plz_GearOrder_00.bars<br />
World_Field.bars<br />
Wsb_Flag.bars<br />
Wsb_Shield.bars<br />
Wsb_Sprinkler.bars<br />
Wsb_Trap.bars<br />
<br />
Sound/ResourceList: <br />
<br />
Has a lot of BARSLIST files, has even more than Sound/Resource so its not 100% evenly matched as some files only exist here but not there, these files are likely used for describing metadata for what BARS file is used, this directory includes:<br />
<br />
AmiiboNPC.barslist<br />
BakeryKingBread_0.barslist<br />
BakeryKingBread_1.barslist<br />
BakeryKingBread_2.barslist<br />
BakeryKingBread_3.barslist<br />
BakeryKingBread_4.barslist<br />
BakeryKingBread_5.barslist<br />
BakeryKingBread_6.barslist<br />
BakeryKingBread_7.barslist<br />
Bgm.barslist<br />
BgmCoop.barslist<br />
BgmCustomize.barslist<br />
BgmLobbyForShow.barslist<br />
BgmLobby_Coop.barslist<br />
BgmLobby_Lan.barslist<br />
BgmLobby_Local.barslist<br />
BgmLobby_Versus.barslist<br />
BgmMatch_Coop.barslist<br />
BgmMatch_ForShow.barslist<br />
BgmMatch_Versus.barslist<br />
BgmMiniGame.barslist<br />
BgmMission.barslist<br />
BgmMissionBase.barslist<br />
BgmMissionBoss.barslist<br />
BgmMissionLastBoss.barslist<br />
BgmPlayerMake.barslist<br />
BgmPlaza.barslist<br />
BgmPlazaFest.barslist<br />
BgmShootingRange.barslist<br />
BgmShop.barslist<br />
BgmStaffRoll.barslist<br />
BgmThanksForShow.barslist<br />
BgmTitleForShow.barslist<br />
BgmTutorial.barslist<br />
BgmVersus.barslist<br />
BgmWorld.barslist<br />
Blaster.barslist<br />
Bomb.barslist<br />
Brd_Pigeon00.barslist<br />
Brd_Sparrow00.barslist<br />
BulletBlaster.barslist<br />
BulletBlasterBurst.barslist<br />
BulletBlasterMission.barslist<br />
BulletBombChase.barslist<br />
BulletBombChaseMissionLv0.barslist<br />
BulletBombChaseMissionLv1.barslist<br />
BulletBombChaseMissionLv2.barslist<br />
BulletBombChaseMissionLv3.barslist<br />
BulletBombCmnCore.barslist<br />
BulletBombCurling.barslist<br />
BulletBombCurlingEnemy.barslist<br />
BulletBombCurlingMission.barslist<br />
BulletBombCurlingRival.barslist<br />
BulletBombPointSensor.barslist<br />
BulletBombPoisonBall.barslist<br />
BulletBombPoisonFog.barslist<br />
BulletBombQuick.barslist<br />
BulletBombQuickMission.barslist<br />
BulletBombQuickRival.barslist<br />
BulletBombQuick_StaffRoll.barslist<br />
BulletBombRobo.barslist<br />
BulletBombRoboMission.barslist<br />
BulletBombSplash.barslist<br />
BulletBombSplashCoop.barslist<br />
BulletBombSplashEnemy.barslist<br />
BulletBombSplashLastBoss.barslist<br />
BulletBombSplashMission.barslist<br />
BulletBombSplashRival.barslist<br />
BulletBombSplashTutorial.barslist<br />
BulletBombSuction.barslist<br />
BulletBombSuctionEnemy.barslist<br />
BulletBombSuctionLastBoss.barslist<br />
BulletBombSuctionRival.barslist<br />
BulletBounceShot.barslist<br />
BulletBubbleShotBubble.barslist<br />
BulletCharger.barslist<br />
BulletChargerMission.barslist<br />
BulletChargerSplash.barslist<br />
BulletChargerSplashMission.barslist<br />
BulletCmnSplashUnusePreCol.barslist<br />
BulletGachihoko.barslist<br />
BulletMgr.barslist<br />
BulletMissileMissilePosition.barslist<br />
BulletRandomDrop.barslist<br />
BulletRollerCore.barslist<br />
BulletRollerSplash.barslist<br />
BulletRollerSplashAroundType.barslist<br />
BulletRollerSplashMission.barslist<br />
Bullets.barslist<br />
BulletShield.barslist<br />
BulletShooter.barslist<br />
BulletShooterMission.barslist<br />
BulletSlosher.barslist<br />
BulletSlosherMission.barslist<br />
BulletSpAquaBall.barslist<br />
BulletSpinner.barslist<br />
BulletSpinnerMission.barslist<br />
BulletSpJetpackJet.barslist<br />
BulletSpJetpackLauncher.barslist<br />
BulletSpRainCloudBall.barslist<br />
BulletSpRainCloudCloud.barslist<br />
BulletSpRainCloudCloudEnemy.barslist<br />
BulletSpRainCloudSplash.barslist<br />
BulletSprinkler.barslist<br />
BulletSprinklerSplash.barslist<br />
BulletSpSuperBubble.barslist<br />
BulletSpSuperMissile.barslist<br />
BulletSpWaterCutter.barslist<br />
BulletSpWeapon.barslist<br />
BulletStaffRollShot.barslist<br />
BulletTwins.barslist<br />
BulletTwinsMission.barslist<br />
BulletTwinsSideStepDropSplash.barslist<br />
BulletUmbrellaCanopy.barslist<br />
BulletUmbrellaCanopyCompact.barslist<br />
BulletUmbrellaCanopyCoopAutoAssault.barslist<br />
BulletUmbrellaCanopyCoopNormal.barslist<br />
BulletUmbrellaCanopyMissionNormalLv0.barslist<br />
BulletUmbrellaCanopyMissionNormalLv1.barslist<br />
BulletUmbrellaCanopyNormal.barslist<br />
BulletUmbrellaCanopyWide.barslist<br />
BulletUmbrellaShot.barslist<br />
BulletUmbrellaShotMission.barslist<br />
BulletWallDrop.barslist<br />
Charger.barslist<br />
CoopCommander.barslist<br />
Coop_Field.barslist<br />
CustomizePlayer.barslist<br />
Enemy.barslist<br />
EnemyRollerKingShot.barslist<br />
Enm_BakeryKing.barslist<br />
Enm_BossWeakPoint.barslist<br />
Enm_Charge.barslist<br />
Enm_Charger_Base.barslist<br />
Enm_Cleaner.barslist<br />
Enm_CoopSakediver.barslist<br />
Enm_CoopSakedozer.barslist<br />
Enm_CoopSakelienBagman.barslist<br />
Enm_CoopSakelienBomber.barslist<br />
Enm_CoopSakelienCupTwins.barslist<br />
Enm_CoopSakelienGeyser.barslist<br />
Enm_CoopSakelienGolden.barslist<br />
Enm_CoopSakelienLarge.barslist<br />
Enm_CoopSakelienShield.barslist<br />
Enm_CoopSakelienSmall.barslist<br />
Enm_CoopSakelienSnake.barslist<br />
Enm_CoopSakelienStandard.barslist<br />
Enm_CoopSakelienTower.barslist<br />
Enm_CoopSakepuncher.barslist<br />
Enm_CoopSakepuncherBulletSimpl.barslist<br />
Enm_CoopSakerocket.barslist<br />
Enm_CoopSakerocketBullet.barslist<br />
Enm_Escape.barslist<br />
Enm_FlyingHohei.barslist<br />
Enm_FlyingHoheiMissile.barslist<br />
Enm_FlyingHoheiMother.barslist<br />
Enm_HangedKing.barslist<br />
Enm_Hohei.barslist<br />
Enm_LastKing.barslist<br />
Enm_LastKingPoleBomb.barslist<br />
Enm_LastKingPunch.barslist<br />
Enm_LastKingTakowasa.barslist<br />
Enm_MegaCleaner.barslist<br />
Enm_Patroller.barslist<br />
Enm_Rock.barslist<br />
Enm_RockLarge.barslist<br />
Enm_Rock_Base.barslist<br />
Enm_RollerKing.barslist<br />
Enm_Spinner.barslist<br />
Enm_Stamp.barslist<br />
Enm_StampBig.barslist<br />
Enm_StampKingDeco.barslist<br />
Enm_Takodozer.barslist<br />
Enm_TakodozerTall.barslist<br />
Enm_Takodozer_Base.barslist<br />
Enm_TakoGabon.barslist<br />
Enm_Takolien.barslist<br />
Enm_TakolienBoost.barslist<br />
Enm_TakolienBoostShield.barslist<br />
Enm_TakolienBounceShot.barslist<br />
Enm_TakolienBounceShotShield.barslist<br />
Enm_TakolienEasy.barslist<br />
Enm_TakolienEasyHide.barslist<br />
Enm_TakolienEasyHideShield.barslist<br />
Enm_TakolienEasyShield.barslist<br />
Enm_TakolienFixed.barslist<br />
Enm_TakolienFixedBounceShot.barslist<br />
Enm_TakolienFixedBounceShotShield.barslist<br />
Enm_TakolienFixedEasy.barslist<br />
Enm_TakolienFixedEasyShield.barslist<br />
Enm_TakolienFixedShield.barslist<br />
Enm_TakolienFixed_Base.barslist<br />
Enm_TakolienHide.barslist<br />
Enm_TakolienHideShield.barslist<br />
Enm_TakolienNonFixed_Base.barslist<br />
Enm_TakolienShield.barslist<br />
Enm_TakolienSideMove.barslist<br />
Enm_TakolienSideMoveShield.barslist<br />
Enm_Takolien_Base.barslist<br />
Enm_Takopter.barslist<br />
Enm_TakopterBomb.barslist<br />
Enm_TakopterBombBoost.barslist<br />
Enm_TakopterBoost.barslist<br />
Enm_TakopterForHangedKing.barslist<br />
Enm_TakopterSideMove.barslist<br />
Enm_Takopter_Base.barslist<br />
Enm_TakoVoice_Base.barslist<br />
EyeColor.barslist<br />
Field.barslist<br />
FieldEnvUser.barslist<br />
Fld_Amida01.barslist<br />
Fld_BossGelidiumKing.barslist<br />
Fld_BossHangedKing.barslist<br />
Fld_BossLastKing.barslist<br />
Fld_BossRollerKing.barslist<br />
Fld_BossStampKingDeco.barslist<br />
Fld_Ditch01.barslist<br />
Fld_EasyClimb00.barslist<br />
Fld_Jump00.barslist<br />
Fld_Nagasaki00.barslist<br />
Fld_Plaza00.barslist<br />
Fld_Rock01.barslist<br />
Fld_Shakeup00.barslist<br />
Fld_Tutorial.barslist<br />
Fld_Tuzura00.barslist<br />
Fld_Unduck00.barslist<br />
Fld_UnitField01.barslist<br />
Fld_UnitField05.barslist<br />
Fld_UnitField07.barslist<br />
Fld_UnitField09.barslist<br />
Fld_Upland00.barslist<br />
Fld_Venue00.barslist<br />
Fld_Wave00.barslist<br />
Fld_World01.barslist<br />
Fld_World02.barslist<br />
Fld_World03.barslist<br />
Fld_World04.barslist<br />
Fld_World05.barslist<br />
Gachihoko.barslist<br />
Head.barslist<br />
LastBoss_Bomb.barslist<br />
Lft_AirPlane.barslist<br />
Lft_Bridge.barslist<br />
Lft_BtlBox120x120x100.barslist<br />
Lft_BtlBox120x120x50.barslist<br />
Lft_BtlBox60x60x60.barslist<br />
Lft_BtlFloor180x90x15.barslist<br />
Lft_BtlFloor60x60x15.barslist<br />
Lft_BtlFloor90x90x15.barslist<br />
Lft_BtlFloorCross180x180x15.barslist<br />
Lft_BtlFloorGoal.barslist<br />
Lft_BtlFloorHole300x300x15.barslist<br />
Lft_BtlFloorHoleC180x180x15.barslist<br />
Lft_BtlPillar30x30x60.barslist<br />
Lft_BtlPipe30x60x30.barslist<br />
Lft_BtlSlope150x30x60.barslist<br />
Lft_CaviarCan.barslist<br />
Lft_Charge.barslist<br />
Lft_DecaBelConFloorP180x15x90.barslist<br />
Lft_DecaBelConFloorP90x15x90.barslist<br />
Lft_DecaBelConP180x15x270.barslist<br />
Lft_DecaCircleP240x30x240.barslist<br />
Lft_DecaCubeN10x30x10.barslist<br />
Lft_DecaCubeP60x60x180.barslist<br />
Lft_DecaFloorP60x15x180.barslist<br />
Lft_DecaGate01N150x180x20.barslist<br />
Lft_DecaGate02N150x180x20.barslist<br />
Lft_DecaGate_Base.barslist<br />
Lft_DecaSlopeP30x120x120.barslist<br />
Lft_DecaSpinnerP180x150x120.barslist<br />
Lft_DowntownTrain00.barslist<br />
Lft_DowntownTrain01.barslist<br />
Lft_EasyJump120x120x100.barslist<br />
Lft_EasyJump60x180x100.barslist<br />
Lft_EasyJump60x60x40.barslist<br />
Lft_Forklift.barslist<br />
Lft_Jump0010x40x360.barslist<br />
Lft_Jump0010x40x60.barslist<br />
Lft_Jump0010x50x300.barslist<br />
Lft_Jump0030x65x120.barslist<br />
Lft_Jump0040x40x60.barslist<br />
Lft_MsnSpinnerSlide.barslist<br />
Lft_Propeller.barslist<br />
Lft_RotationA.barslist<br />
Lft_RotationA2.barslist<br />
Lft_RotationA3.barslist<br />
Lft_RotationA4.barslist<br />
Lft_RvlUfoMini_A.barslist<br />
Lft_RvlUfoMini_B.barslist<br />
Lft_RvlUfoMini_Base.barslist<br />
Lft_RvlUfoMini_C.barslist<br />
Lft_RvlUfoMini_D.barslist<br />
Lft_W5_01_120x50x60.barslist<br />
Lft_W5_02_120x30x60.barslist<br />
Lft_W5_05_60x60x60.barslist<br />
Lft_W5_06_90x90x90.barslist<br />
Lft_W5_07_270x120x120.barslist<br />
Lft_W5_08_60x120x60.barslist<br />
Lft_W5_09_120x90x15.barslist<br />
Lft_W5_10_180x90x15.barslist<br />
Lft_W5_11_150x90x15.barslist<br />
Lft_W5_12_30x60x15.barslist<br />
Lft_W5_13_60x60x15.barslist<br />
Lft_W5_14_15x15x120.barslist<br />
LobbyPlayer.barslist<br />
MiniMap.barslist<br />
Mission_Boss.barslist<br />
Mission_BossBody_Base.barslist<br />
Mission_Enm.barslist<br />
Mission_Field.barslist<br />
Mission_Field_Sea.barslist<br />
Mission_Lft.barslist<br />
Mission_Lft_MetalHeavy.barslist<br />
Mission_Lft_MetalThick.barslist<br />
Mission_Lft_MetalThin.barslist<br />
Mission_Lft_Normal.barslist<br />
Mission_Lft_Stone.barslist<br />
Mission_Lft_Wood.barslist<br />
NpcAssistantGear.barslist<br />
NpcAssistantShoes.barslist<br />
NpcAssistantTshirts.barslist<br />
NpcAssistantWeapon.barslist<br />
NpcPlazaJerrySound.barslist<br />
Npc_AmiiboHuman.barslist<br />
Npc_AmiiboSquid.barslist<br />
Npc_Amiibo_Aori.barslist<br />
Npc_Amiibo_Hotaru.barslist<br />
Npc_CustomShopJr.barslist<br />
Npc_Jerry00_Skateboard.barslist<br />
Npc_LastAoriBoss.barslist<br />
Npc_LastHotaru.barslist<br />
Npc_Plaza.barslist<br />
Npc_PlazaHotaru.barslist<br />
Npc_PlazaJudge.barslist<br />
Npc_SweetsShop.barslist<br />
Npc_TentaclesA.barslist<br />
Npc_TentaclesB.barslist<br />
Npc_WorldHotaru.barslist<br />
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UI_Plz_GearOrder_00_L_GearBtn_00.barslist<br />
UI_Plz_GearOrder_00_L_GearBtn_01.barslist<br />
UI_Plz_GearOrder_00_L_GearBtn_02.barslist<br />
UI_Plz_GetShell_00_L_KeyIcon_01.barslist<br />
UI_Plz_ItemMenu_00_L_Back_00.barslist<br />
UI_Plz_ItemMenu_00_L_CustomIconBtn_01.barslist<br />
UI_Plz_ItemMenu_00_L_CustomIconBtn_02.barslist<br />
UI_Plz_ItemMenu_00_L_CustomIconBtn_03.barslist<br />
UI_Plz_ItemMenu_00_L_KeyIcon_00.barslist<br />
UI_Plz_ItemMenu_00_L_KeyIcon_01.barslist<br />
UI_Plz_ItemMenu_00_L_KeyIcon_02.barslist<br />
UI_Plz_ItemMenu_00_L_L_00.barslist<br />
UI_Plz_ItemMenu_00_L_R_00.barslist<br />
UI_Plz_ItemSet_00_L_Btn_00.barslist<br />
UI_Plz_ItemSet_00_L_Btn_01.barslist<br />
UI_Plz_LobPower_00_L_Back_00.barslist<br />
UI_Plz_LobPower_00_L_Btn_00.barslist<br />
UI_Plz_LobPower_00_L_Btn_01.barslist<br />
UI_Plz_LobPower_00_L_Btn_02.barslist<br />
UI_Plz_LobPower_00_L_Btn_03.barslist<br />
UI_Plz_LobPower_00_L_Change_00.barslist<br />
UI_Plz_LobPower_00_L_Drink_01.barslist<br />
UI_Plz_LobPower_00_L_Drink_02.barslist<br />
UI_Plz_LobPower_00_L_Drink_03.barslist<br />
UI_Plz_LobPower_00_L_Drink_04.barslist<br />
UI_Plz_LobPower_00_L_Drink_05.barslist<br />
UI_Plz_LobPower_00_L_Drink_06.barslist<br />
UI_Plz_LobPower_00_L_Drink_07.barslist<br />
UI_Plz_LobPower_00_L_Drink_08.barslist<br />
UI_Plz_LobPower_00_L_Drink_09.barslist<br />
UI_Plz_LobPower_00_L_Drink_10.barslist<br />
UI_Plz_LobPower_00_L_Drink_11.barslist<br />
UI_Plz_LobPower_00_L_Drink_12.barslist<br />
UI_Plz_LobPower_00_L_Drink_13.barslist<br />
UI_Plz_LobPower_00_L_Drink_14.barslist<br />
UI_Plz_LobPower_00_L_Food_00.barslist<br />
UI_Plz_LobPower_00_L_Food_01.barslist<br />
UI_Plz_LobPower_00_L_Food_02.barslist<br />
UI_Plz_LobPower_00_L_Food_03.barslist<br />
UI_Plz_MiiversePost_00_L_Back_00.barslist<br />
UI_Plz_MiiversePost_00_L_Btn_00.barslist<br />
UI_Plz_MiiversePost_00_L_Btn_01.barslist<br />
UI_Plz_MiiversePost_00_L_KeyIcon_00.barslist<br />
UI_Plz_MiiverseStatus_00_L_Back_00.barslist<br />
UI_Plz_MiiverseStatus_00_L_KeyIcon_00.barslist<br />
UI_Plz_MiiverseStatus_00_L_Status_00.barslist<br />
UI_Plz_PointerGuide_00_L_KeyIcon_00.barslist<br />
UI_Plz_ReportWindow_00_L_BtnL_00.barslist<br />
UI_Plz_ReportWindow_00_L_BtnR_00.barslist<br />
UI_Plz_SelectMenu_00_L_Back_00.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_00.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_01.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_02.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_03.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_04.barslist<br />
UI_Shp_Main_00_L_BackBtn_00.barslist<br />
UI_Shp_Main_00_L_Back_00.barslist<br />
UI_Shp_Main_00_L_BtnL_00.barslist<br />
UI_Shp_Main_00_L_BtnR_00.barslist<br />
UI_Shp_Main_00_L_CoinNumbers_00.barslist<br />
UI_Shp_Main_00_L_Item_00.barslist<br />
UI_Shp_Main_00_L_Item_01.barslist<br />
UI_Shp_Main_00_L_Item_02.barslist<br />
UI_Shp_Main_00_L_Item_03.barslist<br />
UI_Shp_Main_00_L_Item_04.barslist<br />
UI_Shp_Main_00_L_Item_05.barslist<br />
UI_Shp_Main_00_L_Item_06.barslist<br />
UI_Shp_Main_00_L_KeyIcon_00.barslist<br />
UI_Shp_Main_00_L_KeyIcon_01.barslist<br />
UI_Shp_Main_00_L_KeyIcon_02.barslist<br />
UI_Shp_TalkWindow_00_L_KeyIcon_00.barslist<br />
UI_Shr_CameraOption_00_L_BackBtn_02.barslist<br />
UI_Shr_CameraOption_00_L_BackBtn_05.barslist<br />
UI_Shr_CameraOption_00_L_OptionBtn_00.barslist<br />
UI_Shr_CameraOption_00_L_OptionBtn_01.barslist<br />
UI_Shr_CameraOption_00_L_OptionBtn_02.barslist<br />
UI_Shr_CameraOption_00_L_Option_00.barslist<br />
UI_Shr_CameraOption_00_L_Option_01.barslist<br />
UI_Shr_CameraOption_00_L_Option_02.barslist<br />
UI_Shr_CameraOption_00_L_Option_03.barslist<br />
UI_Shr_CameraOption_00_L_Option_04.barslist<br />
UI_Shr_CameraOption_00_L_Option_05.barslist<br />
UI_Shr_CameraOption_00_L_Option_06.barslist<br />
UI_Shr_CameraOption_00_L_Option_07.barslist<br />
UI_Shr_CameraOption_00_L_Option_08.barslist<br />
UI_Shr_CameraOption_00_L_Option_09.barslist<br />
UI_Shr_MainTV_00_L_SuperGauge_00.barslist<br />
UI_Shr_WpnSelect_00_L_Back_00.barslist<br />
UI_Shr_WpnSelect_00_L_Item_00.barslist<br />
UI_Shr_WpnSelect_00_L_Item_01.barslist<br />
UI_Shr_WpnSelect_00_L_Item_02.barslist<br />
UI_Shr_WpnSelect_00_L_Item_03.barslist<br />
UI_Shr_WpnSelect_00_L_Item_04.barslist<br />
UI_Shr_WpnSelect_00_L_Item_05.barslist<br />
UI_Shr_WpnSelect_00_L_Item_06.barslist<br />
UI_Shr_WpnSelect_00_L_KeyIcon_00.barslist<br />
UI_Shr_WpnSelect_00_L_Wpn_00.barslist<br />
UI_Shw_Option_00_L_BackBtn_00.barslist<br />
UI_Shw_Option_00_L_BackBtn_01.barslist<br />
UI_Shw_Option_00_L_OptionBtn_00.barslist<br />
UI_Shw_Option_00_L_OptionBtn_01.barslist<br />
UI_Shw_Option_00_L_OptionBtn_02.barslist<br />
UI_Shw_Option_00_L_Option_01.barslist<br />
UI_Shw_Option_00_L_Option_02.barslist<br />
UI_Shw_Option_00_L_Option_03.barslist<br />
UI_Shw_Option_00_L_Option_04.barslist<br />
UI_Shw_Option_00_L_Option_05.barslist<br />
UI_Shw_Option_00_L_Option_06.barslist<br />
UI_Shw_WeaponSelect_00_L_Btn_00.barslist<br />
UI_Shw_WeaponSelect_00_L_Btn_01.barslist<br />
UI_Shw_WeaponSelect_00_L_Option_00.barslist<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_00.barslist<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_01.barslist<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_02.barslist<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_03.barslist<br />
UI_Tut_CircleTimer_00_L_CircleTimer_00.barslist<br />
UI_VS_MainTV_00_L_SuperGauge_00.barslist<br />
UI_VS_ResultEnd_00_L_Btn_00.barslist<br />
UI_VS_ResultEnd_00_L_Btn_01.barslist<br />
UI_VS_Result_01_L_Btn_00.barslist<br />
UI_VS_Result_01_L_Btn_01.barslist<br />
UI_Wdm_MainTV_00_L_Bomb_00.barslist<br />
UI_Wdm_Menu_00_L_Back_00.barslist<br />
UI_Wdm_Menu_00_L_Back_01.barslist<br />
UI_Wdm_Menu_00_L_Back_02.barslist<br />
UI_Wdm_Menu_00_L_Close_00.barslist<br />
UI_Wdm_Menu_00_L_L_00.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_00.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_01.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_02.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_03.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_04.barslist<br />
UI_Wdm_Menu_00_L_Note_00.barslist<br />
UI_Wdm_Menu_00_L_OptionBtn_00.barslist<br />
UI_Wdm_Menu_00_L_OptionBtn_01.barslist<br />
UI_Wdm_Menu_00_L_Option_00.barslist<br />
UI_Wdm_Menu_00_L_Option_01.barslist<br />
UI_Wdm_Menu_00_L_Option_02.barslist<br />
UI_Wdm_Menu_00_L_Option_03.barslist<br />
UI_Wdm_Menu_00_L_Option_04.barslist<br />
UI_Wdm_Menu_00_L_Option_05.barslist<br />
UI_Wdm_Menu_00_L_Option_06.barslist<br />
UI_Wdm_Menu_00_L_Option_07.barslist<br />
UI_Wdm_Menu_00_L_Option_08.barslist<br />
UI_Wdm_Menu_00_L_Option_09.barslist<br />
UI_Wdm_Menu_00_L_PlazaBack_00.barslist<br />
UI_Wdm_Menu_00_L_R_00.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_00.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_01.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_02.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_03.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_04.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_05.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_06.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_07.barslist<br />
UI_Wdm_OldDocuments_00_L_Back_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_BackBtn_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_01.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_02.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_03.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_04.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_05.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_06.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_07.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_08.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_09.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_10.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_11.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_12.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_13.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_14.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Change_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_L_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Reset_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_R_00.barslist<br />
Umbrella.barslist<br />
Voice_Aori.barslist<br />
Voice_Cmn_GameWindow_00.barslist<br />
Voice_Cmn_ShortTalkWindow_00.barslist<br />
Voice_Cmn_TalkWindow_00.barslist<br />
Voice_Hotaru.barslist<br />
Voice_Plz_AmiiboTalkWindow_00.barslist<br />
Voice_Plz_GearOrder_00.barslist<br />
Voice_Shp_TalkWindow_00.barslist<br />
Vss_Field.barslist<br />
World_Field.barslist<br />
Wsb_Flag.barslist<br />
Wsb_Shield.barslist<br />
Wsb_Sprinkler.barslist<br />
Wsb_Trap.barslist<br />
<br />
Sound/Resource/Stream:<br />
<br />
Has ADPCM Switch BFSTM, they are primarily used for music or short music, they are also used for short sounds these include, files with "_Minigame" before the BFSTM extension is for Squid Beatz 2:<br />
<br />
BaseNoiseNear_Plaza.bfstm <br />
BaseNoise_Nagasaki.bfstm<br />
BaseNoise_Plaza.bfstm<br />
BaseNoise_PlazaFes.bfstm<br />
BaseNoise_Unduck.bfstm<br />
BaseNoise_Upland.bfstm<br />
BaseNoise_UplandNight.bfstm<br />
BaseNoise_Venue.bfstm<br />
BaseNoise_Wave.bfstm<br />
Construction00.bfstm<br />
Coop_Env.bfstm<br />
Ditch_BaseNoise00.bfstm<br />
Env_HangedKing.bfstm<br />
Env_Sea.bfstm<br />
Env_StampKingDeco.bfstm<br />
GelidiumKing_BaseNoise.bfstm<br />
LastKing_BeforeDemo_Audience.bfstm<br />
LastKing_PreMusic.bfstm<br />
LastKing_StartDemo_Audience1.bfstm<br />
LastKing_StartDemo_Audience2.bfstm<br />
Plaza00_c_VS.bfstm<br />
Plaza00_e.bfstm<br />
Plaza00_h.bfstm<br />
Plaza_o_Arp.bfstm<br />
Plaza_q_Rob.bfstm<br />
Plaza_r_coop.bfstm<br />
Plaza_s_AcGt.bfstm<br />
Plaza_t_VSFes01.bfstm<br />
Plaza_u_Pf.bfstm<br />
Plaza_v_pizz.bfstm<br />
Plaza_x_GW89seq.bfstm<br />
Plaza_y_PercEns02.bfstm<br />
RollerKing_BaseNoise.bfstm<br />
STRM_BootScene.bfstm<br />
STRM_CoopEvent.bfstm<br />
STRM_CoopEvent_Minigame.bfstm<br />
STRM_CoopMain.bfstm<br />
STRM_CoopMain_Minigame.bfstm<br />
STRM_CoopResult.bfstm<br />
STRM_CoopTutorial.bfstm<br />
STRM_Fes_Plaza_Title.bfstm<br />
STRM_LastBoss1.bfstm<br />
STRM_LastBoss1_Minigame.bfstm<br />
STRM_LastBoss2.bfstm<br />
STRM_LastBoss2_Minigame.bfstm<br />
STRM_Lobby.bfstm (Versus Lobby Music)<br />
STRM_LobbyCoop.bfstm (Salmon Run Lobby Music)<br />
STRM_LobbyCoop_Minigame.bfstm<br />
STRM_Lobby_Ikatcha.bfstm<br />
STRM_Matching_Versus.bfstm<br />
STRM_Matching_Versus_Others.bfstm<br />
STRM_Mission01_Blitz_Bossa.bfstm<br />
STRM_Mission01_Blitz_Bossa_LCP.bfstm<br />
STRM_Mission01_Blitz_Bossa_Minigame.bfstm<br />
STRM_Mission01_Gambit.bfstm<br />
STRM_Mission01_Gambit_Last.bfstm<br />
STRM_Mission02_Blitz_Maji.bfstm<br />
STRM_Mission02_Blitz_Maji_LCP.bfstm<br />
STRM_Mission02_Blitz_Maji_Minigame.bfstm<br />
STRM_Mission02_Gambit.bfstm<br />
STRM_Mission02_Gambit_Last.bfstm<br />
STRM_Mission03_Blitz_Joban.bfstm<br />
STRM_Mission03_Blitz_Joban_LCP.bfstm<br />
STRM_Mission03_Blitz_Joban_Minigame.bfstm<br />
STRM_Mission04_Blitz_Spacy.bfstm<br />
STRM_Mission04_Blitz_Spacy_LCP.bfstm<br />
STRM_Mission04_Blitz_Spacy_Minigame.bfstm<br />
STRM_Mission05_Gambit_Rival.bfstm<br />
STRM_Mission05_Gambit_Rival_Last.bfstm<br />
STRM_Mission_BossCamera.bfstm<br />
STRM_Mission_Boss_Blitz.bfstm<br />
STRM_Mission_Boss_Blitz_Minigame.bfstm<br />
STRM_Mission_LastBossCamera1.bfstm<br />
STRM_Mission_LastBossCamera2.bfstm<br />
STRM_News.bfstm<br />
STRM_News_Ending.bfstm<br />
STRM_News_Minigame.bfstm<br />
STRM_PlayerMake.bfstm<br />
STRM_Plaza_1stTime_Demo_Day.bfstm<br />
STRM_Plaza_Fes.bfstm<br />
STRM_Plaza_Fes_Combined.bfstm<br />
STRM_Shiokara2017.bfstm<br />
STRM_ShootingRange.bfstm<br />
STRM_Shop.bfstm<br />
STRM_Shop_Minigame.bfstm<br />
STRM_StaffRoll.bfstm<br />
STRM_Sumisoae_Minigame.bfstm<br />
STRM_Tokimeki_Minigame.bfstm<br />
STRM_Tutorial.bfstm<br />
STRM_Tutorial_system.bfstm<br />
STRM_Versus01.bfstm<br />
STRM_Versus02.bfstm<br />
STRM_Versus03.bfstm<br />
STRM_Versus04.bfstm<br />
STRM_Versus05.bfstm<br />
STRM_VersusFes01.bfstm<br />
STRM_VersusFes02.bfstm<br />
STRM_VersusFes02_InGame.bfstm<br />
STRM_VersusFes03.bfstm<br />
STRM_VersusLast1min.bfstm<br />
STRM_VersusLast1min_Fes.bfstm<br />
STRM_VersusResult_Fes_Lose.bfstm<br />
STRM_VersusResult_Lose.bfstm<br />
STRM_VersusResult_Win.bfstm<br />
STRM_VersusStartDemo.bfstm<br />
STRM_VersusStartDemo_Fes.bfstm<br />
STRM_VS01_Gambit.bfstm<br />
STRM_VS03_Gambit.bfstm<br />
STRM_VS06_Gambit.bfstm<br />
STRM_VS07_Gambit.bfstm<br />
STRM_VS08_Gambit.bfstm<br />
STRM_VS09_Gambit.bfstm<br />
STRM_World.bfstm<br />
STRM_World_1stTime_Demo.bfstm<br />
STRM_World_Minigame.bfstm<br />
Tutorial_Construct00.bfstm<br />
Tutorial_Construct01.bfstm<br />
Tutorial_ConstructWet.bfstm<br />
Tutorial_UrbanTraffic00.bfstm<br />
Wind_World_Minegishi.bfstm<br />
<br />
Changes in updates:<br />
<br />
3.1.0:<br />
<br />
BARS having "Oct" or "Octa" in the name (for indicating Octo Expansion/Octoling player sounds) were added in Sound/Resource and some repeated BARS files refer to Octo Expansion BFSTMs (in the DLC) as BFSTPs or get SFX added. Files are:<br />
<br />
Sound/Resource:<br />
<br />
BakeryKingBreadOcta_0.bars<br />
BakeryKingBreadOcta_1.bars<br />
BakeryKingBreadOcta_2.bars<br />
BakeryKingBreadOcta_3.bars<br />
BakeryKingBreadOcta_4.bars<br />
BakeryKingBreadOcta_5.bars<br />
BakeryKingBreadOcta_6.bars<br />
BakeryKingBreadOcta_7.bars<br />
BaseCampKamabokoOcta.bars<br />
BgmBaseCampOcta.bars<br />
BgmIntroOcta.bars<br />
BgmLastBossOcta.bars<br />
BgmMiniGame.bars (BFSTPs added to refer to Octo Expansion music)<br />
BgmMissionOcta.bars<br />
BgmMissionOctaBase.bars<br />
BgmMissionOctaIidaBomb.bars<br />
BgmMissionOctaKey.bars<br />
BgmStaffRollOcta.bars<br />
Demo_BaseCamp_ProgressDemo_Collector_Octa.bars<br />
Demo_BaseCamp_ProgressDemo_Idol_Octa.bars<br />
Demo_CentralStation_Agent3Question_Octa.bars<br />
Demo_CentralStation_BossAppearanceDemo_Octa.bars<br />
Demo_CentralStation_Key00Demo_Octa.bars<br />
Demo_CentralStation_RideTrainDemo_Octa.bars<br />
Demo_CentralStation_TelephoneDemo_Octa.bars<br />
Demo_CentralStation_TrainArrivalDemo_Octa.bars<br />
Demo_Departure_FirstDemo_Octa.bars<br />
Demo_Departure_SecondDemo_Octa.bars<br />
Demo_MissionOcta_ElevatorAgent3AppearanceShort_Octa.bars<br />
Demo_MissionOcta_ElevatorAgent3Appearance_Octa.bars<br />
Demo_MissionOcta_LastBoss04EnergyCore.bars<br />
Demo_MissionOcta_LastBoss05EnergyCore.bars<br />
Demo_MissionOcta_LastBossEntry_Octa.bars<br />
Demo_MissionOcta_LastBossFinish_Octa.bars<br />
Demo_MissionOcta_LastBossVictory_Octa.bars<br />
Enm_BakeryKingOcta.bars<br />
Enm_BossWeakPointOcta.bars<br />
Enm_Charger_BaseOcta.bars<br />
Enm_EscapeOcta.bars<br />
Enm_FlyingHoheiOcta.bars<br />
Enm_HoheiOcta.bars<br />
Enm_RockLargeOcta.bars<br />
Enm_RockOcta.bars<br />
Enm_SpinnerOcta.bars<br />
Enm_StampBigOcta.bars<br />
Enm_StampKingDecoOcta.bars<br />
Enm_StampOcta.bars<br />
Enm_TakoGabonOcta.bars<br />
Enm_TakolienBoostOcta.bars<br />
Enm_TakolienBoostShieldOcta.bars<br />
Enm_TakolienFixed_BaseOcta.bars<br />
Enm_TakolienNonFixed_BaseOcta.bars<br />
Enm_Takolien_BaseOcta.bars<br />
Enm_TakopterBoostOcta.bars<br />
Enm_TakopterForHangedKing.bars<br />
Enm_TakopterForHangedKingOcta.bars<br />
Enm_TakopterMissileOcta.bars<br />
Enm_TakoVoice_BaseOcta.bars<br />
EyeColor_Octa.bars<br />
Fld_CentralStation_Octa.bars<br />
Fld_Departure_Octa.bars<br />
Fld_OctBoss_Octa.bars<br />
Fld_OctForestBattle_Octa.bars<br />
Fld_OctIntroduction_Octa.bars<br />
Fld_OctKey00_Octa.bars<br />
Fld_OctLastBoss00_Octa.bars<br />
Fld_OctLastBoss02_Octa.bars<br />
Fld_OctLastBoss05_Octa.bars<br />
Fld_OctLastBoss06_Octa.bars<br />
Fld_Tutorial_Octa.bars<br />
Head_Octa.bars<br />
HeroOcta.bars<br />
Lft_Boss06BtlEdge300x300x25_Octa.bars<br />
Lft_BtlFloor180x90x15_Octa_6038_obj850.bars<br />
Lft_BtlFloor180x90x15_Octa_6040_obj759.bars<br />
Lft_BtlFloor60x60x15_Octa_6021_obj1077.bars<br />
Lft_BtlFloor60x60x15_Octa_6043.bars<br />
Lft_BtlFloor90x90x15_Octa_6004_obj614.bars<br />
Lft_BtlFloor90x90x15_Octa_6050_obj1009.bars<br />
Lft_BtlWall30x15x30_Octa_6002.bars<br />
Lft_DecaBelConFloorP180x15x90_Octa_6038_obj588.bars<br />
Lft_DecaBelConFloorP90x15x90_Octa_6038_obj1101.bars<br />
Lft_DecaCubeN30x60x60_Octa.bars<br />
Lft_DecaCubeN30x60x60_Octa_6062_obj7.bars<br />
Lft_DecaCubeN30x60x60_Octa_6067.bars<br />
Lft_DecaCubeP60x60x180_Octa_6003_obj89.bars<br />
Lft_DecaFloorN90x15x180_Octa.bars<br />
Lft_DecaFloorN90x15x180_Octa_6080.bars<br />
Lft_HelicopterS_Speaker_Octa.bars<br />
Lft_LastBoss00Floor8P180x15x180_Octa.bars<br />
Lft_LastBoss04Floor8P180x15x180_Octa.bars<br />
Lft_LastBoss04Piller8P30x90x30_Octa.bars<br />
Lft_LastBoss05Floor180x15x180_Octa.bars<br />
Lft_LastBoss06Floor90x15x90_Octa.bars<br />
Lft_LastBossFloor8P180x15x180_Octa_6074_obj23.bars<br />
Lft_LastBossFloorN90x15x180_Octa.bars<br />
Lft_LastBossInkPondBox_Base.bars<br />
Lft_LastBosslWallN30x15x30_Octa.bars<br />
Lft_LastBosslWallN30x15x30_Octa_6070_obj334.bars<br />
Lft_LastBossPiller8P30x30x30_Octa.bars<br />
Lft_LastBossPiller8P60x60x60_Octa.bars<br />
Lft_MsnSpinnerSlide02_Octa.bars<br />
Lft_NG_Baloon_Octa.bars<br />
Lft_OctaChaegeRoomWall_Octa.bars<br />
Lft_OctaCubeS5x3x120_Octa.bars<br />
Lft_OctaFloorHole300x300x15_Octa.bars<br />
Lft_OctaFloorP30x15x180_Octa_6038_obj1061.bars<br />
Lft_OctaPillerForMegaCleanerBT2x30x60_Octa.bars<br />
Lft_OctaPillerG60x10x60_Octa_6015.bars<br />
Lft_OctaVBallSlope_Base.bars<br />
Lft_OctaYagura45x50x45_Octa.bars<br />
Lft_Paint90x30x90_Octa_6004_obj909.bars<br />
Lft_Shakeship00.bars<br />
Lft_ShakeshipCraneHead.bars<br />
Lft_ShakeshipGear00.bars<br />
Lft_TransparencySide.bars<br />
Lft_TutFence60x40x5_Octa.bars<br />
Lft_W5_05_60x60x60_Octa.bars<br />
MissionOcta_Lft.bars<br />
MissionOcta_Lft_Gate.bars<br />
MissionOcta_Lft_LastBoss00Escape.bars<br />
MissionOcta_Lft_LastBoss03Laser.bars<br />
MissionOcta_Lft_LastBoss04Icarus06Elevator.bars<br />
MissionOcta_Lft_MetalHeavy.bars<br />
MissionOcta_Lft_MetalThick.bars<br />
MissionOcta_Lft_Wood.bars<br />
MissionOcta_Lft_Zeep.bars<br />
Npc_CommanderOcta.bars<br />
Npc_PassengerA_Octa.bars<br />
Npc_PassengerB_Octa.bars<br />
Npc_PassengerC_Octa.bars<br />
Npc_PassengerD_Octa.bars<br />
Npc_PassengerF_Octa.bars<br />
Npc_PassengerG_Octa.bars<br />
Npc_PassengerH_Octa.bars<br />
Npc_PassengerI_Octa.bars<br />
Npc_PassengerJ_Octa.bars<br />
Npc_Plaza.bars<br />
Npc_Transceiver_Octa.bars<br />
Obj_AbstractLift_Octa_6051.bars<br />
Obj_AtarimeHangedOcta.bars<br />
Obj_AttractTargetOcta.bars<br />
Obj_BingoCheckerOcta.bars<br />
Obj_BlowoutsOcta.bars<br />
Obj_Boss04EnergyCoreOcta.bars<br />
Obj_Box00LHardOcta.bars<br />
Obj_Box00LHard_VBallOcta.bars<br />
Obj_Box00LOcta.bars<br />
Obj_Box00SOcta.bars<br />
Obj_CentralStaionVendingMachineOcta.bars<br />
Obj_CentralStationTelephoneOcta.bars<br />
Obj_DamageConveyorOcta.bars<br />
Obj_DashRingVBallOcta.bars<br />
Obj_DashRingVBallStrongOcta.bars<br />
Obj_DefenceGoalLastBossOcta.bars<br />
Obj_DefenceGoalOcta.bars<br />
Obj_GeneralBoxNoPaint_111_Octa_6070_obj441.bars<br />
Obj_GeyserAutoOcta.bars<br />
Obj_GoalLastBossKeyOcta.bars<br />
Obj_GoalOcta.bars<br />
Obj_GrindRail2Octa.bars<br />
Obj_IidaBombOcta.bars<br />
Obj_InkBottleOcta.bars<br />
Obj_InkLaserOcta.bars<br />
Obj_ItemCanMainSubOcta.bars<br />
Obj_ItemWeaponSpecial_BaseOcta.bars<br />
Obj_ItemWeapon_BaseOcta.bars<br />
Obj_JumpPanelOcta.bars<br />
Obj_LastBossIdolVehicleOcta.bars<br />
Obj_LastBossStatueOcta.bars<br />
Obj_LiftAlertObjOcta.bars<br />
Obj_LocateHeroOcta.bars<br />
Obj_MagnumLauncherOcta.bars<br />
Obj_RogPointOcta.bars<br />
Obj_ShieldGimmickSwitchOcta.bars<br />
Obj_ShootingBoxSOcta.bars<br />
Obj_SprinklerGimmickSwitchOcta.bars<br />
Obj_StationPlatformOcta.bars<br />
Obj_StepSwitchOcta.bars<br />
Obj_SupplyPointOcta.bars<br />
Obj_SwitchPaintTimerOcta_Base.bars<br />
Obj_SwitchPaintToggleOcta.bars<br />
Obj_SwitchRingVBallOcta.bars<br />
Obj_TicketGateOcta.bars<br />
Obj_VictoryBallOcta.bars<br />
Obj_VictoryLiftOcta.bars<br />
OctaMission_Field_WithWater.bars<br />
OctLastBoss05_Anime_NoFld_Octa.bars<br />
PlayerCoopFloatOcta.bars<br />
PlayerCtrlOcta.bars<br />
PlayerDressup.bars (Octoling dressup sounds added)<br />
PlayerEnemyOcta.bars<br />
RivalOcta.bars<br />
SEObj_ZeepLaunchOcta.bars<br />
ShootingAirBallOcta_Base.bars<br />
Skin_Octa.bars<br />
SoundArea_Departure.bars<br />
SoundArea_Departure00_Octa_02.bars<br />
SoundArea_OctKey00_00.bars<br />
SoundArea_OctKey00_01.bars<br />
SoundArea_OctNightTutorial.bars<br />
StaticUser.bars (Added Octo Expansion ticket gate sound)<br />
UI_Body_OctMp_Map_00.bars<br />
UI_Body_OctMp_Message_03.bars<br />
UI_Body_Oct_CollectWindow_00.bars<br />
UI_Body_Oct_ContinueMenu_00.bars<br />
UI_Body_Oct_ContinueMenu_01.bars<br />
UI_Body_Oct_MainTV_00.bars<br />
UI_Body_Oct_Monitor_00.bars<br />
UI_Body_Oct_PauseMenu_00.bars<br />
UI_Body_Oct_SystemWindow_00.bars<br />
UI_Body_Oct_WeaponSelect_00.bars<br />
UI_Default_Oct_LastStageMessage_00_KeyDecideIconCtrl.bars<br />
UI_Default_Oct_PauseMenu_00_OptionScrollBarCtrl.bars<br />
UI_OctMp_MainTV_00_L_Info_00.bars<br />
UI_OctMp_Map_00_L_Back_00.bars<br />
UI_OctMp_Map_00_L_Btn_00.bars<br />
UI_OctMp_Map_00_L_Btn_01.bars<br />
UI_OctMp_Map_00_L_KeyIcon_00.bars<br />
UI_OctMp_Map_00_L_KeyIcon_01.bars<br />
UI_OctMp_Map_00_L_LogBtn_00.bars<br />
UI_OctMp_Map_00_L_L_00.bars<br />
UI_OctMp_Map_00_L_OptionBtn_00.bars<br />
UI_OctMp_Map_00_L_Stage_00.bars<br />
UI_Oct_AnyMenu_L_KeyIcon.bars<br />
UI_Oct_CollectWindow_00_L_Back_00.bars<br />
UI_Oct_CollectWindow_00_L_KeyIcon_00.bars<br />
UI_Oct_ContinueMenu_00_L_Button_00.bars<br />
UI_Oct_ContinueMenu_00_L_KeyIcon_00.bars<br />
UI_Oct_ContinueMenu_01_L_Button_03.bars<br />
UI_Oct_ContinueMenu_01_L_KeyIcon_00.bars<br />
UI_Oct_DemoBtn.bars<br />
UI_Oct_DemoBtn_Back.bars<br />
UI_Oct_DemoColorBtn_00_L_SelectBtn_00.bars<br />
UI_Oct_DemoColorBtn_01_L_SelectBtn_00.bars<br />
UI_Oct_ItemGet_00_L_KeyIcon_00.bars<br />
UI_Oct_MainTV_00_L_Timer_00.bars<br />
UI_Oct_PauseMenu_00_L_BackBtn_05.bars<br />
UI_Oct_PauseMenu_00_L_Button_00.bars<br />
UI_Oct_PauseMenu_00_L_OptionBtn_00.bars<br />
UI_Oct_PauseMenu_00_L_OptionBtn_02.bars<br />
UI_Oct_PauseMenu_00_L_Option_00.bars<br />
UI_Oct_PlayerMake_00_L_BackBtn_00.bars<br />
UI_Oct_PlayerMake_00_L_Btn_00.bars<br />
UI_Oct_PlayerMake_00_L_Btn_02.bars<br />
UI_Oct_PlayerMake_00_L_Btn_03.bars<br />
UI_Oct_PointReturn.bars<br />
UI_Oct_PointReturn_00_L_Btn_00.bars<br />
UI_Oct_PointReturn_00_L_KeyDecideIcon_00.bars<br />
UI_Oct_StartWindow_00_L_BtnL_00.bars<br />
UI_Oct_StartWindow_00_L_BtnR_00.bars<br />
UI_Oct_SystemWindow_00_L_KeyDecideIcon_00.bars<br />
UI_Oct_Top_00_L_NamacoCoin_00.bars<br />
UI_Oct_Top_00_L_OctPoint_00.bars<br />
UI_Oct_Top_00_L_RespawnCountOcta_00.bars<br />
UI_Oct_WeaponSelect_00_L_OptionBtn_02.bars<br />
UI_Oct_WeaponSelect_00_L_WeaponSelect_00_L_WeaponBtn_00.bars<br />
Voice_HimeOcta.bars<br />
Voice_IidaOcta.bars<br />
Voice_Oct_GameWindow_00.bars<br />
<br />
=== System ===<br />
<br />
[[Category:Splatoon 2]]</div>
Simon
https://wiki.oatmealdome.me/index.php?title=Splatoon_2/RomFS&diff=179
Splatoon 2/RomFS
2018-11-04T03:15:43Z
<p>Simon: /* Effect */</p>
<hr />
<div>{{WIP}}<br />
<br />
=== Effect ===<br />
{| class="wikitable sortable"<br />
|-<br />
! Filename !! Size<br />
|-<br />
| All.Nin_NX_NVN.szs || 35.19 MB<br />
|}<br />
<br />
=== ELink2 ===<br />
<br />
=== Env ===<br />
<br />
=== Etc ===<br />
<br />
=== Font ===<br />
<br />
=== Layout ===<br />
<br />
=== Map ===<br />
Has map data as SZS archives.<br />
<br />
=== Message ===<br />
<br />
=== Model ===<br />
<br />
=== Pack ===<br />
Has .pack files which are actually <br />
Switch SARCs containing Folder name/"game assets here" given by the file headers of each, primary directory where the game loads certain asset directories containing assets as archives, as of 3.1.0, Mush and Sound have ".release" after the folder name then the extension comes after.<br />
<br />
Files:<br />
<br />
V1.0.0:<br />
<br />
Mush.pack:<br />
<br />
Has various game parameters as BYML files.<br />
<br />
Sound.pack:<br />
<br />
Has .barslist files to tell the game what BARS files are used and what files are in them.<br />
<br />
Rumble.pack<br />
<br />
Has HD Rumble sound files similarly to Rumble's folder directory.<br />
<br />
Map.pack<br />
<br />
Has map files as SZS archives containing them.<br />
<br />
Param.pack:<br />
<br />
Has weapon, sub, various game parameters and player parameters as BYMLs and BPRMs.<br />
<br />
V3.1.0:<br />
<br />
Sound.release.pack:<br />
<br />
Similar to base pack but with different name.<br />
<br />
Mush.release.pack:<br />
<br />
Similar to base pack but with different name, also some files are obfuscated with nisasyst, that is mostly gone of recent updates, only about 5 files still have that.<br />
<br />
=== Param ===<br />
<br />
=== Rumble ===<br />
Has HD Rumble sounds as BNVIB files, one unused rumble sound from ARMS is also present, its only a folder in v1.0.0, updates to the game use a Rumble.pack in the ROMFS/Pack directory instead to hold them. Files starting with GMBT are from the first Splatoon game but in HD Rumble form and they are used throughout gameplay. BOSS are Boss vibrations from Octo Canyon and Octo Expansion and REDS are gameplay sounds.<br />
<br />
=== Shader ===<br />
<br />
=== SLink2 ===<br />
<br />
=== Sound ===<br />
All sounds and music used by the game is stored here.<br />
<br />
File Directories:<br />
<br />
Sound/Attentuation:<br />
<br />
Has a BAATARC file, a SARC archive given by hexes and has parameters and metadata for sounds. Files in the SARC are:<br />
<br />
AirPlane.baatn<br />
AirPlane.baroc<br />
AmbienceMapObj.baacl<br />
AmbienceMapObj.baatn<br />
AmbienceMapObj.baroc<br />
Ambience_Broad.baatn<br />
Ambience_BroadFarther.baatn<br />
Ambience_Close.baatn<br />
Ambience_CloseFarther.baatn<br />
Ambience_Loud.baatn<br />
Ambience_LoudFarther.baatn<br />
Ambience_Lv10.baacl<br />
Ambience_Lv11.baacl<br />
Ambience_Lv12.baacl<br />
Ambience_Lv13.baacl<br />
Ambience_Lv4.baacl<br />
Ambience_Lv5.baacl<br />
Ambience_Lv6.baacl<br />
Ambience_Lv7.baacl<br />
Ambience_Lv8.baacl<br />
Ambience_Lv9.baacl<br />
Ambience_Near.baatn<br />
Ambience_NearFarther.baatn<br />
Ambience_NoCurve.baatn<br />
Ambience_Normal.baatn<br />
Ambience_NormalFarther.baatn<br />
Bomb.baacl<br />
Bomb.baatn<br />
Bomb.baroc<br />
Bomb_ConstPrio.baatn<br />
Bomb_HigherPrio.baatn<br />
Bomb_HigherPrio.baroc<br />
BulletSplash.baatn<br />
BulletSplash.baroc<br />
BulletSplash_Prio.baacl<br />
Bullet_JetPackLauncher.baacl<br />
Bullet_JetPackLauncher.baadr<br />
Bullet_JetPackLauncher.baatn<br />
Bullet_JetPackLauncher.baroc<br />
Bullet_WaterCutter.baacl<br />
Bullet_WaterCutter.baatn<br />
Bullet_WaterCutter.baroc<br />
ChargeLong.baacl<br />
ChargeLong.baatn<br />
ChargeLong.baroc<br />
ChargeLong_ConstPrio.baatn<br />
ChargeLong_HigherPrio.baatn<br />
ChargeLong_HigherPrio.baroc<br />
ChargeNormal.baacl<br />
ChargeNormal.baatn<br />
ChargeNormal.baroc<br />
ChargeNormal_ConstPrio.baatn<br />
ChargeNormal_HigherPrio.baatn<br />
ChargeNormal_HigherPrio.baroc<br />
Charge_Long.baacl<br />
Charge_Long.baatn<br />
Charge_Long.baroc<br />
Cmn_Lv10.baacl<br />
Cmn_Lv10.baroc<br />
Cmn_Lv11.baroc<br />
Cmn_Lv12.baacl<br />
Cmn_Lv12.baroc<br />
Cmn_Lv13.baroc<br />
Cmn_Lv14.baacl<br />
Cmn_Lv14.baroc<br />
Cmn_Lv16.baacl<br />
Cmn_Lv16.baroc<br />
Cmn_Lv2.baacl<br />
Cmn_Lv2.baroc<br />
Cmn_Lv4.baacl<br />
Cmn_Lv4.baroc<br />
Cmn_Lv5.baroc<br />
Cmn_Lv6.baacl<br />
Cmn_Lv6.baroc<br />
Cmn_Lv7.baroc<br />
Cmn_Lv8.baacl<br />
Cmn_Lv8.baroc<br />
Cmn_Lv9.baroc<br />
Cmn_L_Audible.baatn<br />
Cmn_L_Broad.baatn<br />
Cmn_L_Close.baatn<br />
Cmn_L_Loud.baatn<br />
Cmn_L_Loud_NonDirectional.baatn<br />
Cmn_L_Near.baatn<br />
Cmn_L_Normal.baatn<br />
Cmn_L_Normal_NonDirectional.baatn<br />
Cmn_M_Audible.baatn<br />
Cmn_M_Audible_NonDirectional.baatn<br />
Cmn_M_Broad.baatn<br />
Cmn_M_Close.baatn<br />
Cmn_M_Loud.baatn<br />
Cmn_M_Loud_NonDirectional.baatn<br />
Cmn_M_Near.baatn<br />
Cmn_M_Near_NonDirectional.baatn<br />
Cmn_M_Normal.baatn<br />
Cmn_M_Normal_NonDirectional.baatn<br />
Cmn_S_Audible.baatn<br />
Cmn_S_Broad.baatn<br />
Cmn_S_Close.baatn<br />
Cmn_S_Loud.baatn<br />
Cmn_S_Near.baatn<br />
Cmn_S_Normal.baatn<br />
Cmn_XL_Broad.baatn<br />
Cmn_XL_Close.baatn<br />
Cmn_XL_Loud.baatn<br />
Cmn_XL_Near.baatn<br />
Cmn_XL_Normal.baatn<br />
Cmn_XL_Normal_NonDirectional.baatn<br />
CommonActorPlayerCtrl.baacl<br />
CommonActorPlayerCtrl.baatn<br />
CommonActorPlayerCtrl.baroc<br />
CommonActorPlayerCtrl_ConstPrio.baatn<br />
CommonAtorPlayerCtrl.baadr<br />
CommonMapObjActor.baatn<br />
CommonMapObjActor.baroc<br />
CommonMapObjActor_ConstPrio.baatn<br />
CommonMapObjActor_HigherPrio.baatn<br />
CommonMapObjActor_HigherPrio.baroc<br />
CommonMapOcjactor.baacl<br />
Default.baacl<br />
Default.baatn<br />
Default.baroc<br />
Default_ConstPrio.baatn<br />
Default_HigherPrio.baatn<br />
Default_HigherPrio.baroc<br />
Default_IgnorCone.baatn<br />
Default_IgnoreCone_ConstPrio.baatn<br />
Default_IgnoreCone_HigherPrio.baatn<br />
EnemyCluster.baatn<br />
EnemyCluster.baroc<br />
FireWorks.baatn<br />
FireWorks.baroc<br />
IdolFest.baatn<br />
InkRail.baacl<br />
InkRail.baatn<br />
InkRail.baroc<br />
JetEjectOther.baacl<br />
JetEjectOther.baatn<br />
JetEjectOther.baroc<br />
JetEjectOther_Prio.baroc<br />
JetEjectRival.baatn<br />
JetEjectRival.baroc<br />
JetEjectToFar.baatn<br />
JetEjectToFar.baroc<br />
Judge.baacl<br />
Judge.baatn<br />
LayoutPosirioned.baroc<br />
LayoutPositioned.baatn<br />
MagnumLauncherBroad.baacl<br />
MagnumLauncherBroad.baatn<br />
MagnumLauncherBroad.baroc<br />
MiddleFarActor.baacl<br />
MiddleFarActor.baatn<br />
MiddleFarActor.baroc<br />
MiddleFarActor_ConstPrio.baatn<br />
MiddleFarActor_HigherPrio.baatn<br />
MiddleFarActor_HigherPrio.baroc<br />
NoDicrement.baudc<br />
PlayerActor.baatn<br />
PlayerActor.baroc<br />
PlayerActor_ConstPrio.baatn<br />
PlayerActor_HigherPrio.baatn<br />
PlayerActor_HigherPrio.baroc<br />
PlayerVoice.baacl<br />
PlayerVoice.baatn<br />
PlayerVoice.baroc<br />
PlazaFes.baatn<br />
PlazaFes.baroc<br />
PlazaSpeakerMain.baadr<br />
PlazaSpeakerMain.baatn<br />
PlazaSpeakerMain.baroc<br />
PlazaSpeakerSub00.baatn<br />
PlazaSpeakerSub00.baroc<br />
PlazaSpeakerSub01.baacl<br />
PlazaSpeakerSub01.baatn<br />
PlazaSpeakerSub01.baroc<br />
PlazaSpeakerSub02.baatn<br />
PlazaSpeakerSub02.baroc<br />
PlazaSpeakerSub03.baatn<br />
PlazaSpeakerSub03.baroc<br />
PlazaSpeakerSub04.baadr<br />
PlazaSpeakerSub04.baatn<br />
PlazaSpeakerSub04.baroc<br />
ShotNormal.baacl<br />
ShotNormal.baatn<br />
ShotNormal.baroc<br />
ShotNormal_ConstPrio.baatn<br />
ShotNormal_HigherPrio.baatn<br />
ShotNormal_HigherPrio.baroc<br />
SpecialTrigger.baacl<br />
SpecialTrigger.baatn<br />
SpMissileBullet.baacl<br />
SpMissileBullet.baatn<br />
SpMissileBullet.baroc<br />
SpMissileBulletPrio.baroc<br />
SuperLanding.baacl<br />
SuperLanding.baatn<br />
SuperLanding.baroc<br />
SuperLanding_Enemy.baacl<br />
SuperLanding_Enemy.baatn<br />
SuperLanding_Enemy.baroc<br />
Vss_SubWeaponNear.baatn<br />
Vss_SubWeaponNear.baroc<br />
Vss_SubWeaponNear_HigherPrio.baatn<br />
Vss_SubWeaponNear_HigherPrio.baroc<br />
WorldGateWay.baacl<br />
WorldGateWay.baatn<br />
WorldGateWay.baroc<br />
<br />
Sound/FxParam:<br />
<br />
Has parameters for certain sound effects, Delay, Feedback, OutGain and Lpf are parameters. Files in it are:<br />
<br />
FxDelayParamIndoor.fxparam<br />
FxDelayParamLastBoss.fxparam<br />
FxDelayParamSpace.fxparam<br />
FxDelayParamTakoBase.fxparam<br />
FxReverbI3DL2ParamIndoor.fxparam<br />
FxReverbI3DL2ParamLastBoss.fxparam<br />
FxReverbI3DL2ParamSpace.fxparam<br />
FxReverbI3DL2ParamTakoBase.fxparam<br />
FxThruParam.fxparam<br />
<br />
Sound/Group:<br />
<br />
Has one BAGST file, likely has parameters for indicating grouped sound effects, the directory includes:<br />
<br />
GroupSetting.bagst<br />
<br />
Sound/LoopAssetList.blal:<br />
<br />
A BLAL file, not much is readable so it is hard to easily tell what the file is used for...<br />
<br />
Sound/Resource:<br />
<br />
Has a lot of BARS files, almost all BARS files often having Bgm in the name (except for BgmLobby_ForShow.bars and BgmMissionBase.bars) have BFSTP files in them relating to three seconds of the BFSTMs in Sound/Resource/Stream. files are:<br />
<br />
AmiiboNPC.bars<br />
BakeryKingBread_0.bars<br />
BakeryKingBread_1.bars<br />
BakeryKingBread_2.bars<br />
BakeryKingBread_3.bars<br />
BakeryKingBread_4.bars<br />
BakeryKingBread_5.bars<br />
BakeryKingBread_6.bars<br />
BakeryKingBread_7.bars<br />
BgmCoop.bars<br />
BgmCustomize.bars<br />
BgmLobbyForShow.bars<br />
BgmLobby_Coop.bars<br />
BgmLobby_Lan.bars<br />
BgmLobby_Local.bars<br />
BgmLobby_Versus.bars<br />
BgmMatch_Versus.bars<br />
BgmMiniGame.bars<br />
BgmMission.bars<br />
BgmMissionBase.bars<br />
BgmMissionBoss.bars<br />
BgmMissionLastBoss.bars<br />
BgmPlayerMake.bars<br />
BgmPlaza.bars<br />
BgmPlazaFest.bars<br />
BgmShootingRange.bars<br />
BgmShop.bars<br />
BgmStaffRoll.bars<br />
BgmThanksForShow.bars<br />
BgmTutorial.bars<br />
BgmVersus.bars<br />
BgmWorld.bars<br />
Blaster.bars<br />
Bomb.bars<br />
Brd_Pigeon00.bars<br />
Brd_Sparrow00.bars<br />
BulletBlasterBurst.bars<br />
BulletBombChase.bars<br />
BulletBombCurling.bars<br />
BulletBombPointSensor.bars<br />
BulletBombPoisonBall.bars<br />
BulletBombQuick.bars<br />
BulletBombQuick_StaffRoll.bars<br />
BulletBombRobo.bars<br />
BulletBombSplash.bars<br />
BulletBombSuction.bars<br />
BulletBombSuctionLastBoss.bars<br />
BulletBounceShot.bars<br />
BulletBubbleShotBubble.bars<br />
BulletCharger.bars<br />
BulletGachihoko.bars<br />
BulletMgr.bars<br />
BulletMissileMissilePosition.bars<br />
BulletRandomDrop.bars<br />
Bullets.bars<br />
BulletShield.bars<br />
BulletSlosher.bars<br />
BulletSpAquaBall.bars<br />
BulletSpJetpackLauncher.bars<br />
BulletSpRainCloudBall.bars<br />
BulletSpRainCloudCloud.bars<br />
BulletSprinkler.bars<br />
BulletSpSuperBubble.bars<br />
BulletSpSuperMissile.bars<br />
BulletSpWaterCutter.bars<br />
BulletStaffRollShot.bars<br />
BulletUmbrellaCanopy.bars<br />
BulletUmbrellaCanopyNormal.bars<br />
BulletWallDrop.bars<br />
Charger.bars<br />
CoopCommander.bars<br />
CustomizePlayer.bars<br />
Enemy.bars<br />
EnemyRollerKingShot.bars<br />
Enm_BakeryKing.bars<br />
Enm_BossWeakPoint.bars<br />
Enm_Charge.bars<br />
Enm_Charger_Base.bars<br />
Enm_Cleaner.bars<br />
Enm_CoopSakediver.bars<br />
Enm_CoopSakedozer.bars<br />
Enm_CoopSakelienBagman.bars<br />
Enm_CoopSakelienBomber.bars<br />
Enm_CoopSakelienCupTwins.bars<br />
Enm_CoopSakelienGeyser.bars<br />
Enm_CoopSakelienGolden.bars<br />
Enm_CoopSakelienLarge.bars<br />
Enm_CoopSakelienShield.bars<br />
Enm_CoopSakelienSmall.bars<br />
Enm_CoopSakelienSnake.bars<br />
Enm_CoopSakelienStandard.bars<br />
Enm_CoopSakelienTower.bars<br />
Enm_CoopSakepuncher.bars<br />
Enm_CoopSakepuncherBulletSimpl.bars<br />
Enm_CoopSakerocket.bars<br />
Enm_CoopSakerocketBullet.bars<br />
Enm_Escape.bars<br />
Enm_FlyingHohei.bars<br />
Enm_FlyingHoheiMissile.bars<br />
Enm_FlyingHoheiMother.bars<br />
Enm_HangedKing.bars<br />
Enm_Hohei.bars<br />
Enm_LastKing.bars<br />
Enm_LastKingPoleBomb.bars<br />
Enm_LastKingPunch.bars<br />
Enm_LastKingTakowasa.bars<br />
Enm_MegaCleaner.bars<br />
Enm_Patroller.bars<br />
Enm_Rock.bars<br />
Enm_RockLarge.bars<br />
Enm_Rock_Base.bars<br />
Enm_RollerKing.bars<br />
Enm_Spinner.bars<br />
Enm_Stamp.bars<br />
Enm_StampBig.bars<br />
Enm_StampKingDeco.bars<br />
Enm_Takodozer_Base.bars<br />
Enm_TakoGabon.bars<br />
Enm_TakolienNonFixed_Base.bars<br />
Enm_Takolien_Base.bars<br />
Enm_TakopterForHangedKing.bars<br />
Enm_Takopter_Base.bars<br />
Enm_TakoVoice_Base.bars<br />
EyeColor.bars<br />
Field.bars<br />
Fld_Amida01.bars<br />
Fld_BossGelidiumKing.bars<br />
Fld_BossHangedKing.bars<br />
Fld_BossLastKing.bars<br />
Fld_BossRollerKing.bars<br />
Fld_BossStampKingDeco.bars<br />
Fld_Ditch01.bars<br />
Fld_Nagasaki00.bars<br />
Fld_Plaza00.bars<br />
Fld_Shakeup00.bars<br />
Fld_Tutorial.bars<br />
Fld_Tuzura00.bars<br />
Fld_Unduck00.bars<br />
Fld_UnitField01.bars<br />
Fld_UnitField05.bars<br />
Fld_Upland00.bars<br />
Fld_Venue00.bars<br />
Fld_Wave00.bars<br />
Fld_World05.bars<br />
Gachihoko.bars<br />
Head.bars<br />
LastBoss_Bomb.bars<br />
Lft_AirPlane.bars<br />
Lft_Bridge.bars<br />
Lft_BtlPipe30x60x30.bars<br />
Lft_CaviarCan.bars<br />
Lft_Charge.bars<br />
Lft_DecaBelConFloorP180x15x90.bars<br />
Lft_DecaGate_Base.bars<br />
Lft_DowntownTrain00.bars<br />
Lft_Forklift.bars<br />
Lft_MsnSpinnerSlide.bars<br />
Lft_Propeller.bars<br />
Lft_RvlUfoMini_Base.bars<br />
LobbyPlayer.bars<br />
MiniMap.bars<br />
Mission_Boss.bars<br />
Mission_BossBody_Base.bars<br />
Mission_Enm.bars<br />
Mission_Field_Sea.bars<br />
Mission_Lft.bars<br />
Mission_Lft_MetalHeavy.bars<br />
Mission_Lft_MetalThick.bars<br />
Mission_Lft_MetalThin.bars<br />
Mission_Lft_Normal.bars<br />
Mission_Lft_Stone.bars<br />
Mission_Lft_Wood.bars<br />
NpcAssistantGear.bars<br />
NpcAssistantShoes.bars<br />
NpcAssistantTshirts.bars<br />
NpcAssistantWeapon.bars<br />
NpcPlazaJerrySound.bars<br />
Npc_AmiiboHuman.bars<br />
Npc_AmiiboSquid.bars<br />
Npc_CustomShopJr.bars<br />
Npc_Jerry00_Skateboard.bars<br />
Npc_LastAoriBoss.bars<br />
Npc_LastHotaru.bars<br />
Npc_Plaza.bars<br />
Npc_PlazaHotaru.bars<br />
Npc_PlazaJudge.bars<br />
Npc_SweetsShop.bars<br />
Npc_TentaclesA.bars<br />
Npc_TentaclesB.bars<br />
Npc_WorldHotaru.bars<br />
Obj_AerialRing.bars<br />
Obj_AirBall_Base.bars<br />
Obj_AirDancer.bars<br />
Obj_AreaGate.bars<br />
Obj_AttractTarget.bars<br />
Obj_AutoWarpPointWorld.bars<br />
Obj_BigNamazu.bars<br />
Obj_Blowouts.bars<br />
Obj_BombFlower.bars<br />
Obj_BossGateway.bars<br />
Obj_Box00L_Base.bars<br />
Obj_Box00S.bars<br />
Obj_Box_Base.bars<br />
Obj_Bunker_Base.bars<br />
Obj_CompassWithNavigator.bars<br />
Obj_CoopBadge.bars<br />
Obj_CoopGoldenIkura.bars<br />
Obj_CoopIkura.bars<br />
Obj_CoopIkuraBank.bars<br />
Obj_CoopSpawnBox.bars<br />
Obj_CoopSpawnGeyser.bars<br />
Obj_CoopThrowedBomb.bars<br />
Obj_DashPanel_Base.bars<br />
Obj_Door_Base.bars<br />
Obj_Gateway.bars<br />
Obj_GatewayBase.bars<br />
Obj_Geyser.bars<br />
Obj_GeyserAuto.bars<br />
Obj_Goal.bars<br />
Obj_Grass00.bars<br />
Obj_GrindRail2.bars<br />
Obj_InkBarForBakeryKing.bars<br />
Obj_InkRail.bars<br />
Obj_InkRailVersus.bars<br />
Obj_Item.bars<br />
Obj_ItemCollection_Base.bars<br />
Obj_ItemWeapon_Base.bars<br />
Obj_Jerry00.bars<br />
Obj_JerryClimbing.bars<br />
Obj_JerryCycling.bars<br />
Obj_JerryPunch.bars<br />
Obj_JumpPanel.bars<br />
Obj_JumpPoint.bars<br />
Obj_LastBossStageUFO.bars<br />
Obj_LobTicket_Base.bars<br />
Obj_MagnumLargeLauncher.bars<br />
Obj_MagnumLauncher.bars<br />
Obj_MissilePosition.bars<br />
Obj_MissilePositionVS.bars<br />
Obj_PaintLift_Base.bars<br />
Obj_PlazaAutoDoorA.bars<br />
Obj_PlazaAutoDoorB.bars<br />
Obj_PlazaAutoDoorC.bars<br />
Obj_PlazaAutoDoorD.bars<br />
Obj_PlazaAutoDoorE.bars<br />
Obj_PlazaAutoDoorF.bars<br />
Obj_PlazaFireworks.bars<br />
Obj_PlazaPlane.bars<br />
Obj_PlazaSpeakerSub00.bars<br />
Obj_PlazaSpeakerSub01.bars<br />
Obj_PlazaSpeakerSub02.bars<br />
Obj_PlazaSpeakerSub03.bars<br />
Obj_PlazaSpeakerSub04.bars<br />
Obj_PoisonFogGimmick.bars<br />
Obj_PsylliumRespawner.bars<br />
Obj_RailKingTruck.bars<br />
Obj_SeaGull.bars<br />
Obj_Shellfish.bars<br />
Obj_ShotToy.bars<br />
Obj_SighterTarget_Base.bars<br />
Obj_Sphere.bars<br />
Obj_SpongeVersus.bars<br />
Obj_SpongeVersus_Rectangle.bars<br />
Obj_SpongeVersus_Rectangle2.bars<br />
Obj_Sponge_Base.bars<br />
Obj_SwitchPaint.bars<br />
Obj_SwitchPaintSmall.bars<br />
Obj_SwitchShock.bars<br />
Obj_TreeBanana.bars<br />
Obj_Tree_Base.bars<br />
Obj_VictoryLift.bars<br />
Obj_Windsock.bars<br />
Obj_WorldLastBossHouse.bars<br />
PaintTargetArea.bars<br />
Pants.bars<br />
PlayerAquaBall.bars<br />
PlayerBombCurling.bars<br />
PlayerCoopFloat.bars<br />
PlayerCtrl.bars<br />
PlayerCustomPart.bars<br />
PlayerDressup.bars<br />
PlayerEnemy.bars<br />
PlayerFriend.bars<br />
PlayerMakePlayer.bars<br />
PlayerTank.bars<br />
PlayerTank_BombLauncher.bars<br />
PlayerTank_Jetpack.bars<br />
PlayerWeaponDrone.bars<br />
PlayerWeapon_Charger_Light.bars<br />
PlayerWeapon_Charger_Long.bars<br />
PlayerWeapon_Charger_Normal.bars<br />
PlayerWeapon_Charger_Quick.bars<br />
PlayerWeapon_Jetpack.bars<br />
PlayerWeapon_RainCloud.bars<br />
PlayerWeapon_Roller_BrushMini.bars<br />
PlayerWeapon_Roller_BrushNormal.bars<br />
PlayerWeapon_Roller_Compact.bars<br />
PlayerWeapon_Roller_Heavy.bars<br />
PlayerWeapon_Roller_Normal.bars<br />
PlayerWeapon_Shachihoko.bars<br />
PlayerWeapon_Shooter_BlasterLight.bars<br />
PlayerWeapon_Shooter_BlasterLightLong.bars<br />
PlayerWeapon_Shooter_BlasterLightShort.bars<br />
PlayerWeapon_Shooter_BlasterLong.bars<br />
PlayerWeapon_Shooter_BlasterShort.bars<br />
PlayerWeapon_Shooter_Blaze.bars<br />
PlayerWeapon_Shooter_Expert.bars<br />
PlayerWeapon_Shooter_First.bars<br />
PlayerWeapon_Shooter_Gravity.bars<br />
PlayerWeapon_Shooter_Heavy.bars<br />
PlayerWeapon_Shooter_Long.bars<br />
PlayerWeapon_Shooter_Normal.bars<br />
PlayerWeapon_Shooter_Normal_Oct.bars<br />
PlayerWeapon_Shooter_TripleMiddle.bars<br />
PlayerWeapon_Shooter_TripleQuick.bars<br />
PlayerWeapon_Slosher_Diffusion.bars<br />
PlayerWeapon_Slosher_Launcher.bars<br />
PlayerWeapon_Spinner_Hyper.bars<br />
PlayerWeapon_Spinner_Quick.bars<br />
PlayerWeapon_Spinner_Standard.bars<br />
PlayerWeapon_SuperBubble.bars<br />
PlayerWeapon_SuperMissile.bars<br />
PlayerWeapon_Twins_Normal.bars<br />
PlayerWeapon_WaterCutter.bars<br />
PlazaCoconutShot.bars<br />
PlazaStallEffect.bars<br />
RandomVoice.bars<br />
RespawnPos.bars<br />
Roller.bars<br />
RollingBarrel.bars<br />
SEObj.bars<br />
Shooter.bars<br />
SighterTarget_Ika_Base.bars<br />
SighterTarget_Tako_Base.bars<br />
Skin.bars<br />
Slosher.bars<br />
SoundEnemyCluster.bars<br />
SoundNewsScript.bars<br />
SoundParticleBindModel.bars<br />
Special.bars<br />
Spinner.bars<br />
Sprinkler.bars<br />
StaticUser.bars<br />
Twins.bars<br />
UI_Body_Cmn_ActionGuide_00.bars<br />
UI_Body_Cmn_Announce_00.bars<br />
UI_Body_Cmn_BG_00.bars<br />
UI_Body_Cmn_CountDownFinish_00.bars<br />
UI_Body_Cmn_GameWindow_00.bars<br />
UI_Body_Cmn_InterimAnnounce_00.bars<br />
UI_Body_Cmn_Menu_00.bars<br />
UI_Body_Cmn_Miss_00.bars<br />
UI_Body_Cmn_Pause_00.bars<br />
UI_Body_Cmn_ReadyGo_00.bars<br />
UI_Body_Cmn_SystemWindow_00.bars<br />
UI_Body_Cmn_WeaponGet_00.bars<br />
UI_Body_Coop_CountDownFinish_00.bars<br />
UI_Body_Coop_CountDownStart_00.bars<br />
UI_Body_Coop_MainTV_00.bars<br />
UI_Body_Coop_Result_00.bars<br />
UI_Body_Coop_Target_00.bars<br />
UI_Body_Coop_WaveClear_00.bars<br />
UI_Body_Coop_WpnChange_00.bars<br />
UI_Body_Cst_CustomizeDetail_00.bars<br />
UI_Body_Cst_CustomizeTV_00.bars<br />
UI_Body_Lby_CoopLobby_00.bars<br />
UI_Body_Lby_LocalLobby_00.bars<br />
UI_Body_Lby_LocalStamp_00.bars<br />
UI_Body_Lby_RecordList_01.bars<br />
UI_Body_MiiverseMain.bars<br />
UI_Body_Msn_CheckPoint_00.bars<br />
UI_Body_Msn_Finish_00.bars<br />
UI_Body_Msn_Rogaining_00.bars<br />
UI_Body_Msn_WpnSelect_00.bars<br />
UI_Body_Mth_VersusMatch_01.bars<br />
UI_Body_Plz_CoopGift_00.bars<br />
UI_Body_Plz_GetShell_00.bars<br />
UI_Body_Plz_ItemMenu_00.bars<br />
UI_Body_Plz_ItemSet_00.bars<br />
UI_Body_Plz_TopicNews_00.bars<br />
UI_Body_Shp_Main_00.bars<br />
UI_Body_Shr_InkReset_00.bars<br />
UI_Body_Shr_MainTV_00.bars<br />
UI_Body_Shr_WpnSelect_00.bars<br />
UI_Body_Tut_ExpController_00.bars<br />
UI_Body_Tut_GuideMsg_00.bars<br />
UI_Body_Tut_Gyro_00.bars<br />
UI_Body_Tut_TutorialPicture_00.bars<br />
UI_Body_VS_MainTV_00.bars<br />
UI_Body_VS_Result_00.bars<br />
UI_Body_VS_Result_01.bars<br />
UI_Body_VS_Result_02.bars<br />
UI_Body_Wdm_Menu_00.bars<br />
UI_Body_Wdm_MissionInfo_00.bars<br />
UI_Body_Wdm_OldDocuments_00.bars<br />
UI_Body_Wdm_PowerUpMenu_00.bars<br />
UI_Cmn_Loading_00_L_Loading_00.bars<br />
UI_Cmn_Menu_00_L_BackBtn_00.bars<br />
UI_Cmn_Menu_00_L_Close_00.bars<br />
UI_Cmn_Menu_00_L_Customize_00.bars<br />
UI_Cmn_Menu_00_L_EquipBtn_00.bars<br />
UI_Cmn_Menu_00_L_EquipBtn_01.bars<br />
UI_Cmn_Menu_00_L_L_00.bars<br />
UI_Cmn_Menu_00_L_MapBtn_00.bars<br />
UI_Cmn_Menu_00_L_No_00.bars<br />
UI_Cmn_Menu_00_L_OptionBtn_00.bars<br />
UI_Cmn_Menu_00_L_Option_02.bars<br />
UI_Cmn_Menu_00_L_SkillPowBtn_00.bars<br />
UI_Cmn_Menu_00_L_StageBtn_00.bars<br />
UI_Cmn_Menu_00_L_Yes_00.bars<br />
UI_Cmn_Pause_00_L_Btn_00.bars<br />
UI_Cmn_Status_00_L_Customize_00.bars<br />
UI_Cmn_Status_00_L_Menu_00.bars<br />
UI_Cmn_Status_00_L_PlayerStatus_00_L_Numbers_00.bars<br />
UI_Cmn_SystemWindow_00_L_BtnL_00.bars<br />
UI_Cmn_SystemWindow_00_L_BtnR_00.bars<br />
UI_Cmn_SystemWindow_00_L_KeyDecideIcon_00.bars<br />
UI_Cmn_SystemWindow_01_L_KeyDecideIcon_00.bars<br />
UI_Cmn_TalkWindow_00_L_KeyIcon_00.bars<br />
UI_Coop_Result_00_L_Btn_00.bars<br />
UI_Coop_Result_00_L_Btn_01.bars<br />
UI_Coop_Result_00_L_Card_00.bars<br />
UI_Coop_Result_00_L_Meter_00.bars<br />
UI_Cst_CustomizeTV_00_L_AmiiboBtn_00.bars<br />
UI_Cst_CustomizeTV_00_L_Back_00.bars<br />
UI_Cst_CustomizeTV_00_L_HeadBtn_00.bars<br />
UI_Cst_CustomizeTV_00_L_KeyIcon_01.bars<br />
UI_Cst_CustomizeTV_00_L_KeyIcon_02.bars<br />
UI_Cst_CustomizeTV_00_L_PantsBtn_00.bars<br />
UI_Cst_CustomizeTV_00_L_R_00.bars<br />
UI_Cst_ShootingRangeAndAmiibo_00_L_BtnL_00.bars<br />
UI_Cst_ShootingRangeAndAmiibo_00_L_BtnR_00.bars<br />
UI_Cst_ToShootingRange_00_L_BtnL_00.bars<br />
UI_Cst_ToShootingRange_00_L_BtnR_00.bars<br />
UI_Default_Cmn_Menu_00_OptionScrollBarCtrl.bars<br />
UI_Default_Cst_CustomizeTV_00_CustomizeBtnCtrl.bars<br />
UI_Default_Cst_CustomizeTV_00_OptionBtnCtrl.bars<br />
UI_Default_Cst_CustomizeTV_00_OptionScrollBarCtrl.bars<br />
UI_Default_Cst_CustomizeTV_00_WeaponGearBtnCtrl.bars<br />
UI_Default_Lby_CoopLobby_00_KeyDecideIconCtrl.bars<br />
UI_Default_Lby_ScrollBar_00_KeyDecideIconCtrl.bars<br />
UI_Default_Plz_ItemMenu_00_SkillBtnCtrl.bars<br />
UI_Default_Plz_ItemMenu_00_WeaponGearBtnCtrl.bars<br />
UI_Default_Plz_ReportWindow_00_UniteBtnCtrl.bars<br />
UI_Default_Plz_Title_00_KeyDecideIconCtrl.bars<br />
UI_Default_Shr_CameraOption_00_OptionScrollBarCtrl.bars<br />
UI_Default_Shw_Title_00_KeyDecideIconCtrl.bars<br />
UI_Default_Wdm_Menu_00_OptionScrollBarCtrl.bars<br />
UI_Default_Wdm_OldDocuments_00_UniteBtnCtrl.bars<br />
UI_Lby_CoopLobby_00_L_BackBtn_00.bars<br />
UI_Lby_CoopLobby_00_L_Manual_00.bars<br />
UI_Lby_CoopLobby_00_L_ModeButton_00.bars<br />
UI_Lby_FriendList_00_L_AddLoom_00.bars<br />
UI_Lby_FriendList_00_L_BackBtn_00.bars<br />
UI_Lby_FriendList_00_L_Btn_00.bars<br />
UI_Lby_LocalLobby_00_L_BackBtn_00.bars<br />
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UI_Lby_LocalLobby_00_L_Manual_00.bars<br />
UI_Lby_PasswordEntry_00_L_CancelBtn_00.bars<br />
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UI_Lby_Password_00_L_PasswordBtn_00.bars<br />
UI_Lby_RecordList_00_L_Btn_00.bars<br />
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UI_Lby_ScrollBar_00_L_Btn_00.bars<br />
UI_Lby_VSLobby_00_L_Customize_00.bars<br />
UI_Lby_VSLobby_00_L_LeagueBtn_00.bars<br />
UI_Lby_VSLobby_00_L_LeagueRecBtn_00.bars<br />
UI_Lby_VSLobby_00_L_ModeButton_00.bars<br />
UI_Lby_VSLobby_00_L_Rule_00.bars<br />
UI_Lby_WalkThrough_00_L_BackBtn_00.bars<br />
UI_Lby_WalkThrough_00_L_StageIconBtn_00.bars<br />
UI_MiiverseMain_L_Btn_00.bars<br />
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UI_MiiverseMain_L_Btn_03.bars<br />
UI_MiiverseMain_L_L_00.bars<br />
UI_MiiverseMain_L_Post_00.bars<br />
UI_Msn_MainTV_00_L_Bomb_00.bars<br />
UI_Msn_WpnSelect_00_L_Back_00.bars<br />
UI_Msn_WpnSelect_00_L_Btn_00.bars<br />
UI_Mth_CoopMatch_00_L_OtherBtn_00.bars<br />
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UI_Mth_Option_00_L_Option_00.bars<br />
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UI_Mth_VersusMatch_01_L_CustomizeBtn_00.bars<br />
UI_Mth_VersusMatch_01_L_Option_00.bars<br />
UI_Mth_VersusMatch_01_L_RuleSelect_00_L_MinusButton_00.bars<br />
UI_Mth_VersusMatch_01_L_StageSelect_00.bars<br />
UI_Mth_VersusMatch_01_L_StartBtn_00.bars<br />
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UI_Mth_VersusMatch_03_L_PlayerName_09.bars<br />
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UI_Plm_PlayerMake_00_L_Btn_00.bars<br />
UI_Plm_PlayerMake_00_L_Btn_02.bars<br />
UI_Plm_PlayerMake_00_L_Btn_03.bars<br />
UI_Plz_AmiiboLetter_00_L_KeyIcon_00.bars<br />
UI_Plz_AmiiboMemory_00_L_BtnL_00.bars<br />
UI_Plz_AmiiboMemory_00_L_BtnR_00.bars<br />
UI_Plz_AmiiboOperation_00_L_KeyIcon_00.bars<br />
UI_Plz_AmiiboOperation_00_L_KeyIcon_01.bars<br />
UI_Plz_AmiiboOperation_00_L_KeyIcon_02.bars<br />
UI_Plz_AmiiboOperation_01_L_BackBtn_00.bars<br />
UI_Plz_AmiiboPhotoSelect_00_L_Back_00.bars<br />
UI_Plz_AmiiboPhotoSelect_00_L_Btn_00.bars<br />
UI_Plz_AmiiboPhotoSelect_00_L_KeyIcon_00.bars<br />
UI_Plz_AmiiboStart_00_L_Back_00.bars<br />
UI_Plz_ChoseGear_00_L_BtnL_00.bars<br />
UI_Plz_ChoseGear_00_L_BtnR_00.bars<br />
UI_Plz_ChoseGear_01_L_BtnL_00.bars<br />
UI_Plz_CoopGift_00_L_Back_00.bars<br />
UI_Plz_CoopGift_00_L_KeyIcon_01.bars<br />
UI_Plz_FesChoices_00_L_Back_00.bars<br />
UI_Plz_FesChoices_00_L_BtnC_00.bars<br />
UI_Plz_FesChoices_00_L_BtnL_00.bars<br />
UI_Plz_FesChoices_00_L_BtnR_00.bars<br />
UI_Plz_FesChoices_00_L_FesBtn_00.bars<br />
UI_Plz_FesChoices_00_L_KeyIcon_00.bars<br />
UI_Plz_GearOrder_00_L_Back_00.bars<br />
UI_Plz_GearOrder_00_L_BtnL_00.bars<br />
UI_Plz_GearOrder_00_L_BtnR_00.bars<br />
UI_Plz_GearOrder_00_L_Btn_00.bars<br />
UI_Plz_GearOrder_00_L_GearBtn_00.bars<br />
UI_Plz_GetShell_00_L_KeyIcon_01.bars<br />
UI_Plz_ItemMenu_00_L_Back_00.bars<br />
UI_Plz_ItemMenu_00_L_CustomIconBtn_01.bars<br />
UI_Plz_ItemMenu_00_L_KeyIcon_01.bars<br />
UI_Plz_ItemMenu_00_L_KeyIcon_02.bars<br />
UI_Plz_ItemMenu_00_L_L_00.bars<br />
UI_Plz_ItemSet_00_L_Btn_00.bars<br />
UI_Plz_ItemSet_00_L_Btn_01.bars<br />
UI_Plz_LobPower_00_L_Back_00.bars<br />
UI_Plz_LobPower_00_L_Btn_00.bars<br />
UI_Plz_LobPower_00_L_Btn_01.bars<br />
UI_Plz_LobPower_00_L_Btn_03.bars<br />
UI_Plz_LobPower_00_L_Change_00.bars<br />
UI_Plz_LobPower_00_L_Drink_01.bars<br />
UI_Plz_LobPower_00_L_Food_00.bars<br />
UI_Plz_MiiversePost_00_L_Back_00.bars<br />
UI_Plz_MiiversePost_00_L_Btn_00.bars<br />
UI_Plz_MiiversePost_00_L_KeyIcon_00.bars<br />
UI_Plz_MiiverseStatus_00_L_Back_00.bars<br />
UI_Plz_MiiverseStatus_00_L_KeyIcon_00.bars<br />
UI_Plz_MiiverseStatus_00_L_Status_00.bars<br />
UI_Plz_PointerGuide_00_L_KeyIcon_00.bars<br />
UI_Plz_ReportWindow_00_L_BtnL_00.bars<br />
UI_Plz_ReportWindow_00_L_BtnR_00.bars<br />
UI_Plz_SelectMenu_00_L_Back_00.bars<br />
UI_Plz_SelectMenu_00_L_MenuBtn_00.bars<br />
UI_Shp_Main_00_L_BackBtn_00.bars<br />
UI_Shp_Main_00_L_Back_00.bars<br />
UI_Shp_Main_00_L_BtnL_00.bars<br />
UI_Shp_Main_00_L_BtnR_00.bars<br />
UI_Shp_Main_00_L_CoinNumbers_00.bars<br />
UI_Shp_Main_00_L_Item_00.bars<br />
UI_Shp_Main_00_L_KeyIcon_00.bars<br />
UI_Shp_Main_00_L_KeyIcon_01.bars<br />
UI_Shp_Main_00_L_KeyIcon_02.bars<br />
UI_Shp_TalkWindow_00_L_KeyIcon_00.bars<br />
UI_Shr_CameraOption_00_L_BackBtn_02.bars<br />
UI_Shr_CameraOption_00_L_OptionBtn_00.bars<br />
UI_Shr_CameraOption_00_L_OptionBtn_02.bars<br />
UI_Shr_CameraOption_00_L_Option_00.bars<br />
UI_Shr_WpnSelect_00_L_Back_00.bars<br />
UI_Shr_WpnSelect_00_L_Item_00.bars<br />
UI_Shr_WpnSelect_00_L_KeyIcon_00.bars<br />
UI_Shw_Option_00_L_BackBtn_00.bars<br />
UI_Shw_Option_00_L_OptionBtn_00.bars<br />
UI_Shw_Option_00_L_Option_01.bars<br />
UI_Shw_Option_00_L_Option_03.bars<br />
UI_Shw_WeaponSelect_00_L_Btn_00.bars<br />
UI_Shw_WeaponSelect_00_L_Btn_01.bars<br />
UI_Shw_WeaponSelect_00_L_Option_00.bars<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_00.bars<br />
UI_Tut_CircleTimer_00_L_CircleTimer_00.bars<br />
UI_VS_MainTV_00_L_SuperGauge_00.bars<br />
UI_VS_ResultEnd_00_L_Btn_00.bars<br />
UI_VS_ResultEnd_00_L_Btn_01.bars<br />
UI_VS_Result_01_L_Btn_00.bars<br />
UI_VS_Result_01_L_Btn_01.bars<br />
UI_Wdm_MainTV_00_L_Bomb_00.bars<br />
UI_Wdm_Menu_00_L_Back_00.bars<br />
UI_Wdm_Menu_00_L_Close_00.bars<br />
UI_Wdm_Menu_00_L_L_00.bars<br />
UI_Wdm_Menu_00_L_MapBtn_00.bars<br />
UI_Wdm_Menu_00_L_Note_00.bars<br />
UI_Wdm_Menu_00_L_OptionBtn_00.bars<br />
UI_Wdm_Menu_00_L_Option_00.bars<br />
UI_Wdm_Menu_00_L_PlazaBack_00.bars<br />
UI_Wdm_Menu_00_L_StageBtn_00.bars<br />
UI_Wdm_OldDocuments_00_L_Back_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_BackBtn_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_Btn_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_Btn_13.bars<br />
UI_Wdm_PowerUpMenu_00_L_Btn_14.bars<br />
UI_Wdm_PowerUpMenu_00_L_Change_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_L_00.bars<br />
UI_Wdm_PowerUpMenu_00_L_Reset_00.bars<br />
Umbrella.bars<br />
Voice_Aori.bars<br />
Voice_Hotaru.bars<br />
Voice_Plz_GearOrder_00.bars<br />
World_Field.bars<br />
Wsb_Flag.bars<br />
Wsb_Shield.bars<br />
Wsb_Sprinkler.bars<br />
Wsb_Trap.bars<br />
<br />
Sound/ResourceList: <br />
<br />
Has a lot of BARSLIST files, has even more than Sound/Resource so its not 100% evenly matched as some files only exist here but not there, these files are likely used for describing metadata for what BARS file is used, this directory includes:<br />
<br />
AmiiboNPC.barslist<br />
BakeryKingBread_0.barslist<br />
BakeryKingBread_1.barslist<br />
BakeryKingBread_2.barslist<br />
BakeryKingBread_3.barslist<br />
BakeryKingBread_4.barslist<br />
BakeryKingBread_5.barslist<br />
BakeryKingBread_6.barslist<br />
BakeryKingBread_7.barslist<br />
Bgm.barslist<br />
BgmCoop.barslist<br />
BgmCustomize.barslist<br />
BgmLobbyForShow.barslist<br />
BgmLobby_Coop.barslist<br />
BgmLobby_Lan.barslist<br />
BgmLobby_Local.barslist<br />
BgmLobby_Versus.barslist<br />
BgmMatch_Coop.barslist<br />
BgmMatch_ForShow.barslist<br />
BgmMatch_Versus.barslist<br />
BgmMiniGame.barslist<br />
BgmMission.barslist<br />
BgmMissionBase.barslist<br />
BgmMissionBoss.barslist<br />
BgmMissionLastBoss.barslist<br />
BgmPlayerMake.barslist<br />
BgmPlaza.barslist<br />
BgmPlazaFest.barslist<br />
BgmShootingRange.barslist<br />
BgmShop.barslist<br />
BgmStaffRoll.barslist<br />
BgmThanksForShow.barslist<br />
BgmTitleForShow.barslist<br />
BgmTutorial.barslist<br />
BgmVersus.barslist<br />
BgmWorld.barslist<br />
Blaster.barslist<br />
Bomb.barslist<br />
Brd_Pigeon00.barslist<br />
Brd_Sparrow00.barslist<br />
BulletBlaster.barslist<br />
BulletBlasterBurst.barslist<br />
BulletBlasterMission.barslist<br />
BulletBombChase.barslist<br />
BulletBombChaseMissionLv0.barslist<br />
BulletBombChaseMissionLv1.barslist<br />
BulletBombChaseMissionLv2.barslist<br />
BulletBombChaseMissionLv3.barslist<br />
BulletBombCmnCore.barslist<br />
BulletBombCurling.barslist<br />
BulletBombCurlingEnemy.barslist<br />
BulletBombCurlingMission.barslist<br />
BulletBombCurlingRival.barslist<br />
BulletBombPointSensor.barslist<br />
BulletBombPoisonBall.barslist<br />
BulletBombPoisonFog.barslist<br />
BulletBombQuick.barslist<br />
BulletBombQuickMission.barslist<br />
BulletBombQuickRival.barslist<br />
BulletBombQuick_StaffRoll.barslist<br />
BulletBombRobo.barslist<br />
BulletBombRoboMission.barslist<br />
BulletBombSplash.barslist<br />
BulletBombSplashCoop.barslist<br />
BulletBombSplashEnemy.barslist<br />
BulletBombSplashLastBoss.barslist<br />
BulletBombSplashMission.barslist<br />
BulletBombSplashRival.barslist<br />
BulletBombSplashTutorial.barslist<br />
BulletBombSuction.barslist<br />
BulletBombSuctionEnemy.barslist<br />
BulletBombSuctionLastBoss.barslist<br />
BulletBombSuctionRival.barslist<br />
BulletBounceShot.barslist<br />
BulletBubbleShotBubble.barslist<br />
BulletCharger.barslist<br />
BulletChargerMission.barslist<br />
BulletChargerSplash.barslist<br />
BulletChargerSplashMission.barslist<br />
BulletCmnSplashUnusePreCol.barslist<br />
BulletGachihoko.barslist<br />
BulletMgr.barslist<br />
BulletMissileMissilePosition.barslist<br />
BulletRandomDrop.barslist<br />
BulletRollerCore.barslist<br />
BulletRollerSplash.barslist<br />
BulletRollerSplashAroundType.barslist<br />
BulletRollerSplashMission.barslist<br />
Bullets.barslist<br />
BulletShield.barslist<br />
BulletShooter.barslist<br />
BulletShooterMission.barslist<br />
BulletSlosher.barslist<br />
BulletSlosherMission.barslist<br />
BulletSpAquaBall.barslist<br />
BulletSpinner.barslist<br />
BulletSpinnerMission.barslist<br />
BulletSpJetpackJet.barslist<br />
BulletSpJetpackLauncher.barslist<br />
BulletSpRainCloudBall.barslist<br />
BulletSpRainCloudCloud.barslist<br />
BulletSpRainCloudCloudEnemy.barslist<br />
BulletSpRainCloudSplash.barslist<br />
BulletSprinkler.barslist<br />
BulletSprinklerSplash.barslist<br />
BulletSpSuperBubble.barslist<br />
BulletSpSuperMissile.barslist<br />
BulletSpWaterCutter.barslist<br />
BulletSpWeapon.barslist<br />
BulletStaffRollShot.barslist<br />
BulletTwins.barslist<br />
BulletTwinsMission.barslist<br />
BulletTwinsSideStepDropSplash.barslist<br />
BulletUmbrellaCanopy.barslist<br />
BulletUmbrellaCanopyCompact.barslist<br />
BulletUmbrellaCanopyCoopAutoAssault.barslist<br />
BulletUmbrellaCanopyCoopNormal.barslist<br />
BulletUmbrellaCanopyMissionNormalLv0.barslist<br />
BulletUmbrellaCanopyMissionNormalLv1.barslist<br />
BulletUmbrellaCanopyNormal.barslist<br />
BulletUmbrellaCanopyWide.barslist<br />
BulletUmbrellaShot.barslist<br />
BulletUmbrellaShotMission.barslist<br />
BulletWallDrop.barslist<br />
Charger.barslist<br />
CoopCommander.barslist<br />
Coop_Field.barslist<br />
CustomizePlayer.barslist<br />
Enemy.barslist<br />
EnemyRollerKingShot.barslist<br />
Enm_BakeryKing.barslist<br />
Enm_BossWeakPoint.barslist<br />
Enm_Charge.barslist<br />
Enm_Charger_Base.barslist<br />
Enm_Cleaner.barslist<br />
Enm_CoopSakediver.barslist<br />
Enm_CoopSakedozer.barslist<br />
Enm_CoopSakelienBagman.barslist<br />
Enm_CoopSakelienBomber.barslist<br />
Enm_CoopSakelienCupTwins.barslist<br />
Enm_CoopSakelienGeyser.barslist<br />
Enm_CoopSakelienGolden.barslist<br />
Enm_CoopSakelienLarge.barslist<br />
Enm_CoopSakelienShield.barslist<br />
Enm_CoopSakelienSmall.barslist<br />
Enm_CoopSakelienSnake.barslist<br />
Enm_CoopSakelienStandard.barslist<br />
Enm_CoopSakelienTower.barslist<br />
Enm_CoopSakepuncher.barslist<br />
Enm_CoopSakepuncherBulletSimpl.barslist<br />
Enm_CoopSakerocket.barslist<br />
Enm_CoopSakerocketBullet.barslist<br />
Enm_Escape.barslist<br />
Enm_FlyingHohei.barslist<br />
Enm_FlyingHoheiMissile.barslist<br />
Enm_FlyingHoheiMother.barslist<br />
Enm_HangedKing.barslist<br />
Enm_Hohei.barslist<br />
Enm_LastKing.barslist<br />
Enm_LastKingPoleBomb.barslist<br />
Enm_LastKingPunch.barslist<br />
Enm_LastKingTakowasa.barslist<br />
Enm_MegaCleaner.barslist<br />
Enm_Patroller.barslist<br />
Enm_Rock.barslist<br />
Enm_RockLarge.barslist<br />
Enm_Rock_Base.barslist<br />
Enm_RollerKing.barslist<br />
Enm_Spinner.barslist<br />
Enm_Stamp.barslist<br />
Enm_StampBig.barslist<br />
Enm_StampKingDeco.barslist<br />
Enm_Takodozer.barslist<br />
Enm_TakodozerTall.barslist<br />
Enm_Takodozer_Base.barslist<br />
Enm_TakoGabon.barslist<br />
Enm_Takolien.barslist<br />
Enm_TakolienBoost.barslist<br />
Enm_TakolienBoostShield.barslist<br />
Enm_TakolienBounceShot.barslist<br />
Enm_TakolienBounceShotShield.barslist<br />
Enm_TakolienEasy.barslist<br />
Enm_TakolienEasyHide.barslist<br />
Enm_TakolienEasyHideShield.barslist<br />
Enm_TakolienEasyShield.barslist<br />
Enm_TakolienFixed.barslist<br />
Enm_TakolienFixedBounceShot.barslist<br />
Enm_TakolienFixedBounceShotShield.barslist<br />
Enm_TakolienFixedEasy.barslist<br />
Enm_TakolienFixedEasyShield.barslist<br />
Enm_TakolienFixedShield.barslist<br />
Enm_TakolienFixed_Base.barslist<br />
Enm_TakolienHide.barslist<br />
Enm_TakolienHideShield.barslist<br />
Enm_TakolienNonFixed_Base.barslist<br />
Enm_TakolienShield.barslist<br />
Enm_TakolienSideMove.barslist<br />
Enm_TakolienSideMoveShield.barslist<br />
Enm_Takolien_Base.barslist<br />
Enm_Takopter.barslist<br />
Enm_TakopterBomb.barslist<br />
Enm_TakopterBombBoost.barslist<br />
Enm_TakopterBoost.barslist<br />
Enm_TakopterForHangedKing.barslist<br />
Enm_TakopterSideMove.barslist<br />
Enm_Takopter_Base.barslist<br />
Enm_TakoVoice_Base.barslist<br />
EyeColor.barslist<br />
Field.barslist<br />
FieldEnvUser.barslist<br />
Fld_Amida01.barslist<br />
Fld_BossGelidiumKing.barslist<br />
Fld_BossHangedKing.barslist<br />
Fld_BossLastKing.barslist<br />
Fld_BossRollerKing.barslist<br />
Fld_BossStampKingDeco.barslist<br />
Fld_Ditch01.barslist<br />
Fld_EasyClimb00.barslist<br />
Fld_Jump00.barslist<br />
Fld_Nagasaki00.barslist<br />
Fld_Plaza00.barslist<br />
Fld_Rock01.barslist<br />
Fld_Shakeup00.barslist<br />
Fld_Tutorial.barslist<br />
Fld_Tuzura00.barslist<br />
Fld_Unduck00.barslist<br />
Fld_UnitField01.barslist<br />
Fld_UnitField05.barslist<br />
Fld_UnitField07.barslist<br />
Fld_UnitField09.barslist<br />
Fld_Upland00.barslist<br />
Fld_Venue00.barslist<br />
Fld_Wave00.barslist<br />
Fld_World01.barslist<br />
Fld_World02.barslist<br />
Fld_World03.barslist<br />
Fld_World04.barslist<br />
Fld_World05.barslist<br />
Gachihoko.barslist<br />
Head.barslist<br />
LastBoss_Bomb.barslist<br />
Lft_AirPlane.barslist<br />
Lft_Bridge.barslist<br />
Lft_BtlBox120x120x100.barslist<br />
Lft_BtlBox120x120x50.barslist<br />
Lft_BtlBox60x60x60.barslist<br />
Lft_BtlFloor180x90x15.barslist<br />
Lft_BtlFloor60x60x15.barslist<br />
Lft_BtlFloor90x90x15.barslist<br />
Lft_BtlFloorCross180x180x15.barslist<br />
Lft_BtlFloorGoal.barslist<br />
Lft_BtlFloorHole300x300x15.barslist<br />
Lft_BtlFloorHoleC180x180x15.barslist<br />
Lft_BtlPillar30x30x60.barslist<br />
Lft_BtlPipe30x60x30.barslist<br />
Lft_BtlSlope150x30x60.barslist<br />
Lft_CaviarCan.barslist<br />
Lft_Charge.barslist<br />
Lft_DecaBelConFloorP180x15x90.barslist<br />
Lft_DecaBelConFloorP90x15x90.barslist<br />
Lft_DecaBelConP180x15x270.barslist<br />
Lft_DecaCircleP240x30x240.barslist<br />
Lft_DecaCubeN10x30x10.barslist<br />
Lft_DecaCubeP60x60x180.barslist<br />
Lft_DecaFloorP60x15x180.barslist<br />
Lft_DecaGate01N150x180x20.barslist<br />
Lft_DecaGate02N150x180x20.barslist<br />
Lft_DecaGate_Base.barslist<br />
Lft_DecaSlopeP30x120x120.barslist<br />
Lft_DecaSpinnerP180x150x120.barslist<br />
Lft_DowntownTrain00.barslist<br />
Lft_DowntownTrain01.barslist<br />
Lft_EasyJump120x120x100.barslist<br />
Lft_EasyJump60x180x100.barslist<br />
Lft_EasyJump60x60x40.barslist<br />
Lft_Forklift.barslist<br />
Lft_Jump0010x40x360.barslist<br />
Lft_Jump0010x40x60.barslist<br />
Lft_Jump0010x50x300.barslist<br />
Lft_Jump0030x65x120.barslist<br />
Lft_Jump0040x40x60.barslist<br />
Lft_MsnSpinnerSlide.barslist<br />
Lft_Propeller.barslist<br />
Lft_RotationA.barslist<br />
Lft_RotationA2.barslist<br />
Lft_RotationA3.barslist<br />
Lft_RotationA4.barslist<br />
Lft_RvlUfoMini_A.barslist<br />
Lft_RvlUfoMini_B.barslist<br />
Lft_RvlUfoMini_Base.barslist<br />
Lft_RvlUfoMini_C.barslist<br />
Lft_RvlUfoMini_D.barslist<br />
Lft_W5_01_120x50x60.barslist<br />
Lft_W5_02_120x30x60.barslist<br />
Lft_W5_05_60x60x60.barslist<br />
Lft_W5_06_90x90x90.barslist<br />
Lft_W5_07_270x120x120.barslist<br />
Lft_W5_08_60x120x60.barslist<br />
Lft_W5_09_120x90x15.barslist<br />
Lft_W5_10_180x90x15.barslist<br />
Lft_W5_11_150x90x15.barslist<br />
Lft_W5_12_30x60x15.barslist<br />
Lft_W5_13_60x60x15.barslist<br />
Lft_W5_14_15x15x120.barslist<br />
LobbyPlayer.barslist<br />
MiniMap.barslist<br />
Mission_Boss.barslist<br />
Mission_BossBody_Base.barslist<br />
Mission_Enm.barslist<br />
Mission_Field.barslist<br />
Mission_Field_Sea.barslist<br />
Mission_Lft.barslist<br />
Mission_Lft_MetalHeavy.barslist<br />
Mission_Lft_MetalThick.barslist<br />
Mission_Lft_MetalThin.barslist<br />
Mission_Lft_Normal.barslist<br />
Mission_Lft_Stone.barslist<br />
Mission_Lft_Wood.barslist<br />
NpcAssistantGear.barslist<br />
NpcAssistantShoes.barslist<br />
NpcAssistantTshirts.barslist<br />
NpcAssistantWeapon.barslist<br />
NpcPlazaJerrySound.barslist<br />
Npc_AmiiboHuman.barslist<br />
Npc_AmiiboSquid.barslist<br />
Npc_Amiibo_Aori.barslist<br />
Npc_Amiibo_Hotaru.barslist<br />
Npc_CustomShopJr.barslist<br />
Npc_Jerry00_Skateboard.barslist<br />
Npc_LastAoriBoss.barslist<br />
Npc_LastHotaru.barslist<br />
Npc_Plaza.barslist<br />
Npc_PlazaHotaru.barslist<br />
Npc_PlazaJudge.barslist<br />
Npc_SweetsShop.barslist<br />
Npc_TentaclesA.barslist<br />
Npc_TentaclesB.barslist<br />
Npc_WorldHotaru.barslist<br />
Obj.barslist<br />
Obj_AerialRing.barslist<br />
Obj_AirBall.barslist<br />
Obj_AirBallForSplittableAirBall.barslist<br />
Obj_AirBall_Base.barslist<br />
Obj_AirDancer.barslist<br />
Obj_AncientDocument.barslist<br />
Obj_AreaGate.barslist<br />
Obj_Armor.barslist<br />
Obj_AttachableAirBall.barslist<br />
Obj_AttractTarget.barslist<br />
Obj_AutoWarpPointWorld.barslist<br />
Obj_BigNamazu.barslist<br />
Obj_Blowouts.barslist<br />
Obj_BombFlower.barslist<br />
Obj_BossGateway.barslist<br />
Obj_Box00L.barslist<br />
Obj_Box00LHard.barslist<br />
Obj_Box00L_Base.barslist<br />
Obj_Box00S.barslist<br />
Obj_Box_Base.barslist<br />
Obj_Bunker01.barslist<br />
Obj_Bunker02.barslist<br />
Obj_BunkerCliff02.barslist<br />
Obj_BunkerMsn01.barslist<br />
Obj_BunkerMsn02.barslist<br />
Obj_BunkerWall01.barslist<br />
Obj_BunkerWall02.barslist<br />
Obj_Bunker_Base.barslist<br />
Obj_CompassWithNavigator.barslist<br />
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UI_Plz_LobPower_00_L_Btn_01.barslist<br />
UI_Plz_LobPower_00_L_Btn_02.barslist<br />
UI_Plz_LobPower_00_L_Btn_03.barslist<br />
UI_Plz_LobPower_00_L_Change_00.barslist<br />
UI_Plz_LobPower_00_L_Drink_01.barslist<br />
UI_Plz_LobPower_00_L_Drink_02.barslist<br />
UI_Plz_LobPower_00_L_Drink_03.barslist<br />
UI_Plz_LobPower_00_L_Drink_04.barslist<br />
UI_Plz_LobPower_00_L_Drink_05.barslist<br />
UI_Plz_LobPower_00_L_Drink_06.barslist<br />
UI_Plz_LobPower_00_L_Drink_07.barslist<br />
UI_Plz_LobPower_00_L_Drink_08.barslist<br />
UI_Plz_LobPower_00_L_Drink_09.barslist<br />
UI_Plz_LobPower_00_L_Drink_10.barslist<br />
UI_Plz_LobPower_00_L_Drink_11.barslist<br />
UI_Plz_LobPower_00_L_Drink_12.barslist<br />
UI_Plz_LobPower_00_L_Drink_13.barslist<br />
UI_Plz_LobPower_00_L_Drink_14.barslist<br />
UI_Plz_LobPower_00_L_Food_00.barslist<br />
UI_Plz_LobPower_00_L_Food_01.barslist<br />
UI_Plz_LobPower_00_L_Food_02.barslist<br />
UI_Plz_LobPower_00_L_Food_03.barslist<br />
UI_Plz_MiiversePost_00_L_Back_00.barslist<br />
UI_Plz_MiiversePost_00_L_Btn_00.barslist<br />
UI_Plz_MiiversePost_00_L_Btn_01.barslist<br />
UI_Plz_MiiversePost_00_L_KeyIcon_00.barslist<br />
UI_Plz_MiiverseStatus_00_L_Back_00.barslist<br />
UI_Plz_MiiverseStatus_00_L_KeyIcon_00.barslist<br />
UI_Plz_MiiverseStatus_00_L_Status_00.barslist<br />
UI_Plz_PointerGuide_00_L_KeyIcon_00.barslist<br />
UI_Plz_ReportWindow_00_L_BtnL_00.barslist<br />
UI_Plz_ReportWindow_00_L_BtnR_00.barslist<br />
UI_Plz_SelectMenu_00_L_Back_00.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_00.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_01.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_02.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_03.barslist<br />
UI_Plz_SelectMenu_00_L_MenuBtn_04.barslist<br />
UI_Shp_Main_00_L_BackBtn_00.barslist<br />
UI_Shp_Main_00_L_Back_00.barslist<br />
UI_Shp_Main_00_L_BtnL_00.barslist<br />
UI_Shp_Main_00_L_BtnR_00.barslist<br />
UI_Shp_Main_00_L_CoinNumbers_00.barslist<br />
UI_Shp_Main_00_L_Item_00.barslist<br />
UI_Shp_Main_00_L_Item_01.barslist<br />
UI_Shp_Main_00_L_Item_02.barslist<br />
UI_Shp_Main_00_L_Item_03.barslist<br />
UI_Shp_Main_00_L_Item_04.barslist<br />
UI_Shp_Main_00_L_Item_05.barslist<br />
UI_Shp_Main_00_L_Item_06.barslist<br />
UI_Shp_Main_00_L_KeyIcon_00.barslist<br />
UI_Shp_Main_00_L_KeyIcon_01.barslist<br />
UI_Shp_Main_00_L_KeyIcon_02.barslist<br />
UI_Shp_TalkWindow_00_L_KeyIcon_00.barslist<br />
UI_Shr_CameraOption_00_L_BackBtn_02.barslist<br />
UI_Shr_CameraOption_00_L_BackBtn_05.barslist<br />
UI_Shr_CameraOption_00_L_OptionBtn_00.barslist<br />
UI_Shr_CameraOption_00_L_OptionBtn_01.barslist<br />
UI_Shr_CameraOption_00_L_OptionBtn_02.barslist<br />
UI_Shr_CameraOption_00_L_Option_00.barslist<br />
UI_Shr_CameraOption_00_L_Option_01.barslist<br />
UI_Shr_CameraOption_00_L_Option_02.barslist<br />
UI_Shr_CameraOption_00_L_Option_03.barslist<br />
UI_Shr_CameraOption_00_L_Option_04.barslist<br />
UI_Shr_CameraOption_00_L_Option_05.barslist<br />
UI_Shr_CameraOption_00_L_Option_06.barslist<br />
UI_Shr_CameraOption_00_L_Option_07.barslist<br />
UI_Shr_CameraOption_00_L_Option_08.barslist<br />
UI_Shr_CameraOption_00_L_Option_09.barslist<br />
UI_Shr_MainTV_00_L_SuperGauge_00.barslist<br />
UI_Shr_WpnSelect_00_L_Back_00.barslist<br />
UI_Shr_WpnSelect_00_L_Item_00.barslist<br />
UI_Shr_WpnSelect_00_L_Item_01.barslist<br />
UI_Shr_WpnSelect_00_L_Item_02.barslist<br />
UI_Shr_WpnSelect_00_L_Item_03.barslist<br />
UI_Shr_WpnSelect_00_L_Item_04.barslist<br />
UI_Shr_WpnSelect_00_L_Item_05.barslist<br />
UI_Shr_WpnSelect_00_L_Item_06.barslist<br />
UI_Shr_WpnSelect_00_L_KeyIcon_00.barslist<br />
UI_Shr_WpnSelect_00_L_Wpn_00.barslist<br />
UI_Shw_Option_00_L_BackBtn_00.barslist<br />
UI_Shw_Option_00_L_BackBtn_01.barslist<br />
UI_Shw_Option_00_L_OptionBtn_00.barslist<br />
UI_Shw_Option_00_L_OptionBtn_01.barslist<br />
UI_Shw_Option_00_L_OptionBtn_02.barslist<br />
UI_Shw_Option_00_L_Option_01.barslist<br />
UI_Shw_Option_00_L_Option_02.barslist<br />
UI_Shw_Option_00_L_Option_03.barslist<br />
UI_Shw_Option_00_L_Option_04.barslist<br />
UI_Shw_Option_00_L_Option_05.barslist<br />
UI_Shw_Option_00_L_Option_06.barslist<br />
UI_Shw_WeaponSelect_00_L_Btn_00.barslist<br />
UI_Shw_WeaponSelect_00_L_Btn_01.barslist<br />
UI_Shw_WeaponSelect_00_L_Option_00.barslist<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_00.barslist<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_01.barslist<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_02.barslist<br />
UI_Shw_WeaponSelect_00_L_WpnSelect_03.barslist<br />
UI_Tut_CircleTimer_00_L_CircleTimer_00.barslist<br />
UI_VS_MainTV_00_L_SuperGauge_00.barslist<br />
UI_VS_ResultEnd_00_L_Btn_00.barslist<br />
UI_VS_ResultEnd_00_L_Btn_01.barslist<br />
UI_VS_Result_01_L_Btn_00.barslist<br />
UI_VS_Result_01_L_Btn_01.barslist<br />
UI_Wdm_MainTV_00_L_Bomb_00.barslist<br />
UI_Wdm_Menu_00_L_Back_00.barslist<br />
UI_Wdm_Menu_00_L_Back_01.barslist<br />
UI_Wdm_Menu_00_L_Back_02.barslist<br />
UI_Wdm_Menu_00_L_Close_00.barslist<br />
UI_Wdm_Menu_00_L_L_00.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_00.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_01.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_02.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_03.barslist<br />
UI_Wdm_Menu_00_L_MapBtn_04.barslist<br />
UI_Wdm_Menu_00_L_Note_00.barslist<br />
UI_Wdm_Menu_00_L_OptionBtn_00.barslist<br />
UI_Wdm_Menu_00_L_OptionBtn_01.barslist<br />
UI_Wdm_Menu_00_L_Option_00.barslist<br />
UI_Wdm_Menu_00_L_Option_01.barslist<br />
UI_Wdm_Menu_00_L_Option_02.barslist<br />
UI_Wdm_Menu_00_L_Option_03.barslist<br />
UI_Wdm_Menu_00_L_Option_04.barslist<br />
UI_Wdm_Menu_00_L_Option_05.barslist<br />
UI_Wdm_Menu_00_L_Option_06.barslist<br />
UI_Wdm_Menu_00_L_Option_07.barslist<br />
UI_Wdm_Menu_00_L_Option_08.barslist<br />
UI_Wdm_Menu_00_L_Option_09.barslist<br />
UI_Wdm_Menu_00_L_PlazaBack_00.barslist<br />
UI_Wdm_Menu_00_L_R_00.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_00.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_01.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_02.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_03.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_04.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_05.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_06.barslist<br />
UI_Wdm_Menu_00_L_StageBtn_07.barslist<br />
UI_Wdm_OldDocuments_00_L_Back_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_BackBtn_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_01.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_02.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_03.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_04.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_05.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_06.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_07.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_08.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_09.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_10.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_11.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_12.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_13.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Btn_14.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Change_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_L_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_Reset_00.barslist<br />
UI_Wdm_PowerUpMenu_00_L_R_00.barslist<br />
Umbrella.barslist<br />
Voice_Aori.barslist<br />
Voice_Cmn_GameWindow_00.barslist<br />
Voice_Cmn_ShortTalkWindow_00.barslist<br />
Voice_Cmn_TalkWindow_00.barslist<br />
Voice_Hotaru.barslist<br />
Voice_Plz_AmiiboTalkWindow_00.barslist<br />
Voice_Plz_GearOrder_00.barslist<br />
Voice_Shp_TalkWindow_00.barslist<br />
Vss_Field.barslist<br />
World_Field.barslist<br />
Wsb_Flag.barslist<br />
Wsb_Shield.barslist<br />
Wsb_Sprinkler.barslist<br />
Wsb_Trap.barslist<br />
<br />
Sound/Resource/Stream:<br />
<br />
Has ADPCM Switch BFSTM, they are primarily used for music or short music, they are also used for short sounds these include, files with "_Minigame" before the BFSTM extension is for Squid Beatz 2:<br />
<br />
BaseNoiseNear_Plaza.bfstm <br />
BaseNoise_Nagasaki.bfstm<br />
BaseNoise_Plaza.bfstm<br />
BaseNoise_PlazaFes.bfstm<br />
BaseNoise_Unduck.bfstm<br />
BaseNoise_Upland.bfstm<br />
BaseNoise_UplandNight.bfstm<br />
BaseNoise_Venue.bfstm<br />
BaseNoise_Wave.bfstm<br />
Construction00.bfstm<br />
Coop_Env.bfstm<br />
Ditch_BaseNoise00.bfstm<br />
Env_HangedKing.bfstm<br />
Env_Sea.bfstm<br />
Env_StampKingDeco.bfstm<br />
GelidiumKing_BaseNoise.bfstm<br />
LastKing_BeforeDemo_Audience.bfstm<br />
LastKing_PreMusic.bfstm<br />
LastKing_StartDemo_Audience1.bfstm<br />
LastKing_StartDemo_Audience2.bfstm<br />
Plaza00_c_VS.bfstm<br />
Plaza00_e.bfstm<br />
Plaza00_h.bfstm<br />
Plaza_o_Arp.bfstm<br />
Plaza_q_Rob.bfstm<br />
Plaza_r_coop.bfstm<br />
Plaza_s_AcGt.bfstm<br />
Plaza_t_VSFes01.bfstm<br />
Plaza_u_Pf.bfstm<br />
Plaza_v_pizz.bfstm<br />
Plaza_x_GW89seq.bfstm<br />
Plaza_y_PercEns02.bfstm<br />
RollerKing_BaseNoise.bfstm<br />
STRM_BootScene.bfstm<br />
STRM_CoopEvent.bfstm<br />
STRM_CoopEvent_Minigame.bfstm<br />
STRM_CoopMain.bfstm<br />
STRM_CoopMain_Minigame.bfstm<br />
STRM_CoopResult.bfstm<br />
STRM_CoopTutorial.bfstm<br />
STRM_Fes_Plaza_Title.bfstm<br />
STRM_LastBoss1.bfstm<br />
STRM_LastBoss1_Minigame.bfstm<br />
STRM_LastBoss2.bfstm<br />
STRM_LastBoss2_Minigame.bfstm<br />
STRM_Lobby.bfstm (Versus Lobby Music)<br />
STRM_LobbyCoop.bfstm (Salmon Run Lobby Music)<br />
STRM_LobbyCoop_Minigame.bfstm<br />
STRM_Lobby_Ikatcha.bfstm<br />
STRM_Matching_Versus.bfstm<br />
STRM_Matching_Versus_Others.bfstm<br />
STRM_Mission01_Blitz_Bossa.bfstm<br />
STRM_Mission01_Blitz_Bossa_LCP.bfstm<br />
STRM_Mission01_Blitz_Bossa_Minigame.bfstm<br />
STRM_Mission01_Gambit.bfstm<br />
STRM_Mission01_Gambit_Last.bfstm<br />
STRM_Mission02_Blitz_Maji.bfstm<br />
STRM_Mission02_Blitz_Maji_LCP.bfstm<br />
STRM_Mission02_Blitz_Maji_Minigame.bfstm<br />
STRM_Mission02_Gambit.bfstm<br />
STRM_Mission02_Gambit_Last.bfstm<br />
STRM_Mission03_Blitz_Joban.bfstm<br />
STRM_Mission03_Blitz_Joban_LCP.bfstm<br />
STRM_Mission03_Blitz_Joban_Minigame.bfstm<br />
STRM_Mission04_Blitz_Spacy.bfstm<br />
STRM_Mission04_Blitz_Spacy_LCP.bfstm<br />
STRM_Mission04_Blitz_Spacy_Minigame.bfstm<br />
STRM_Mission05_Gambit_Rival.bfstm<br />
STRM_Mission05_Gambit_Rival_Last.bfstm<br />
STRM_Mission_BossCamera.bfstm<br />
STRM_Mission_Boss_Blitz.bfstm<br />
STRM_Mission_Boss_Blitz_Minigame.bfstm<br />
STRM_Mission_LastBossCamera1.bfstm<br />
STRM_Mission_LastBossCamera2.bfstm<br />
STRM_News.bfstm<br />
STRM_News_Ending.bfstm<br />
STRM_News_Minigame.bfstm<br />
STRM_PlayerMake.bfstm<br />
STRM_Plaza_1stTime_Demo_Day.bfstm<br />
STRM_Plaza_Fes.bfstm<br />
STRM_Plaza_Fes_Combined.bfstm<br />
STRM_Shiokara2017.bfstm<br />
STRM_ShootingRange.bfstm<br />
STRM_Shop.bfstm<br />
STRM_Shop_Minigame.bfstm<br />
STRM_StaffRoll.bfstm<br />
STRM_Sumisoae_Minigame.bfstm<br />
STRM_Tokimeki_Minigame.bfstm<br />
STRM_Tutorial.bfstm<br />
STRM_Tutorial_system.bfstm<br />
STRM_Versus01.bfstm<br />
STRM_Versus02.bfstm<br />
STRM_Versus03.bfstm<br />
STRM_Versus04.bfstm<br />
STRM_Versus05.bfstm<br />
STRM_VersusFes01.bfstm<br />
STRM_VersusFes02.bfstm<br />
STRM_VersusFes02_InGame.bfstm<br />
STRM_VersusFes03.bfstm<br />
STRM_VersusLast1min.bfstm<br />
STRM_VersusLast1min_Fes.bfstm<br />
STRM_VersusResult_Fes_Lose.bfstm<br />
STRM_VersusResult_Lose.bfstm<br />
STRM_VersusResult_Win.bfstm<br />
STRM_VersusStartDemo.bfstm<br />
STRM_VersusStartDemo_Fes.bfstm<br />
STRM_VS01_Gambit.bfstm<br />
STRM_VS03_Gambit.bfstm<br />
STRM_VS06_Gambit.bfstm<br />
STRM_VS07_Gambit.bfstm<br />
STRM_VS08_Gambit.bfstm<br />
STRM_VS09_Gambit.bfstm<br />
STRM_World.bfstm<br />
STRM_World_1stTime_Demo.bfstm<br />
STRM_World_Minigame.bfstm<br />
Tutorial_Construct00.bfstm<br />
Tutorial_Construct01.bfstm<br />
Tutorial_ConstructWet.bfstm<br />
Tutorial_UrbanTraffic00.bfstm<br />
Wind_World_Minegishi.bfstm<br />
<br />
Changes in updates:<br />
<br />
3.1.0:<br />
<br />
BARS having "Oct" or "Octa" in the name (for indicating Octo Expansion/Octoling player sounds) were added in Sound/Resource and some repeated BARS files refer to Octo Expansion BFSTMs (in the DLC) as BFSTPs or get SFX added. Files are:<br />
<br />
Sound/Resource:<br />
<br />
BakeryKingBreadOcta_0.bars<br />
BakeryKingBreadOcta_1.bars<br />
BakeryKingBreadOcta_2.bars<br />
BakeryKingBreadOcta_3.bars<br />
BakeryKingBreadOcta_4.bars<br />
BakeryKingBreadOcta_5.bars<br />
BakeryKingBreadOcta_6.bars<br />
BakeryKingBreadOcta_7.bars<br />
BaseCampKamabokoOcta.bars<br />
BgmBaseCampOcta.bars<br />
BgmIntroOcta.bars<br />
BgmLastBossOcta.bars<br />
BgmMiniGame.bars (BFSTPs added to refer to Octo Expansion music)<br />
BgmMissionOcta.bars<br />
BgmMissionOctaBase.bars<br />
BgmMissionOctaIidaBomb.bars<br />
BgmMissionOctaKey.bars<br />
BgmStaffRollOcta.bars<br />
Demo_BaseCamp_ProgressDemo_Collector_Octa.bars<br />
Demo_BaseCamp_ProgressDemo_Idol_Octa.bars<br />
Demo_CentralStation_Agent3Question_Octa.bars<br />
Demo_CentralStation_BossAppearanceDemo_Octa.bars<br />
Demo_CentralStation_Key00Demo_Octa.bars<br />
Demo_CentralStation_RideTrainDemo_Octa.bars<br />
Demo_CentralStation_TelephoneDemo_Octa.bars<br />
Demo_CentralStation_TrainArrivalDemo_Octa.bars<br />
Demo_Departure_FirstDemo_Octa.bars<br />
Demo_Departure_SecondDemo_Octa.bars<br />
Demo_MissionOcta_ElevatorAgent3AppearanceShort_Octa.bars<br />
Demo_MissionOcta_ElevatorAgent3Appearance_Octa.bars<br />
Demo_MissionOcta_LastBoss04EnergyCore.bars<br />
Demo_MissionOcta_LastBoss05EnergyCore.bars<br />
Demo_MissionOcta_LastBossEntry_Octa.bars<br />
Demo_MissionOcta_LastBossFinish_Octa.bars<br />
Demo_MissionOcta_LastBossVictory_Octa.bars<br />
Enm_BakeryKingOcta.bars<br />
Enm_BossWeakPointOcta.bars<br />
Enm_Charger_BaseOcta.bars<br />
Enm_EscapeOcta.bars<br />
Enm_FlyingHoheiOcta.bars<br />
Enm_HoheiOcta.bars<br />
Enm_RockLargeOcta.bars<br />
Enm_RockOcta.bars<br />
Enm_SpinnerOcta.bars<br />
Enm_StampBigOcta.bars<br />
Enm_StampKingDecoOcta.bars<br />
Enm_StampOcta.bars<br />
Enm_TakoGabonOcta.bars<br />
Enm_TakolienBoostOcta.bars<br />
Enm_TakolienBoostShieldOcta.bars<br />
Enm_TakolienFixed_BaseOcta.bars<br />
Enm_TakolienNonFixed_BaseOcta.bars<br />
Enm_Takolien_BaseOcta.bars<br />
Enm_TakopterBoostOcta.bars<br />
Enm_TakopterForHangedKing.bars<br />
Enm_TakopterForHangedKingOcta.bars<br />
Enm_TakopterMissileOcta.bars<br />
Enm_TakoVoice_BaseOcta.bars<br />
EyeColor_Octa.bars<br />
Fld_CentralStation_Octa.bars<br />
Fld_Departure_Octa.bars<br />
Fld_OctBoss_Octa.bars<br />
Fld_OctForestBattle_Octa.bars<br />
Fld_OctIntroduction_Octa.bars<br />
Fld_OctKey00_Octa.bars<br />
Fld_OctLastBoss00_Octa.bars<br />
Fld_OctLastBoss02_Octa.bars<br />
Fld_OctLastBoss05_Octa.bars<br />
Fld_OctLastBoss06_Octa.bars<br />
Fld_Tutorial_Octa.bars<br />
Head_Octa.bars<br />
HeroOcta.bars<br />
Lft_Boss06BtlEdge300x300x25_Octa.bars<br />
Lft_BtlFloor180x90x15_Octa_6038_obj850.bars<br />
Lft_BtlFloor180x90x15_Octa_6040_obj759.bars<br />
Lft_BtlFloor60x60x15_Octa_6021_obj1077.bars<br />
Lft_BtlFloor60x60x15_Octa_6043.bars<br />
Lft_BtlFloor90x90x15_Octa_6004_obj614.bars<br />
Lft_BtlFloor90x90x15_Octa_6050_obj1009.bars<br />
Lft_BtlWall30x15x30_Octa_6002.bars<br />
Lft_DecaBelConFloorP180x15x90_Octa_6038_obj588.bars<br />
Lft_DecaBelConFloorP90x15x90_Octa_6038_obj1101.bars<br />
Lft_DecaCubeN30x60x60_Octa.bars<br />
Lft_DecaCubeN30x60x60_Octa_6062_obj7.bars<br />
Lft_DecaCubeN30x60x60_Octa_6067.bars<br />
Lft_DecaCubeP60x60x180_Octa_6003_obj89.bars<br />
Lft_DecaFloorN90x15x180_Octa.bars<br />
Lft_DecaFloorN90x15x180_Octa_6080.bars<br />
Lft_HelicopterS_Speaker_Octa.bars<br />
Lft_LastBoss00Floor8P180x15x180_Octa.bars<br />
Lft_LastBoss04Floor8P180x15x180_Octa.bars<br />
Lft_LastBoss04Piller8P30x90x30_Octa.bars<br />
Lft_LastBoss05Floor180x15x180_Octa.bars<br />
Lft_LastBoss06Floor90x15x90_Octa.bars<br />
Lft_LastBossFloor8P180x15x180_Octa_6074_obj23.bars<br />
Lft_LastBossFloorN90x15x180_Octa.bars<br />
Lft_LastBossInkPondBox_Base.bars<br />
Lft_LastBosslWallN30x15x30_Octa.bars<br />
Lft_LastBosslWallN30x15x30_Octa_6070_obj334.bars<br />
Lft_LastBossPiller8P30x30x30_Octa.bars<br />
Lft_LastBossPiller8P60x60x60_Octa.bars<br />
Lft_MsnSpinnerSlide02_Octa.bars<br />
Lft_NG_Baloon_Octa.bars<br />
Lft_OctaChaegeRoomWall_Octa.bars<br />
Lft_OctaCubeS5x3x120_Octa.bars<br />
Lft_OctaFloorHole300x300x15_Octa.bars<br />
Lft_OctaFloorP30x15x180_Octa_6038_obj1061.bars<br />
Lft_OctaPillerForMegaCleanerBT2x30x60_Octa.bars<br />
Lft_OctaPillerG60x10x60_Octa_6015.bars<br />
Lft_OctaVBallSlope_Base.bars<br />
Lft_OctaYagura45x50x45_Octa.bars<br />
Lft_Paint90x30x90_Octa_6004_obj909.bars<br />
Lft_Shakeship00.bars<br />
Lft_ShakeshipCraneHead.bars<br />
Lft_ShakeshipGear00.bars<br />
Lft_TransparencySide.bars<br />
Lft_TutFence60x40x5_Octa.bars<br />
Lft_W5_05_60x60x60_Octa.bars<br />
MissionOcta_Lft.bars<br />
MissionOcta_Lft_Gate.bars<br />
MissionOcta_Lft_LastBoss00Escape.bars<br />
MissionOcta_Lft_LastBoss03Laser.bars<br />
MissionOcta_Lft_LastBoss04Icarus06Elevator.bars<br />
MissionOcta_Lft_MetalHeavy.bars<br />
MissionOcta_Lft_MetalThick.bars<br />
MissionOcta_Lft_Wood.bars<br />
MissionOcta_Lft_Zeep.bars<br />
Npc_CommanderOcta.bars<br />
Npc_PassengerA_Octa.bars<br />
Npc_PassengerB_Octa.bars<br />
Npc_PassengerC_Octa.bars<br />
Npc_PassengerD_Octa.bars<br />
Npc_PassengerF_Octa.bars<br />
Npc_PassengerG_Octa.bars<br />
Npc_PassengerH_Octa.bars<br />
Npc_PassengerI_Octa.bars<br />
Npc_PassengerJ_Octa.bars<br />
Npc_Plaza.bars<br />
Npc_Transceiver_Octa.bars<br />
Obj_AbstractLift_Octa_6051.bars<br />
Obj_AtarimeHangedOcta.bars<br />
Obj_AttractTargetOcta.bars<br />
Obj_BingoCheckerOcta.bars<br />
Obj_BlowoutsOcta.bars<br />
Obj_Boss04EnergyCoreOcta.bars<br />
Obj_Box00LHardOcta.bars<br />
Obj_Box00LHard_VBallOcta.bars<br />
Obj_Box00LOcta.bars<br />
Obj_Box00SOcta.bars<br />
Obj_CentralStaionVendingMachineOcta.bars<br />
Obj_CentralStationTelephoneOcta.bars<br />
Obj_DamageConveyorOcta.bars<br />
Obj_DashRingVBallOcta.bars<br />
Obj_DashRingVBallStrongOcta.bars<br />
Obj_DefenceGoalLastBossOcta.bars<br />
Obj_DefenceGoalOcta.bars<br />
Obj_GeneralBoxNoPaint_111_Octa_6070_obj441.bars<br />
Obj_GeyserAutoOcta.bars<br />
Obj_GoalLastBossKeyOcta.bars<br />
Obj_GoalOcta.bars<br />
Obj_GrindRail2Octa.bars<br />
Obj_IidaBombOcta.bars<br />
Obj_InkBottleOcta.bars<br />
Obj_InkLaserOcta.bars<br />
Obj_ItemCanMainSubOcta.bars<br />
Obj_ItemWeaponSpecial_BaseOcta.bars<br />
Obj_ItemWeapon_BaseOcta.bars<br />
Obj_JumpPanelOcta.bars<br />
Obj_LastBossIdolVehicleOcta.bars<br />
Obj_LastBossStatueOcta.bars<br />
Obj_LiftAlertObjOcta.bars<br />
Obj_LocateHeroOcta.bars<br />
Obj_MagnumLauncherOcta.bars<br />
Obj_RogPointOcta.bars<br />
Obj_ShieldGimmickSwitchOcta.bars<br />
Obj_ShootingBoxSOcta.bars<br />
Obj_SprinklerGimmickSwitchOcta.bars<br />
Obj_StationPlatformOcta.bars<br />
Obj_StepSwitchOcta.bars<br />
Obj_SupplyPointOcta.bars<br />
Obj_SwitchPaintTimerOcta_Base.bars<br />
Obj_SwitchPaintToggleOcta.bars<br />
Obj_SwitchRingVBallOcta.bars<br />
Obj_TicketGateOcta.bars<br />
Obj_VictoryBallOcta.bars<br />
Obj_VictoryLiftOcta.bars<br />
OctaMission_Field_WithWater.bars<br />
OctLastBoss05_Anime_NoFld_Octa.bars<br />
PlayerCoopFloatOcta.bars<br />
PlayerCtrlOcta.bars<br />
PlayerDressup.bars (Octoling dressup sounds added)<br />
PlayerEnemyOcta.bars<br />
RivalOcta.bars<br />
SEObj_ZeepLaunchOcta.bars<br />
ShootingAirBallOcta_Base.bars<br />
Skin_Octa.bars<br />
SoundArea_Departure.bars<br />
SoundArea_Departure00_Octa_02.bars<br />
SoundArea_OctKey00_00.bars<br />
SoundArea_OctKey00_01.bars<br />
SoundArea_OctNightTutorial.bars<br />
StaticUser.bars (Added Octo Expansion ticket gate sound)<br />
UI_Body_OctMp_Map_00.bars<br />
UI_Body_OctMp_Message_03.bars<br />
UI_Body_Oct_CollectWindow_00.bars<br />
UI_Body_Oct_ContinueMenu_00.bars<br />
UI_Body_Oct_ContinueMenu_01.bars<br />
UI_Body_Oct_MainTV_00.bars<br />
UI_Body_Oct_Monitor_00.bars<br />
UI_Body_Oct_PauseMenu_00.bars<br />
UI_Body_Oct_SystemWindow_00.bars<br />
UI_Body_Oct_WeaponSelect_00.bars<br />
UI_Default_Oct_LastStageMessage_00_KeyDecideIconCtrl.bars<br />
UI_Default_Oct_PauseMenu_00_OptionScrollBarCtrl.bars<br />
UI_OctMp_MainTV_00_L_Info_00.bars<br />
UI_OctMp_Map_00_L_Back_00.bars<br />
UI_OctMp_Map_00_L_Btn_00.bars<br />
UI_OctMp_Map_00_L_Btn_01.bars<br />
UI_OctMp_Map_00_L_KeyIcon_00.bars<br />
UI_OctMp_Map_00_L_KeyIcon_01.bars<br />
UI_OctMp_Map_00_L_LogBtn_00.bars<br />
UI_OctMp_Map_00_L_L_00.bars<br />
UI_OctMp_Map_00_L_OptionBtn_00.bars<br />
UI_OctMp_Map_00_L_Stage_00.bars<br />
UI_Oct_AnyMenu_L_KeyIcon.bars<br />
UI_Oct_CollectWindow_00_L_Back_00.bars<br />
UI_Oct_CollectWindow_00_L_KeyIcon_00.bars<br />
UI_Oct_ContinueMenu_00_L_Button_00.bars<br />
UI_Oct_ContinueMenu_00_L_KeyIcon_00.bars<br />
UI_Oct_ContinueMenu_01_L_Button_03.bars<br />
UI_Oct_ContinueMenu_01_L_KeyIcon_00.bars<br />
UI_Oct_DemoBtn.bars<br />
UI_Oct_DemoBtn_Back.bars<br />
UI_Oct_DemoColorBtn_00_L_SelectBtn_00.bars<br />
UI_Oct_DemoColorBtn_01_L_SelectBtn_00.bars<br />
UI_Oct_ItemGet_00_L_KeyIcon_00.bars<br />
UI_Oct_MainTV_00_L_Timer_00.bars<br />
UI_Oct_PauseMenu_00_L_BackBtn_05.bars<br />
UI_Oct_PauseMenu_00_L_Button_00.bars<br />
UI_Oct_PauseMenu_00_L_OptionBtn_00.bars<br />
UI_Oct_PauseMenu_00_L_OptionBtn_02.bars<br />
UI_Oct_PauseMenu_00_L_Option_00.bars<br />
UI_Oct_PlayerMake_00_L_BackBtn_00.bars<br />
UI_Oct_PlayerMake_00_L_Btn_00.bars<br />
UI_Oct_PlayerMake_00_L_Btn_02.bars<br />
UI_Oct_PlayerMake_00_L_Btn_03.bars<br />
UI_Oct_PointReturn.bars<br />
UI_Oct_PointReturn_00_L_Btn_00.bars<br />
UI_Oct_PointReturn_00_L_KeyDecideIcon_00.bars<br />
UI_Oct_StartWindow_00_L_BtnL_00.bars<br />
UI_Oct_StartWindow_00_L_BtnR_00.bars<br />
UI_Oct_SystemWindow_00_L_KeyDecideIcon_00.bars<br />
UI_Oct_Top_00_L_NamacoCoin_00.bars<br />
UI_Oct_Top_00_L_OctPoint_00.bars<br />
UI_Oct_Top_00_L_RespawnCountOcta_00.bars<br />
UI_Oct_WeaponSelect_00_L_OptionBtn_02.bars<br />
UI_Oct_WeaponSelect_00_L_WeaponSelect_00_L_WeaponBtn_00.bars<br />
Voice_HimeOcta.bars<br />
Voice_IidaOcta.bars<br />
Voice_Oct_GameWindow_00.bars<br />
<br />
=== System ===<br />
<br />
[[Category:Splatoon 2]]</div>
Simon
https://wiki.oatmealdome.me/index.php?title=Talk:Splatoon_2/RomFS&diff=178
Talk:Splatoon 2/RomFS
2018-11-04T03:09:33Z
<p>Simon: Created page with "== Make page not shit == See header. --~~~~"</p>
<hr />
<div>== Make page not shit ==<br />
See header. --[[User:Simon|Simon]] ([[User talk:Simon|talk]]) 23:09, 3 November 2018 (EDT)</div>
Simon
https://wiki.oatmealdome.me/index.php?title=PFS0_(File_Format)&diff=176
PFS0 (File Format)
2018-11-03T10:49:26Z
<p>Simon: Added to relevant category</p>
<hr />
<div>The PFS0 (Partition FS) format is used within NCAs, and is a Switch-exclusive format.<br />
<br />
== Header ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Type !! Description<br />
|-<br />
| 0x0 || UInt32 || The "PFS0" magic (0x30534650 in LE)<br />
|-<br />
| 0x4 || UInt32 || Number of files within the PFS<br />
|-<br />
| 0x8 || UInt32 || Size of the string table<br />
|-<br />
| 0xC || UInt32 || Padding, all-zeroes<br />
|-<br />
| 0x10 || FileEntryTable[] || Array of file entry tables (see below)<br />
|-<br />
| N/A || string[] || Array of null-terminated filename strings<br />
|-<br />
| N/A || byte[] || Actual file data<br />
|}<br />
<br />
== File entry table ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Type !! Description<br />
|-<br />
| 0x0 || UInt64 || Offset of file in PFS<br />
|-<br />
| 0x8 || UInt64 || Size of file<br />
|-<br />
| 0x10 || UInt32 || Offset of name in string table<br />
|-<br />
| 0x14 || UInt32 || Padding, all-zeroes<br />
|}<br />
<br />
[[Category:File formats]]</div>
Simon
https://wiki.oatmealdome.me/index.php?title=PFS0_(File_Format)&diff=175
PFS0 (File Format)
2018-11-03T10:46:57Z
<p>Simon: Created the page</p>
<hr />
<div>The PFS0 (Partition FS) format is used within NCAs, and is a Switch-exclusive format.<br />
<br />
== Header ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Type !! Description<br />
|-<br />
| 0x0 || UInt32 || The "PFS0" magic (0x30534650 in LE)<br />
|-<br />
| 0x4 || UInt32 || Number of files within the PFS<br />
|-<br />
| 0x8 || UInt32 || Size of the string table<br />
|-<br />
| 0xC || UInt32 || Padding, all-zeroes<br />
|-<br />
| 0x10 || FileEntryTable[] || Array of file entry tables (see below)<br />
|-<br />
| N/A || string[] || Array of null-terminated filename strings<br />
|-<br />
| N/A || byte[] || Actual file data<br />
|}<br />
<br />
== File entry table ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Type !! Description<br />
|-<br />
| 0x0 || UInt64 || Offset of file in PFS<br />
|-<br />
| 0x8 || UInt64 || Size of file<br />
|-<br />
| 0x10 || UInt32 || Offset of name in string table<br />
|-<br />
| 0x14 || UInt32 || Padding, all-zeroes<br />
|}</div>
Simon
https://wiki.oatmealdome.me/index.php?title=Talk:BEA_(File_Format)&diff=134
Talk:BEA (File Format)
2018-10-31T16:01:33Z
<p>Simon: Issue: Compression</p>
<hr />
<div>== The type of compression used should be made clear. ==<br />
Currently it just states that a file is "compressed", but fails to note the type/method of compression used, and how to deal with that data.</div>
Simon